If you resolve a Rector trigger (especially with Leap) you probably win the game on the spot (or at least get a major advantage) so card advantage is a bit less relevant since Rector provides so much of it.
Lingering Souls is probably just better than Nissa VOZ. Better both defensively and offensively with flying, quicker source of tokens, synergy with collective brutality and dovescape.
The problem is finding slots. The deck is already spending several slots on big enchantments, interaction, and rectors / explorers / sac outlets. Also, Rector exiles itself from the yard which makes it even harder to get Delirium online (though you usually don't care by the time you got a rector trigger). The only slots that could reasonably be cut are the Leap/Souls slots, but they have other uses - Leap is both a way of finding Rector and a sacrifice outlet for him, whereas Traverse, while it can do either if you have delirium, sometimes does neither (no delirium) and never does both.
He is awesome indeed, but so far I'm having problems dealing with the opposing board before turn 4. The last list that was posted had basically zero instant removal, except nodes which is (an enchantment and) not a legacy card in my opinion.
The deck is VERY fun to play and has potential, but i feel it needs a consistent way to stabilise before entering the end game.
Splendor seems like the best thing to cheat in play, but can someone explain why all the other new curses were discarded from the main deck?
I don't understand living plane, is it here to beat non creature decks?
So far a singleton intent has been great in my GB deck, I'll play at least one in nyx fit. Sacrificing the granny with intent was the old school thing to do right?
Early game is no problem once you are at something like 3 Swords 3 Collective Brutality (or mix and match with Abrupt Decay). Also 2-3 Pernicious Deed. Another idea is Fatal Push as a possible way to kill Rector, but so far I've been taking the harder control route and enjoy having Swords to deal with Marit Lage and larger fatties such as Gurmag. Opp gaining life is zero issue.
Intent is fine addition, so far I haven't bothered to try it...Evo Leap is just so good on its own.
Living Plane used to be a possible hard lock for the deck against stuff like Miracles or other grindy game. Living Plane -> Curse of Death's Hold/Doomwake = opp never having access to mana again. Possible silly stuff like, suddenly lands can attack and kill a Jace, opp's fetches are now a turn slower, Deed = Armageddon, etc. To me, Plane has always felt sub-par on its own which was the reason I've left it alone for a while. You want stuff that wins the game with one rector trigger, and I've seen Dovescape do it way more often than Plane ever did. Dovescape also does the work that Sterling Grove used to do in protecting your enchantments.
Evo Leap in play? Leap Rector and grab Dovescape. Gives you plenty of time to loop and find another (now uncounterable) Rector to then grab Death's Hold.
What I plan to run in my next league. (Still have one game to go in current one which I've been recording and intend to post online for those interested)
1 Cavern of Souls
2 Phyrexian Tower
3 Forest
2 Plains
2 Swamp
2 Bayou
2 Savannah
1 Scrubland
4 Verdant Catacombs
3 Windswept Heath
1 Dryad Arbor
4 Veteran Explorer
1 Eternal Witness
4 Academy Rector
1 Sigarda, Host of Herons
3 Swords to Plowshares
4 Cabal Therapy
3 Collective Brutality
3 Evolutionary Leap
2 Sylvan Library
3 Lingering Souls
3 Pernicious Deed
1 Curse of Death's Hold
1 Dovescape
1 Cruel Reality
1 Overwhelming Splendor
3 Green Sun's Zenith
side:
1 Ethersworn Canonist
1 Gaddock Teeg
1 Leyline of Sanctity
4 Leyline of the Void
2 Thoughtseize
2 Toxic Deluge
3 Lost Legacy
1 To the Slaughter
Yes 3 Brutality in the main. Card has been so good, and I'm fine experimenting with 0 Decay now that I'll be back at 3 Deed. Could be a mistake but Brutality continues to help improve game 1 against combo. Will try going without Starfield since the cases where I grab Starfield seem extremely narrow and it doesn't affect the board.
For removal, I run 2 Swords / 3 Brutality / 2 Decay / 3 Deed in the maindeck, + Cruel Reality and Curse of Death's Hold. Sideboard has an additional 2 Toxic Deluge, 2 To The Slaughter.
As far as cheat in packages, I run Splendor, Dovescape, Curse of Death's Hold, and Cruel Reality. Possible Starfield as additional option.
- Splendor beats creature based decks that aren't going wide with small guys.
- Dovescape beats anything spell based.
- Curse of Death's Hold beats Empty the Warrens / Young Pyromancer, and combos with both of the above.
- Cruel Reality is a clock so we can actually win the game, and answers JTMS.
- Starfield is redundancy in case something gets removed / countered / discarded.
Living Plane is there as a finisher / hardlock when combined with Curse of Death's Hold. The problem is it does nothing on its own really - that's why I dropped it from my list. I guess if you aren't playing dovescape you need some way of having a rector trigger actually matter against spell based combo, but it seems pretty suspect. I'd rather have Dovescape or Nether Void.
Intent is okay but I never liked it. If you want to find and sac a rector I'd rather have Leap most of the time.
Thanks Navsi and square, I'll take note of what you have said and move from there.
When I was talking about the lack of meaningful removal I was referring to the list posted on mtgtop 8 played by Ulysses 95 if I'm not mistaken.
Living plane has seemed awkward the times I had it in hand, it seems both of you guys replaced it with cruel reality. I'll try it. Thanks for yor help, I'm a newbie Nyx fit player :D
Carnage Tyrant confirmed by Wizards today :
Let's build !
Deadguy ale Primer: http://articles.mtgcardmarket.com/br...n-deadguy-ale/ (Jeff did it before me)
Talking about removal in Nyx Fit, have you ever tried innocent blood? Ramps with explorer, acts as an additional rector sacrificer, deals potentially with TNN, gurmags and griselbrands.
This seems like a solid suggestion.
I tried Nyx Fit once a couple months ago and disliked it due to its propensity for drawing its absurd lockpieces instead of cards that can interact. I'm unsure, but suspect the deck will crumble under the SE principles. It needs its lockpieces to actually function, but at the same time, it results in a lot of do-nothing hands. You could go hypermana so that if you draw Sandwurm or Dovescape or w/e you can cast it easily, but then you'll burn out of cards (which is already a problem Nic Fit is suffering from as a whole).
I also think that cutting the Nyx itself from Nyx Fit is likely incorrect. Nyx + Deed is a hilariously strong interaction -- same as Sun Titan + Deed, except it does it for free and has extra text. Nyx is also much more castable than many other lockpieces (Sandwurm or Splendor come to mind).
I dunno, just my pseudo-outsider's point of view.
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