Without spoiling any tech that isn't already posted here in previous seasons:
I think Fastbond was banned because of Turbocat: Savannah, Steppe Lynx, Fastbond, Selesnya Sanctuary = T2 kill
In a creatureless format it's fine. Even with creatures, this is much more easily disrupted than other combo.
Leyline of Singularity was banned because of the Karakas combo, which matters less in creatureless.
Dark Depths, Thespian's Stage, Urborg, Tomb of Yawgmoth makes an uncounterable indestructible instant speed 20/20 flying on turn 3. It's 1 turn slower than Hexmage, but there's still space for 1 disruption slot. Without seeing how the format shakes out yet, that seems very hard to beat.
Elixir of Immortality was broken in other seasons and became a late addition to the banlist. It was banned for its low requirements to recycle compared to other engines (made it a flexible fit for many decks) and because it has a solo-combo of +5 life per turn (which many decks can't beat). In a creatureless format, Elixir seems even more busted.
Channel is also easily abused. Not as bad as T2 Emrakul, but you can still basically win turn 2 OTP.
Force of Will was a meta choice. In other seasons we allowed both Force of Will and T2 combos. Later we banned both Force and T2 combos. I think you can't have one without the other. Force is necessary to police fast combo. For a creatureless bannathon, it seems fine to have both Force and fast combo.
Flash, Mana Drain, Leyline, Fastbond, Mana Vault, and Time Walk all seem fine to unban.
4. Wrath of Pie: Calciform Pools, Celestial Colonnade, Mind Flayer, Brazen Borrower
1. Asthereal (TO): Havenwood Battleground, MOUNTAIN, Fanatical Firebrand, Anurid Scavenger (Mountain replaces a banned card.) WW
2. dte: rakdos carnarium, karakas, Nils, discipline enforcer, Lavabrink Venturer LL
3. GoblinSmashmaster: Volcanic Island, Goblin Lackey, Sidisi's Faithful, Goblin Settler LL
5. alphastryk: Stomping Ground, Llanowar Mentor, Ulamog, the Infinite Gyre, Kris Mage LL
6. PJim: Desert, Keldon Megaliths, Ghitu Encampment, Ice Floe LL
7. Reeplcheep: Karakas, Azorius Chancery, Mangara of Corondor, Giver of Runes LL
8. Nasst: Bayou, Raugrin Triome, Tidehollow Sculler, Scion of Draco LL
9. RoosterCocoa: Urza's Mine, Urza's Power Plant, Urza's Tower, Bane of Bala Ged LL
10. maxx!: Volcanic Island, Goblin Lackey, Goblin Settler, Sidisi's Faithful LL
11. silkster: Celestial Colonnade, Calciform Pools, Beloved Chaplain, Realm-Cloaked Giant LL
12. FTW: Plateau, Tireless Tribe, Blazing Rootwalla, Vengevine LL
2w = 6 points
That went poorly.
9. RoosterCocoa: Urza's Mine, Urza's Power Plant, Urza's Tower, Bane of Bala Ged
1. Asthereal (TO): Havenwood Battleground, MOUNTAIN, Fanatical Firebrand, Anurid Scavenger (Mountain replaces a banned card.)
You are too slow and can't block and kill Bane of Bala Ged. WW
2. dte: rakdos carnarium, karakas, Nils, discipline enforcer, Lavabrink Venturer
I attack on turn 4, so OTP I attack when you have one creature and cause you to sacrifice both your lands and then your creature on the next attack. OTD you have both creatures in play when I attack, so you can sacrifice both of your lands, then double block and kill Bane of Bala Ged. WD
3. GoblinSmashmaster: Volcanic Island, Goblin Lackey, Sidisi's Faithful, Goblin Settler
I can't beat fast land destruction. LL
4. Wrath of Pie: Calciform Pools, Celestial Colonnade, Mind Flayer, Brazen Borrower
The only things you can do before I attack with Bane of Bala Ged are play Petty Theft to bounce Bane or play Brazen Borrower. However, neither of these buys you enough time to build up counters to play Mind Flayer, so I can force you to sacrifice your lands. WW
5. alphastryk: Stomping Ground, Llanowar Mentor, Ulamog, the Infinite Gyre, Kris Mage
You can't make tokens quickly enough to block and kill Bane of Bala Ged. WW
6. PJim: Desert, Keldon Megaliths, Ghitu Encampment, Ice Floe
I can force you to sacrifice two lands but after that Bane of Bala Ged stays tapped due to Ice Floe. DD
7. Reeplcheep: Karakas, Azorius Chancery, Mangara of Corondor, Giver of Runes
OTP I attack, but you just sacrifice your lands then use Mangara to exile Bane of Bala Ged and win with Giver of Runes. OTD is the same. LL
8. Nasst: Bayou, Raugrin Triome, Tidehollow Sculler, Scion of Draco
Tidehollow Sculler takes my Bane of Bala Ged. LL
10. maxx!: Volcanic Island, Goblin Lackey, Goblin Settler, Sidisi's Faithful
I can't beat fast land destruction. LL
11. silkster: Celestial Colonnade, Calciform Pools, Beloved Chaplain, Realm-Cloaked Giant
I can make you exile one of your lands before you can play Cast Off. WW
12. FTW: Plateau, Tireless Tribe, Blazing Rootwalla, Vengevine
OTP I play Bane of Bala Ged when I am at 8. If you attack I can block and kill Vengevine and have enough life that I can attack and make you exile your other permanents, so you don't attack. If I attack, you can exile your land and Tireless Tribe and double block to kill Bane of Bala Ged. Therefore, we draw. OTD you are too fast for me. DL
9W 4D 9L = 31
I was hoping this round would be more similar to the last one, with lots of small removal and slow threats. It wasn't perfect, but not nearly as bad as some of my recent rounds have been.
GoblinMaxx!master Results for Round "More Goblins!"
1. Asthereal (TO): Havenwood Battleground, MOUNTAIN, Fanatical Firebrand, Anurid Scavenger (Mountain replaces a banned card.)
Goblin ping :( 0-6
2. dte: rakdos carnarium, karakas, Nils, discipline enforcer, Lavabrink Venturer
Goblin smash! 6-0
3. GoblinSmashmaster: Volcanic Island, Goblin Lackey, Sidisi's Faithful, Goblin Settler
That's me on Goblins!
4. Wrath of Pie: Calciform Pools, Celestial Colonnade, Mind Flayer, Brazen Borrower
Goblin smash! 6-0
5. alphastryk: Stomping Ground, Llanowar Mentor, Ulamog, the Infinite Gyre, Kris Mage
Mage 3-3
6. PJim: Desert, Keldon Megaliths, Ghitu Encampment, Ice Floe
Goblin stare 2-2
7. Reeplcheep: Karakas, Azorius Chancery, Mangara of Corondor, Giver of Runes
Goblin smash! 6-0
8. Nasst: Bayou, Raugrin Triome, Tidehollow Sculler, Scion of Draco
Sculler 3-3
9. RoosterCocoa: Urza's Mine, Urza's Power Plant, Urza's Tower, Bane of Bala Ged
Goblin smash! 6-0
10. maxx!: Volcanic Island, Goblin Lackey, Goblin Settler, Sidisi's Faithful
That's me! 3-3
11. silkster: Celestial Colonnade, Calciform Pools, Beloved Chaplain, Realm-Cloaked Giant
Chaplain 3-3
12. FTW: Plateau, Tireless Tribe, Blazing Rootwalla, Vengevine
Too many :( 0-6
Total: 38 points
Ugh, terrible round. This format of several known quantities is brutal for me. I never know what to do. I should have just copied a deck from last round if I wanted points, which I do, but I really don't like copying decks. Even if it's the right meta call, it takes the fun out of it.
I think you win if you make an army of 1/1s, let yourself get wrathed, then use Kris Mage to discard Ulamog and rebuild. Should be WW for you.
It makes sense to ban Time Walk in a Legacy season. But yes, some of those don't matter.
I think turn 1 discard spells are really boring and I'm in favour of banning them all, or at least Thoughtseize, Duress, and Cabal Therapy (Inquisition is more interesting). The problem is that most matchups just become 3-3 in a very uninteresting way. They're also very played-out, and I haven't been here for half as long as some. Misstep is also borderline because at least there's the counterplay of not casting 1 mv spells.
To add to what FTW said, even if Dark Depths is beatable, it's only really beatable by a deck that is dedicated to beating it and it won't do much outside of that. It will win early and boringly. Elixir and Channel at least aren't quite as boring, but they're basically their own rounds. I'm not a fan of them, but I can see the argument.
Me. silkster: Celestial Colonnade, Calciform Pools, Beloved Chaplain, Realm-Cloaked Giant
1. Asthereal (TO): Havenwood Battleground, MOUNTAIN, Fanatical Firebrand, Anurid Scavenger (Mountain replaces a banned card.)
By my math, I win on the draw at 1 life without playing Chaplain, though I think Chaplain does better anyway. WW
2. dte: rakdos carnarium, karakas, Nils, Discipline Enforcer, Lavabrink Venturer LL
Nils is an insane find. I'm not sure I've ever read that card. How long have you been waiting for it? When I played Pried of the Blessed Graf, I only found it an hour or so before submitting it.
3. GoblinSmashmaster: Volcanic Island, Goblin Lackey, Sidisi's Faithful, Goblin Settler WL
4. Wrath of Pie: Calciform Pools, Celestial Colonnade, Mind Flayer, Brazen Borrower WW*
5. alphastryk: Stomping Ground, Llanowar Mentor, Ulamog, the Infinite Gyre, Kris Mage LL
6. PJim: Desert, Keldon Megaliths, Ghitu Encampment, Ice Floe LL
7. Reeplcheep: Karakas, Azorius Chancery, Mangara of Corondor, Giver of Runes LL
8. Nasst: Bayou, Raugrin Triome, Tidehollow Sculler, Scion of Draco LL
I very nearly ran each of these cards, but not together. Silly me.
9. RoosterCocoa: Urza's Mine, Urza's Power Plant, Urza's Tower, Bane of Bala Ged LL
10. maxx!: Volcanic Island, Goblin Lackey, Goblin Settler, Sidisi's Faithful WL
12. FTW: Plateau, Tireless Tribe, Blazing Rootwalla, Vengevine WL
*Not totally sure, but we trade Chaplain - Borrower hits until I get to 5 counters (W:15, S:11), but then Chaplain keeps getting in. I can't trade Colonnades, so you can attack with your as you get counters but you'll be at 2 charge counters when my Colonnade forces a Borrower block, and I win the next turn. If you play Flayer, I wrath and then win with the giant.
7W for 21 points. I knew this round would be bad, but didn't think it would be quite this bad. Too many weird directions to go, and I couldn't decide if I wanted to fight against Mangara, Lackey, Vengevine, Anurid Scavenger, or general other cards. I went a bit too big and clunky and it did not go well.
Honestly, some of these cards are on the banned list because they're banned in Legacy and/or restricted in Vintage and I didn't feel like analysing them extensively.
My rationale there was: as long as those cards never see play anyway, most people won't miss them.
Leyline of Singularity was indeed banned because of the Karakas combo, but I think we might want to keep it banned, because this format won't be creatureless. It'll be "creature card"-less.
A lot of decks will still use creatures, but will make them in other ways (tokens and the like).
I'll keep an eye on suggestions posted here, and propose a banned list to start the season. If enough people like the idea, that is.
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I had not really considered how hard it is to interact with Dark Depths, specially given that we ban most land interaction. Karakas + Leyline will probably still have some relevance, vs, manlands and tokens, but it doesn't seem particularly broken. FoW seems like it's always the good guy, lmao, since it's inherently interactive and card disadvantage, I think that even if we ban fast combo, FoW should stay in.
I'm thinking about the fast mana a little bit more, and
Dark Ritual, Mana Vault, Ancient Tomb, City of Traitors
Seem like they will either be banned or the best cards for the first few rounds. Even force of willing a dark ritualed threat is card neutral, so it shouldn't be as much of an issue. The rest of the fast mana (Mox Opal, Mox Diamond, Chrome Mox, Lotus Petal) has more of a real cost attached. That being said, I'm not necessarily against the first few rounds being all about fast mana, I'm just saying, it needs to be considered.
I am 100% against banning the strong 3-4 mana threats, specially the 3 mana "discard your opps hand" variants. It's clear to me that if those seem to be an issue, it's because of fast mana. The only exception potentially being Jace, Wielder of Mysteries, not because it's too strong, but rather because it invalidates everything else at that cost or above (why would you play anything else 4+ mana in your storeland deck?)
EDIT: After reading Asthereal's post, I changed my mind on leyline of singularity. Considering the fact that tokens are even more vulnerable to bouncing than normal creatures, leyline+karakas is probably too strong an engine.
Last edited by Nasst; 02-03-2022 at 09:48 AM.
Personally I prefer keeping the fast mana. Otherwise it's too difficult to play anything more than 1 drops (or you spend half the bannathon losing to Sea's Claim variants). In a noncreature format, it's even harder to make 1 drop strategies. The fast mana opens up a bigger range of cards and strategies. You can play bigger spells fast, but it takes more cards, so you're weaker to disruption like Force. And yes, they get banned quickly anyway.
But then the "discard hand" cards become a problem. Stuff like City of Traitors, Lotus Petal, Induced Amnesia + threat is goes at least WL (if not better) against non-FoW decks.
I would prefer to remove fast mana, and one mana discard. Why not one mana LD too?
In this season, at the beginning I had the feeling to be just waiting for fast mana to get banned.
Maybe we could add one tab on the spreadsheet (I could do that) for everyone to say yes/no to various categories of things to be banned?
I think categories would make more sense than cards, and once we agree on categories we can figure out the cards.
Possible categories (examples):
- broken mana (mox, ring, lotus)
- fast mana (petal, CoT, tomb, LED)
- 1-mana discard (TS, cabal, etc)
- full hand discard (induced amnesia)
- 1 mana LD (spreading seas, raze)
- T2 combo (channel)
I think the whole point of the no creatures vintage bannathon would be to play through the broken stuff. I would prefer the minimal banlist.
If people want a lower power format so they can do cool stuff, I suggest doing a 5CB pauper bannathon. The four card pauper bannathon was one of my favourites and an extra card allows a lot more interaction
If it's Vintage, no-creatures, and a bannathon, then I support the broken mana and combos. It will be banned quickly and is part of the Vintage spirit. There are also fewer interesting ways to win with noncreature cards, so that should open up more options. Force is also much weaker with Misthollow Griffin out of the format, so it is a real 2-for-1.
I support banning 1-mana discard and 1-mana LD because there are so many and it takes up most of the bannathon to get rid of every single iteration (before other strategies can be unlocked). We've already explored those formats enough.
Fast mana means you can still play turn 1 discard/LD, but it costs more cards. The no-creature aspect means you can't just cram in Nether Spirit or Chronomaton as an easy wincon, so it's not as easy to spend multiple cards on disruption and still win the game. I think that might balance it out. Even if it doesn't, at least it would be different than what we've had before.
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Asthereal's scores for round let's steal an illegal deck and get away with both stealing and the illegal card.
1. Asthereal (TO): Havenwood Battleground, MOUNTAIN, Fanatical Firebrand, Anurid Scavenger (Mountain replaces a banned card.) <-me
2. dte: rakdos carnarium, karakas, Nils, discipline enforcer, Lavabrink Venturer LL
3. GoblinSmashmaster: Volcanic Island, Goblin Lackey, Sidisi's Faithful, Goblin Settler WW
4. Wrath of Pie: Calciform Pools, Celestial Colonnade, Mind Flayer, Brazen Borrower LL
5. alphastryk: Stomping Ground, Llanowar Mentor, Ulamog, the Infinite Gyre, Kris Mage WW
6. PJim: Desert, Keldon Megaliths, Ghitu Encampment, Ice Floe WW
7. Reeplcheep: Karakas, Azorius Chancery, Mangara of Corondor, Giver of Runes WL
8. Nasst: Bayou, Raugrin Triome, Tidehollow Sculler, Scion of Draco LL
9. RoosterCocoa: Urza's Mine, Urza's Power Plant, Urza's Tower, Bane of Bala Ged LL
10. maxx!: Volcanic Island, Goblin Lackey, Goblin Settler, Sidisi's Faithful WW
11. silkster: Celestial Colonnade, Calciform Pools, Beloved Chaplain, Realm-Cloaked Giant LL
12. FTW: Plateau, Tireless Tribe, Blazing Rootwalla, Vengevine WW
Total: 33 points
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Scores for round 12:
1. Nasst: 54 - 4,9
2. dte: 42 - 3,8
3. FTW: 40 - 3,6
4. GoblinSmashmaster: 38 - 3,5
4. maxx!: 38 - 3,5
6. Asthereal (TO): 33 - 3
6. Reeplcheep: 33 - 3
8. RoosterCocoa: 31 - 2,8
9. PJim: 30 - 2,7
10. silkster: 21 - 1,9
11. alphastryk: 18 - 1,6
12. Wrath of Pie: 6 - 0,5
Which leads to these bannings:
Bayou
Blazing Rootwalla
Karakas
Lavabrink Venturer
Nils, discipline enforcer
Plateau
Rakdos carnarium
Raugrin Triome
Scion of Draco
Tidehollow Sculler
Tireless Tribe
Vengevine
And standings for the season now look like this:
1. PJim: 47,1
2. dte: 44,5
3. silkster: 42,5
4. Asthereal (TO): 37,8
5. GoblinSmashmaster: 31,1
5. FTW: 31,1
7. Reeplcheep: 31
8. RoosterCocoa: 30,4
9. maxx!: 29,7
10. Wrath of Pie: 26,9
11. alphastryk: 24,7
12. Nasst: 9,3
So another excellent performance by our new player. Well done! Also, PJim maintains a comfortable lead still, despite dte fighting back a bit.
Somehow, the fight for 5th place has turned into an absolute nailbiter. Gobbo and FTW are tied, with Reep just 0.1 SP behind.
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ROUND 13 OF SEASON 11: LEGACY CREATURES & LANDS BANNATHON has started.
I have PM'ed myself my deck for round 13, so you can start sending me your decks.
DEADLINE: Wednesday the 9th of February at 11:00AM Central European Time.
(That's my time zone. Pacific Time it'll probably be something like Tuesday night a bit past midnight, so keep that in mind.)
PLEASE NOTE:
The way you send your deck to me matters. Please send it in the way described below, so it doesn't cost me an hour of editing before I can post all the decks.
Please send your deck as follows: Urborg, Tomb of Yawgmoth, Quicksand, Dauthi Slayer, Black Knight.
So with card tags around each card, and not above eachother, and with your Username and 4CB S11R13 in the topic.
Don't forget to keep an eye on the banned list. You'll find it in the second post of the thread, or in our Google Spreadsheet.
After the deadline has passed, I will post all decks on the forum here, and you can start puzzling out your scores.
If you have any questions, please read the first two posts of this thread first. If you can't find the answer there, drop a message here. We'll answer a.s.a.p.
Happy deckbuilding!
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I strongly agree with everything here (and I'm not surprised to be agreeing with FTW). One round being Cabal Therapy, the next being Duress, and the next being Thoughtseize is a bit boring indeed.
The only new suggestion I have is that we ban all decks above a certain threshold, perhaps all decks >3.0 or ≥3.5. I feel like a card has done its job and seen its glory at that point, and we can move on. I might be in the minority opinion here, but figured I'd check.
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