deck thinner, mana fixer, prowess enabler.
Since the last post, these are my cmc 3 cards, the testing results in paper have been decent:
1 TNN
1 Sulfuric Vortex
2 Blood Moon
and 18 lands. I know it's slightly higher, but that number provides the consistent land drops to catch 3rd turn lock piece on time.
The bottom line comes down to: how many DnT players are in your local meta? The more there are, the more you want TNN and/or Vortex.
The more Lands + greedy mana base DRS decks, the more you prefer Blood Moon.
I feel running four CMC 3 spells might be the max, has anyone try running more than 4?
Nothing. Moar business, less jank...
Sent from my XT1650 using Tapatalk
Exactly, manamorphose is real trash and not needed at all. You already have 8 cantrips + 4 probes, you really want to draw into your business spells. Plus manamorphose forces you to play your spells in situations where you didn't want to cast them. Lastly, you have really nothing you want to cut.
Garbage at its finest, in my opinion
Overdosed on confidence
Yup agree manamorphose offers us nothing. We don't need mana fixing and we're already running the 12 of the best cantrips we can.
Played a heavy stifle build yesterday. Did well but found myself cutting the stifle package (i faced 3x chalice decks consecutively)
Will likely be cutting that package in favor of TNN, who would have helped me with my D&T match-ups.
There is a large (for Utah standards) legacy tournament at my LGS this Saturday. Based on the local legacy meta, I predict the most prevalent decks will be: D and T, Grixis Delver, Storm, Bant Deathblade, BUG Delver, RB Reanimator, various Chalice decks like dragon stompy and eldrazi. I know for fact there will also be at least two or three Lands players out of approximately 50 total players, which is perhaps the match up I fear the most. Based on this predicted meta, this is the list I am thinking of packing:
16 Lands:
4x Scalding Tarn
2x Flooded Strand
2x Polluted Delta
1x Wooded Foothills
3x Volcanic Island
2x Island
2x Mountain
13 Creatures:
4x Delver of Secrets
4x Monastery Swiftspear
2x Soul-Scar Mage
2x Stormchaser Mage
1x True-Name Nemesis
31 Spells:
4x Brainstorm
4x Ponder
4x Gitaxian Probe
4x Lightning Bolt
4x Chain Lightning
2x Price of Progress
4x Daze
4x Force of Will
1x Fire/Ice or Fireblast (I can't decide which or if this should be a 14th creature)
Sideboard:
2x Smash to Smithereens
2x Surgical Extraction
1x Null Rod
1x Price of Progress
2x Flusterstorm
1x Grim Lavamancer
2x Sulfuric Vortex
1x Blood Moon
2x Rough/Tumble
1x Pyroblast
Other things I'm considering: another blood moon, eidolon of the great revel, submerge
I would love to hear your input on this list/anything else you can share.
Lands seems like a good MU I think; if you're truly concerned about it add a TNN and a PoP (or a Snapcaster.) If they move to PFire lock your guys, prowess beats that, if they move to waste you out, you have 4 basics. If they have more than 5 lands they basically die instantly to PoP. The only issue is early Lage, which your counterspells should be focused on stopping (crop)
As always, consider your role in the match. Are they going the PFire route? Play defensively and they won't control you. Are they going the Lage route? Play offensively.
Don't forget Chasm-lock: if executed properly, we're in a rough spot. Still, UR Delver can be too fast.
Its a 'free' deck thinner, prowess trigger that replaces it self with both mana and a card. Just a thought. I just love the casting cost of Getaxian, beeing able to cast something free is just amazing in this deck, and if its a cantrip, oh thats lovely! Ive been taking PoP in and out of the MB, I dont like having it MB. It often ends up being an expensive Shock.
Regards
Manamorphose is in no way comparable to probe. Probe is properly "free" in that you can cast it before even laying a land, you won't be casting morphose until turn 2. Probe also gives you hand intelligence so you know, for example, what to save a FoW for, whether to fetch a basic or volc, how to sequence your spells, Manamorphose does nothing but replace itself in this deck and might give you a single damage on prowess. We're not Storm, we don't need to thin our deck, we need to draw more business cards.
Sure, sometimes PoP can feel a bit dead when we are against a basic-heavy deck, but the vast majority of decks in legacy do use a lot of nonbasics and if it's a dead card in our matchup we can just shuffle it away with brainstorm. I'd rather run some exquisite firecraft or other burn spell as a replacement for PoP long before I'd ever consider manamorphose. Majority of the time though PoP is doing 4-6 damage and triggering prowess.
Anyone tried Miracle U/R Delver?
I'm trying a list with:
2-4 Temporal Masteries
1-3 Thunderous Wraths
0-1 Reforge the Souls
Creature base should of course include Young Pyromancer then. Anyone has tried this already (Didn't find a different primer) out or should I update here the list I'm using for the testing?
There are currently 1 users browsing this thread. (0 members and 1 guests)