How does he win vs Gob?
T1 A: Mage naming Predator. [A=16] Can't cast Death's Shadow yet (14 life is too high).
T1 G: 1/1 Ooze. Pass [G=18]
T2 A: Still can't cast Shadow. If Mage attacks, Frilled Mystic flashes in to block and kill it, so that's a bad idea. Pass
T2 G: Ooze gets +1 from Leyline. 2/2. Don't attack.
...
T20 G: Ooze is 20/20. Trouble.
Ooze grows +1 per turn from just Leyline, +2 if Predator is out too. Both Ooze and Predator are problems and Mage can only stop 1. That's how I lose to this too.
If gob reveals leyline, play mage (predator), counterflux, veto, then a shadow 9/9.
Gob lay dudes, can let one attack in but is at 1 life. Then mage can block mystic or ooze if any attacks come in.
If no leyline is revealed, mage on predator wins it as well.
Edit: missed the you don't control.
So mage on predator. If G plays ooze, counterflux plus dovin, then shadow 9/9 should do the same.
Interesting, I didn't consider you could still cast counters on uncounterable spells just to burn life. But passing the turn due to Counterflux's "you don't control" could be enough of a difference.
T1 A: Mage on Predator. (Can't counterflux or Veto it) Pass. [A=16]
End step flash in Mystic [G=12]. A does Counterflux + Veto [A=6]
T1 G: Attack with Mystic. Mage can't block yet or Predator stops Shadow. Cast Ooze [G=10, A=3]
T2 A: Cast 12/12 Shadow [A=1]. (If Mage attacks, Ooze + Mystic attack through Shadow for lethal)
T2 G: 2/2 Ooze. Pass
Now if Shadow ever attacks, Mystic chumps and 3/3 Ooze attacks back. Mage is forced to block, then G casts Nightveil to stop Shadow while Ooze grows to 20/20.
If Shadow doesn't attack, Ooze grows to 20/20.
G wins.
If A doesn't cast Veto, being ahead 4 life with a smaller Shadow could make enough of a difference for Shadow to race.
But what if G doesn't play Ooze or Mystic? With 0 plays A cannot cast the counters or make a Shadow.
If Meddling Mage ever attacks, G flashes in Frilled Mystic to block & trade. A will get Shadow but G will get Predator + Ooze to win.
So Mage can't attack the empty board.
DL 1-4?
Wow! Never realized that, Thanks for the notice bcz I grab an additional win :D
Leyline of Lifeforce, Nightveil Predator, Frilled Mystic, Bloodhall Ooze
vs
Esper charm, Funeral Charm, Funeral Charm, Frilled Mystic
Leyline in play
Upkeep Esper Charm, if you keep non flash creature, I follow with funeral charm discard. If you keep mystic, double funeral charm will kill it and I can play my mystic safely
Leyline in hand
Upkeep I try to make you discard your hand, If you counter with Mystic, I counter with my Own
WW
1. Asthereal (TO): Meddling Mage, Dovin's Veto, Counterflux, Death's Shadow LL
2. Wrath of Pie: Ancient Tomb, Loxodon Smiter, Loxodon Smiter, Bloodline Keeper WW
3. RoosterCocoa: High Market, Nether Spirit, Counterflux, Spell Queller LL
4. PJim: Savage Summoning, Meddling Mage, Electrodominance, Wheel of Fate LL
5. GoblinSmashmaster: Leyline of Lifeforce, Nightveil Predator, Frilled Mystic, Bloodhall Ooze LL
6. alphastryk: Leyline of Sanctity, Dark Ritual, Wheel and Deal, Aura Mutation DD
7. jhhdk: Raven's Crime, Howltooth Hollow, Emrakul, the Aeons Torn, Force Spike ME
8. FTW: Savage Summoning, Meddling Mage, Frilled Mystic, Narset's Reversal LL
9. Reeplcheep: Blood Celebrant , Aetherflux Reservoir, Pact of Negation , Cavern Harpy WL
10. mattamort: Esper charm, Funeral Charm, Funeral Charm, Frilled Mystic DD
11. dte: Savage Summoning, Lavinia, Azorius Renegade, esper charm, fork LL
12. silkster: Savage Summoning, Meddling Mage, Atraxa, Praetors' Voice, Abrupt Decay LL
13. Tylert: Nicol Bolas, Dragon God, Orim's chant, Orim's chant, The tabernacle at pendrell vale LL
14. Serguei: Cunning Nightbonder; Spell Queller; Frilled Mystic; Leyline of Lifeforce LL
15. maxx!: Savage Summoning, Meddling Mage, Esper Charm, Mardu Charm LL
16. H: Chancellor of the Dross, Smallpox, Phyrexian Obliterator, Counterspell LL I'll never empty his hand before Phyrexian Obliterator pummels me.
Looking at this season and last season, it seems we can conclude I am not good with "free" mana.
Last edited by jhhdk; 06-01-2021 at 03:41 AM.
OTD, I can play bolas with Orim's chant as protection. You exile force spike to Bolas (because it's useless for the combo). then on your turn, I can use my second chant so you can't do anything and on my turn I can bolas you again to exile a piece of the combo and win.
OTP it's perhaps a little bit more tricky.
If I orim's chant during your upkeep, you can counter, I can use my second chant. On my turn, I play bolas and you have to exile a piece of the combo. so you don't try to counter.
So, I orim's chant, you do nothing. On my turn, I orim's chant to play bolas, you exile force spike (or you counter, that's the same). then if you discard emrakul to raven's crime and play hollow, I can use bolas on my turn and you have to exile hollow.
WW for me, LL for you.
Leyline of Lifeforce works for both players but for creatures only. The discard spells are counterable.
Pretty sure what happens here is you try to discard the hand, uncounterable flash Mystic counters something, then your two Mystics trade in combat. I don't see a way for either of you to prevent that.
e.g. Upkeep Esper Charm. Frilled Mystic counters Esper Charm. If you use double Funeral Charm to kill Mystic, your Mystic loses to Ooze & Predator so that's a bad line for you. Instead you would double Funeral Charm to discard the Ooze and Predator, then your Mystics trade.
DD 2-2
4. PJim: Savage Summoning, Meddling Mage, Electrodominance, Wheel of Fate
This felt good in my mind, but probably isn't when most people are playing at instant speed.
1. Asthereal (TO): Meddling Mage, Dovin's Veto, Counterflux, Death's Shadow // 6-0, Mage names Death's Shadow, and wins against a Mage without a +1/+1 counter.
2. Wrath of Pie: Ancient Tomb, Loxodon Smiter, Loxodon Smiter, Bloodline Keeper // 0-6, Either creature wins through Mage
3. RoosterCocoa: High Market, Nether Spirit, Counterflux, Spell Queller // 6-0, I name Nether Spirit, and a 3/3 Mage wins through Spell Queller
5. GoblinSmashmaster: Leyline of Lifeforce, Nightveil Predator, Frilled Mystic, Bloodhall Ooze // 2-2, Mystic has to come down before I Electrodominance, or Mage will lock it out, so we end up with a 3/3 and a 3/2 staring down.
6. alphastryk: Leyline of Sanctity, Dark Ritual, Wheel and Deal, Aura Mutation // 2-2, 3/3 Mage stares down 4 1/1s
7. jhhdk: Raven's Crime, Howltooth Hollow, Emrakul, the Aeons Torn, Force Spike // 6-0, Mage names Emrakul
8. FTW: Savage Summoning, Meddling Mage, Frilled Mystic, Narset's Reversal // 0-6, You copy my Summoning to get Mage in first.
9. Reeplcheep: Blood Celebrant , Aetherflux Reservoir, Pact of Negation , Cavern Harpy // 6-0, My deck works as intended for once.
10. mattamort: Esper charm, Funeral Charm, Funeral Charm, Frilled Mystic // 0-6, That's a lot of instant discard.
11. dte: Savage Summoning, Lavinia, Azorius Renegade, esper charm, fork // 0-6, You can Fork my summoning to ensure Lavinia gets in first.
12. silkster: Savage Summoning, Meddling Mage, Atraxa, Praetors' Voice, Abrupt Decay // 0-6, The threat of Atraxa forces bad lines.
13. Tylert: Nicol Bolas, Dragon God, Orim's chant, Orim's chant, The tabernacle at pendrell vale // 1-4, OTD both Chants are needed to lock me out, but they do and Bolas resolves. OTP, if you don't Chant in my upkeep, I play Mage normally and win, so you must. This means you only have one Chant for your turn, which you have to use after I cast Savage Summoning, which allows me to Wheel for the draw. (If Mage is allowed to land in either case, I name Chant, which then ensures Wheel will resolves and Tabernacle wouldn't be a problem)
14. Serguei: Cunning Nightbonder; Spell Queller; Frilled Mystic; Leyline of Lifeforce // 0-6, Can't stop flashy creatures.
15. maxx!: Savage Summoning, Meddling Mage, Esper Charm, Mardu Charm // 0-6, You can force me to try first.
16. H: Chancellor of the Dross, Smallpox, Phyrexian Obliterator, Counterspell // 6-0, The deck works as intended for a second time.
35 points.
I'm disagreeing with Tylert, but I think my line is right.
No results yet from Serguei and H, and jhhdk is unsure about these matches as well, afaik.
I did some napkin math and figured out that Serguei wins both unsure matches, which elevates his scores to bannable levels.
So for now things look as follows:
1. Tylert: 66 - 4,4
2. maxx!: 65 - 4,3
3. silkster: 64 - 4,3
3. Serguei: 64 - 4,3
5. FTW: 62 - 4,1
6. dte: 60 - 4
7. GoblinSmashmaster: 48 - 3,2
8. mattamort: 40 - 2,7
9. Wrath of Pie: 36 - 2,4
10. Asthereal (TO): 35 - 2,3
10. PJim: 35 - 2,3
12. RoosterCocoa: 27 - 1,8
13. H: 25 - 1,7
14. alphastryk: 15 - 1
14. jhhdk: 15 - 1
14. Reeplcheep: 15 - 1
With the following bannings:
Abrupt Decay
Atraxa, Praetors' Voice
Cunning Nightbonder
Esper Charm
Frilled Mystic
Leyline of Lifeforce
Mardu Charm
Meddling Mage
Nicolas bolas, dragon-god
Orim's chant
Savage Summoning
Spell Queller
The Tabernacle at Pendrell Vale
I'll allow a few hours for people to comment on my findings. If nobody has improvements on my estimates for these matches, I'll apply these bannings for the bannathon and open round 3 later today.
Join the 4 Card Blind competition!
Do we all agree that next round has very few playable cards?
I mean, with the absence of any mana and cards that were printed at other rarities it looks as if we're gonna all play the same decks...
I was the one who submitted the idea I think, but never really looked into the available cards until today and my original idea was any mythic card could be used... it opens more space.
Sorry for the late rant.
I have been against this for a while. Main argument is that even crap like Delver of Secrets is Mythic in a certain vague set, and deciding which obscure expansions count and which don't is rather complicated.
I'm willing to go down to must be Mythic in a set and cannot be uncommon or common in another. Gatherer is leading.
Who's in favor of this change? Who's against?
Join the 4 Card Blind competition!
I am against.
I think it would be hard to figure out which cards have exactly these criteria. Illegal decks are no fun.
The mythic round is very narrow, and probably with a lot of similar decks, but I would say so be it. It could be interesting to see what a very restrictive cardpool brings.
I also think we should just leave it as it is. In round Chronomaton it turned out we didn't all play Chronomaton nor was it broken or banworthy. The appearance of restrictiveness doesn't guarantee restrictive outcomes.
Some of the amended results hadn't been updated into the spreadsheet yet. I hadn't added mine (waiting on others to post) and it looks like others were missed as well. I updated the spreadsheet with the latest results for everyone. Some scores changed. In particular, the bannings would change.
Without Serguei's post or all of jhhdk's results there may be future changes as well.
The opposite is true, there could be some illegal deck because some cards have been reedited as rare in a random set. Does anyone know how to check a card is legal in the format or not? I dont know if it is part of the game, to analyze all the mythics and check if they have not been reedited as a rare, but it is seems rather boring :(.
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