How i got here is a bit of a mistery. I was playing around madcap, the new chandra, the new daretti, the vehicles, old RG lists etc... And at the end i started playing Nahiri because nahiri is awesome and shore a lot of weaknesses of any deck (remove most problematic permanents + filtering + fast win condition if needed to).
Well, basically this is what i'm playing now:
All the big girls:
4 Nahiri, the Harbinger
4 Chandra, Torch of Defiance
1 Emrakul, the Aeons Torn
Stoneforge package?
2 Stoneforge Mystic
1 Batterskull
1 Sword of Fire and Ice
Thopters, thopters everywhere:
1 Pia Nalaar
4 Thopter Engineer
4 Hangarback Walker
3 Arcbound Ravager
Prison:
4 Chalice of the Void
4 Blood Moon
Mana:
4 Boros Signet
3 Windswept Heath
3 Wooded Foothills
2 Plateau
4 Arid Mesa
4 Ancient Tomb
3 City of Traitors
2 Mountain
2 Plains
SB: whatever
How does the deck work: essentially, play critters and thopters early. Combine with the best disruption package for legacy (aka chalice + blood moon). Follow with two walkers for removing enemy threats and ending the game. The multiple bodies of each creature have the double purpose of being hard to remove and serving as multiple bodies for ur walkers, as well as being mostly fliers.
Some nice tricks involve thopter engineer, hangarback walker and ravager, making you able to alpha strike from almost empty boards, since it give all your thopters and hangarback walker haste. Ravager is more of a combat trick that an actual beater in this deck since being grounded means that everything will block and kill it. For that reason i play 3 and i could see the argument for cutting him down, but for now he's always been nice in testing so i'm keeping it.
Nahiri as always is insane, giving you removal, filtering and a 3- turn win condition if u got enough blockers. New Chandra is also really really good, it work as removal that double as a mana rock, reach, card advantage, and win con all in one. She's no jace, and probably not a Nahiri even (mostly because how absurd nahiri is in slow game states), but she's still one of the best walkers around.
The mana work fine. You're a bit slow in the sense that only 4 tombs for T1 chalices so you can suffer against combo lists. 4 Signets give you both a mana bump from 2-4 and a way to cast nahiri under a blood moon. All things costing 2-3 and topping at 4 make you nowhere as vulnerable to mana denial as most artifact lists. No card disadvantage mana producers (you could make an argument for petal instead of signets in this deck i guess, but i prefer the ability to consistently cast everything over slightly more often T1 chalices and possibility of T1 blood moon as strong as those are), mean that you're also much stronger vs counterspells.
Pia is usually worse than thopter engineer as she don't provide you hasty fliers, but i can see an argument for going a 2-3 split instead of 1-4. She's still good for the pump ability that give you considerable reach with all the fliers.
The most dubious package in here for me is the stoneforge one. While in theory it should be really good to equips all those small fliers, in pratice equipping was often slowish. Also, playing this in place of more thopters generator make ravager a bit worse too. I could try go cutting ravager and playing more stonforge mystics and go full artificers but i need more playtesting first.
MU testing is appreciated but from some testing i've did you're slightly favored vs BUG and Miracle and slightly unfavored to just bad vs most else top tier decks.
Last edited by Gheizen64; 09-18-2016 at 06:03 PM.
First point, interesting looking list. This is very much in line with the brews I like to play. Was playing something similar post-Nahiri, obviously without the Chandra. And concur with the analysis. Seemed to have a decent Miracles matchup. Could not win a game against Death and Taxes.
Second point, the pimp and ladies thing is embarrassing and discourages me from contributing to the thread.
Boros girls - not too bad
Thopters, thopters everywhere:
1 Pia Nalaar
4 Thopter Engineer
4 Hangarback Walker
3 Arcbound Ravager
This and 1-2 chandra are on the cut list. The main reason is that I am not sure they are strong enough for legacy in this build. How has the play testing gone?
I would rather have more expensive removal and/or better creatures on their own like stoneforge. What about the ape guide?
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