This is maybe somewhat of a shameless plug, and the deck itself may be too slow for Legacy these days, but BUG Intuition/Loam control (link to the thread in my sig) is a hard control deck that has some similar features to Miracles in the sense that it has a soft lock vs combo with Raven's Crime + Life from the Loam, and inevitability with either Worm Harvest or Depths/Stage.
It has tools to fight most things, with Burn/Sligh/UR Delver being the hardest matchups, but I think the pile could be refined to be at least somewhat competitive against most of the format.
Basically, what I am saying is, I don't believe hard control is dead in the format, but I do think that it's going to take a while before one emerges. The biggest challenge I see is with finishing games on time. Miracles had the ability to not go to time with competent pilots because Entreat/Mentor had amazing closing speed (for a Control deck), whereas something like the current suite of Planeswalkers are a really slow way to close a game out.
I'm still skeptical that UB is better than UW. Swords to Plowshares is a better removal spell than Fatal Push for a control deck. Lifeloss is relevant to a control deck too, and for 1 more mana, you get an uncounterable Damnation instead of Toxic Deluge. I also think Humility is a really powerful card in Legacy right now, should you resolve it (or put it into play for free via an opponent's Show and Tell).
And yet it's a card which makes your control elements worse, unless you have access to a 1-mana Wrath or a flexible infinite counterspell engine.
BUG Decks got access to those as well, in addition to the other, really busted 'new' cards. Besides, Push essentially doesn't do much more than a Bolt in most situations (and it slows down your clock).
Well, there's a lot of space between "dead" and "not automatically favored against almost every deck"
Miracles was the latter, and now that it's gone, control decks that aren't 60%+ vs the format will emerge. There is still plenty of room for slower decks but you aren't just going to derp into a win as often with them. Winning with a control deck will once again reward deckbuilding choices and metagame knowledge, as well as in-game play skill, rather than resolving haymaker after haymaker.
Personally I find it a lot more rewarding and the BUG deck you're talking about sounds like a ton of fun.
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