Quote Originally Posted by Fox View Post
You realize that we play towards direct damage, mill, and deterministic wins by complete mana denial; depending on the color config right? We are always attacking on more than one axis if correctly built. This ability to oscillate provides different context to cards - and this is where skill turns into win %.
In what meta are you playing such that combat denying cards (peacekeeper, bridge, moat) are seeing lots of play? So much that having no non-combat wincons is a significant weakness??? Against a deck like ds terminus, strix and coatl aren’t that different from plow. Not to mention that those cards see little play as well