I don’t know if this will work in this deck but I feel it may be something.
Combo: Activate The Mycosynth Gardens when Phyrexian Dreadnought enters the battlefield and it becomes a 12/12.
Combo Also:
-Provides mana
-Phyrexian Dreadnought is brought onto the battlefield with Urza’s Saga
-Synergy with Goblin Welder and Goblin Engineer
-Phyrexian Dreadnought can work with Torpor Orbs in sideboard
-Alternate win condition
The issue is that Painter stuff has basically nothing in common with Dreadnought. You'd have two combos in the same deck just tripping over eachother, leading to loss by variance.
There is also a glaring problem with trying to combine Ancient Tomb with Dreadnought. It never wins b/c it isn't blue, and Dreadnought is a blue card.
We can find some shared tools like Karn and Saga...but for every one of those you find problems like Torpor Orb killing your Goblin Engineer trigger, glaring vulnerability to Wasteland, not being able to use Dress Down or Stifle or Scroll of Fate or other Dreadnought tech. You also have a wincon currency problem: milling has zero synergy with attack for 12 dmg. You're just giving the opponent two "life total" pools to borrow against [actual life total and deck total].
This land gives a 2c deck with white the ability to use Prismatic Ending, albeit in a janky way - this is the floor. There's some stuff you can do with Karn wish Liquimetal (including Coat my Karn response opponent answer to Karn -> my land is my Karn now). You can also maybe decrease the amount of times Ensnaring Bridge causes you to lose b/c you can't keep it in play.
The bigger picture is that you get worse mana [another colorless source]...except it can slowly make colors...but with colorless mana on curve you can tutor colors with Timeless Dragon cycling. This complex means you can play a heavier Plains and white component (including Ending hitting above 2c, Karakas since you can cast stuff with it, etc).
This is going to play better than a poorly-supported janky Dreadnought package, which is still getting deleted by artifact wipes (you literally can't stop) and further compromising your access to colored mana vs Wasteland while you're sinkholing your mana total with Saga.
But this card does look good for Dreadstill, doesn't it?
Colorless uncounterable enabler means they have to Force the Dreadnought (2-for-1) instead of the Stifle (2-for-2).
It also means you can enable Dreadnought without casting spells (through an active Standstill). Urza's Saga -> Dreadnought -> copy with Gardens to make 12/12 without casting spells.
In other games it can copy Currency Converter or Scroll of Fate in response to removal.
It does those things, but kinda wish it didn't lose card type land. More interested in whether or not the extra color ability + Currency's Petals can support 3rd color with zero dedicated 3rd color sources. Unfortunately the effect that most non-UW versions would want is Verdict (6 "mana" off an AstroLand).
Posting current list I've been testing to have at least one update here in a few months :)
4 Ancient Tomb
2 City of Traitors
2 Bloodstained Mire
2 Wooded Foothills
4 Mountain
2 Plateau
1 Great Furnace
4 Urza's Saga
1 Lion's Eye Diamond
2 Lotus Petal
1 Mox Opal
2 Simian Spirit Guide
3 Grindstone
1 Soul-Guide Lantern
1 Ensnaring Bridge
4 Painter's Servant
3 Goblin Engineer
3 Goblin Welder
2 Imperial Recruiter
1 Goblin Cratermaker
1 Ethersworn Canonist
1 Phyrexian Dragon Engine
4 Pyroblast
2 Red Elemental Blast
4 Lightning Bolt
1 Enlightened Tutor
2 Karn, the Great Creator
Side:
1 Grindstone
1 Pithing Needle
1 Portable Hole
1 Ensnaring Bridge
1 Tormod's Crypt
3 Surgical Extraction
1 Faerie Macabre
1 Containment Priest
2 Rip Apart
2 Fury
1 Magus of the Moon
Strawberry Shortcake
http://www.mtgthesource.com/forums/s...erry-Shortcake
What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
#FreeNedleeds
Congrats on the sick run at EW, Kap! Happy to see Enlightened Tutor and Imperial Recruiter still show up from time to time.
Strawberry Shortcake
http://www.mtgthesource.com/forums/s...erry-Shortcake
What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
#FreeNedleeds
Only a month late enjoy
https://www.mtgthesource.com/forums/...35#post1106135
Strawberry Shortcake
http://www.mtgthesource.com/forums/s...erry-Shortcake
What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
#FreeNedleeds
@Kap'n: I'm curious: You opted to not run Fable in your list, and although you had tons of detail in your report, I didn't see that point discussed. What factors went into your decision? Is there an environment where you would prefer Fable? Painter mirrors, maybe? If you ran it, would it slot right into your current list, or would it require a cascade of other changes? You did mention Fable's tendency to stock a junkyard for Goblins, so do you see it as a package deal with 8 Goblins?
Fable is an interesting pivot point in how you want to build the deck. The Don is one of the few others playing and testing Shortcake these days but talks about it here in a report too:
https://www.mtgthesource.com/forums/...erry-Shortcake
For it to be good you have to play it turn 1 or 2, which means 4 copies. It reads 2R - suspend 1 and when you get to your next turn you can start planning out the rest of the game but you don't know what your plan is til then, which means getting to 3 mana to cast Fables becomes the plan.
So if that's the plan, you get absolutely wrecked by storm combo, doomsday, reanimator, and any other deck that is going underneath you which is most of Legacy, including all the tempo decks if you are just operating on curve with them. The way you compensate is to cheat mana yourself, via cards like Fury, Leyline of the Void, and Mindbreak Trap since you can't hang with them and your bombs like Chaos Defiler and Forth Eorlingas are irrelevant.
It's an awesome glue card if you make it to the 'suspend' turn then yea you feel great, you pitch whatever, maybe have a goblin in play with a relevant yard target like Breya's apprentice and you swing and make a treasure. Then what, two turns later you have an active Kiki? Sounds like an insane turn 5.
Nowhere here did I mention anything about this being a Painter-Grindstone combo deck lol
The easiest parallels to 4 Fable are my 2 E-Tutor and 2 Recruiter. Always the card I want for the turn after and I can run singleton bullets. I run more mana and the LED becomes required when I'm not falling back on random Fables to fix everything for me.
Strawberry Shortcake
http://www.mtgthesource.com/forums/s...erry-Shortcake
What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
#FreeNedleeds
11th at the Starcity Baltimore 5k yesterday
Started 5-0 against Esper Frog, Grixis Frog, Bant Yorion, UB Oops, G Eldrazi
Choked two win and ins against G Eldrazi and Esper Frog where i won game 1 but couldn't close out :(
Finished off with a win against GW Depths for 6-2
Strawberry Shortcake
http://www.mtgthesource.com/forums/s...erry-Shortcake
What a brainstorm do? Draw card and activate on draw effects fix hand, removing woods
#FreeNedleeds
Nice run. The Kap'n is still cookin'!
Your list looks virtually unchanged from before. I noticed one more red Blast, one less Enlightened Tutor, a switch of an SSG into a Petal, and the sideboard Karn getting benched for the much quicker Vexing Bauble. Were you happy with those changes, and is there more tweaking on the horizon? How much Re-Scaminator were you expecting to run into in the event?
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