If Miracles is such a menace, then isn't it worth running a card that is ONLY good against miracles?
You see people playing 3-4 leyline of the void or RIP that are only useful against 15-20% of the meta but people can't be bothered to play cards like null rod or winter orb (which are also good against 15-20% of the meta). There is is this strange mentality that every matchup NEEDS to have a few have SB cards to help beat it. Like Maverick and 4c Loam are awesome against GY decks, but people still insist on playing additional GY hate the SB, over playing cards that COULD swing the miracles matchup in there favor.
If miracles is such a monster you might have to play 5 specific cards in your SB to fight it. Will you lose % to win against other decks? Yes! But overall it might be worth it to make your miracles matchup better.
PW are good against miracles, especially ones that poop out tokens like Garruk or Gideon.
Aggro loam is probably another one. It seems pretty mediocre against everything else unless you can mana deny like some of RUG delver's hands.
@Einherjer
I think this article is better than the previous but I think that the complaints that people had with your writing style and the actual content of the article are still really apparent. I think Finn pointed them out in the last thread. It feels like you do the same thing in this article.
Originally Posted by Finn
It's good against any deck that wants to spend its mana every turn: Shardless, Loam, Lands, and Miracles are the ones that come to mind.
This hasn't been my experience with Loam (I can't speak to Maverick). Maybe if you're maindecking a Bojuka Bog it's better, but without the Bog your only G1 interaction against graveyard decks are two one-ofs (one of which is held up by summoning sickness and the other effectively costs 3) that you can find with GSZ, which is usually a 2-of.
EDIT: I think someone else said this, but all of these cards have been mentioned in the past: I know our Team America group from Cleveland was packing Negates, Creeping Tar Pit, Zur's Weirding, Needle, Null Rod, and Sylvan Library for the Miracles matchup shortly before Khans was printed and we had a lot of success with that approach. I know that Winter Orb was also discussed in several Delver decks around the same time.
My point was that its not even the actual GY hate that's needed. Between, knight, Karakas, Waste, Lily, swords, Chalice AND ooze/deathrite, those decks already have a lot of ways to fight through something like dredge, lands or reanimator. You don't need to reach some set number of "GY hate cards" to beat "GY decks".
The GY hate example is the most black and white example, but its the same as adding 3 disfigures and a golgari charm to a SB of a deck with 4 decay, X deluge, 4 strix and 3 lilys in the maindeck. Will it make you creature matchups better? Sure. Will it make them significantly better? Probably not. But playing garruk relentless, 2 needles and library would be high impact in your miracles matchup.
*Playing 1 bog is pretty reasonable though. I just cringe every time I see 2 RIP in maverick.
Take a closer look here. Its a difference between "there ARE answers" and (what I implied) "the whole deck is full of answers", with the later being something I consider a mayor flaw for SB techs. You need to attack from angles your opponent isn't covering fully already.
I am totally with you here on "people have to adjust their deck before whinning". Mind that Orb has to prove itself first being an insurmountable hate for Miracles vs. Tempo, but Tempo/Delver aside, the angles to fight Miracles back aren't that great and only Decay has made a lasting impact which made us end up with AD as the gold standard of removal in Legacy. If you consider that statistic an indicator of a problem itself, is up to you.
I take it as a compliment that you can't put me in a box, because I AM in neither camp as the topic is stupid to look at like it being black/white. I analyze the topic for the last two years and there are no easy solutions to Miracles as a deck which would boil down to "run card x and you have suddenly an even/favorable matchup". Pointing to Orb as the Hail Mary is as flawed as past attempts to ascend Teeg to that status for the same reasons: You have to a) get it into play, b) keep it in play and c) it needs to wreck Miracles fundamental gameplan. While Orb gets a nod from me in terms of c), the points a) & b) are highly questionable. Its not that we consider Pyroblast an anti-Countertop tech either, no?
I am a sceptical person when it comes to hypes for new cards/techs and I want to look at techs from all sides and not just perfect scenarios. Thats all. Orb has not proven to be "premium"
As pointed out, its not "naysaying", its "adressing potential issues to get a more complete picture". I hate it if obvious weaknesses (like Orb being symmetric, Miracles running removal/counter anyways and it getting stuck in Counterbalance easy) are sweept under the rug just to keep dreaming of how good it is as an unresisted Turn 2 play after a turn 1 Delver. Its an dishonest discussion in that case.
This. Critical thinking is rare these days, no matter if its about evaluating SB cards or analyzing the meta
Thats part of my argument, pointing at the questionable idea of fighting with 2-3 sideboard 1cc/2cc artifacts/enchantments against CounterTop + 3 W/T + Snapcasters and more.
Correct. Thats the whole issue in a nutshell: Miracles as efficient answers to every damn angle of attack and the answers are often cheaper than the threats
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If you run a deck that is fundamentally soft to Miracles (e.g. most Delver variants, Elves), then you can't expect to suddenly have a 50%+ matchup by tossing in a few sideboard cards. You can push up your EW % with those cards, and you can win many matches. But you shouldn't expect to make the matchup 50%+ unless you wreck your sideboard for it...and that's to be expected, that's how all it is for most decks with bad matchups. The decks that aren't fundamentally soft to Miracles can have very strong Miracles matchups with a few sideboard cards.
If you want to beat them consistently, play more haymaker sideboard cards than they have answers. If you want to beat them sometimes, play a few and sometimes you'll get there. Or just don't play a deck that's soft to Miracles...
The seven cardinal sins of Legacy:
1. Discuss the unbanning ofLand TaxEarthcraft.
2. Argue that banning Force of Will would make the format healthier.
3. Play Brainstorm without Fetchlands.
4. Stifle Standstill.
5. Think that Gaea's Blessing will make you Solidarity-proof.
6. Pass priority after playing Infernal Tutor.
7. Fail to playtest against Nourishing Lich (coZ iT wIlL gEt U!).
WantToPonder
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Team MTG Berlin
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There are lots of decks that aren't naturally soft to the best and most played deck in the format. It sucks if your favorite deck happens to be soft to it, but you can't let your attachment to a pet deck determine whether something needs to be banned / whether the format is broken.
I think it is interesting that Winter Orb is discussed as the new awesome tech when it was already used to reach Top 8 in 2013 at GP Strassbourg (as a 2 of). I distinctly remember testing the card before the event and it was great vs. Miracles, Stoneblade and other mana intensive decks. And the card was found in other people's SBs on deck list sites - lots of people had that idea back then. The big problem is that Needle and co. are just too bad against the field to be worth it in big numbers to beat the ~10-15% of Miracles. It just seems to not pay of to cut FLusterstorm and likewise cards to improve Miracles becuase you lose too much in Delver mirrors and vs. combo.
I also think you are missing the most important way to improve the Miracles MU. Avoid the MU altogether by never ever drawing. If you have a really bad Miracles MU and you would get your first draw with 10 rounds to go it's probably best to scoop instead
Again, yes there are permanent based answers that are good, but miracles has now adapted wear tear to the board as well as some number of councils judgement, plus mentor. It used to be that sticking a walker was very very good against them. It's still solid, but they have a creature that goes wide very quickly to pressure your walker or they simply have judgement as an answer. Choke used to be my go to. Now every time I cast choke they seem to easily wear tear it. Hence why decks like lands now have adopted Boseju and Boil. It's just that like someone said in this thread or another (barook, lemnear or Julian I believe), miracles has the best mana base, the best card filtering, the best removal, and the best counter suite. I would go as far to say the second, maybe actual best, best card advantage engine in CB or Jace. Mentor is also arguably one of the best creatures in the format. They deck is very very difficult to straight up hate out because of these reasons. At least if something like storm or show and tell were the "oppressors" we could play leylines and banishing lights or something.
So as far as Delver goes, they're bringing in W//T. This is known b/c the only card left in their decks they can hope to resolve are 4 copies of FoW and a 1-2x Delve critter once you find it with CB/SDT. The issue is more that you know the answer is coming in post-board, and they see way more cards than you (there's not a huge difference between looks you got with DTT vs SDT and 2x Fetchlands). The statistical odds of finding the SB cards are stacked massively in their favor. "Maybe they won't have it" mentality doesn't exactly challenge people to be better players of the game.
If they resolve that CB, you just got Strip Mine'd off all lands and the only 'lands' left in your deck are called Abrupt Decay...so uh, hope you topdeck it without card filtering and whatever you had on board. To continue the metaphor, you can play 'manaless' with the uncounterable clauses of Caverns/Boseju...but that's the threat level of CB/SDT lock. It's actually quite critical that your SB card works and doesn't run into answers, 'cause it's not like you get a chance to recover. It's like bringing in Gaddock Teeg to beat Terminus...he's getting hit by StP or will die the moment you attack. Now sure Miracles will die to Teeg on rare occasions, but I'd probably file that one under 'I got a win for making poor choices; sometimes you get lucky I guess.'
It's not so much 'dies to removal' as much as doing something like bringing in GY-based answers in vs a Leyline/Helm deck. Some things are bad ideas from the start; sometimes it works, but that doesn't make it a good idea.
Pretty much this. It's really hard to resolve mom, keep her active, and resolve teeg. At least in my experience. Maybe just small sample sizes, but usually my mom gets stp'd, then teeg comes down and just waits for their infinite filtering to find another swords, snapcaster for swords, or councils judgement
But isn't that true of any deck and the top decks in the format?
Why can't I play Goblins competitively anymore?
Can't beat Show and Derp decks;
Can't beat "value" Deathrite Shaman decks;
Can't beat Storm decks;
Can't beat True Name Nemesis + Equipment;
Can't beat Death and Taxes;
aka, the whole format minus Miracles.
This post pretty much sums up much of why legacy is getting to be so boring. Terminus derp. Show and tell griselderp. True Name with a Jitte suck my ass. Oh look here's a 1 mana mana dork that can drain you and is an X/2. Get fucked. Even eldrazi is pretty miserable to play against. Here's a pile of under costed beat sticks that are very tough to remove. As someone who generally has loved legacy for 4 years, it's gotten to the point where every deck has mostly uninteresting things. It's really weird when I feel like storm provides me with the most interesting matches some days
You're right. It's his fault for wearing really sexy clothes.
The repeated attempts to rationalize why the rest of the metagame has lost to miracles for the last two! plus years actually make me laugh. If your argument is that people need to SB more for the vastly overperforming 18% of the metagame, doesn't that lead to the conclusion that miracles is a format-warping deck and needs correction? Have we ever gotten to a two plus year metagame where the problem was somehow (incredibly) that people just plain hadn't caught on and needed to sideboard more against the best deck in the format? Do miracles players really think that everyone else is that stupid?
If the argument is "the roughly 4-6 sb slots you're dedicating to beating my deck isn't enough", doesn't that speak to the fact that your deck is too good? That if every other deck is expected to devote more than half their sb to making this one matchup slightly better than 50/50, maybe you're actually the problem?
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