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    Forge Bots

    Forge Bots

    Legacy Forge Bots

    Deck designed by: Daniel Worobec

    Last updated: June 16, 2023





    Introduction

    Forge Bots has evolved over time and the most accurate name to describe it now would be Bots-Stompy-Dreadnought-Karn-Forge-Chalice(SB). Version 4.0 of Forge Bots is not only a fast aggro deck but also has control and removal options available to it as well for versatility.
    Below is a breakdown of the features:

    Bots – There are eighteen artifact creatures in Forge Bots and four Urza’s Sagas to make token creatures. The creatures consist of 4x Salvage Titan, 4x Frogmite, and 4x Memnite, 3x Phyrexian Dreadnought, 2x Patchwork Automaton, and 1x Haywire Mite in the main deck, 4x Urza’s Saga to create Constructs and to possible tutor for Phyrexian Dreadnoughts, Memnite, Haywire Mite in the main deck and a Phyrexian Dreadnought in the side board that you can wish for with Karn, the Great Creator.

    Stompy/Dreadnought– Forge Bots is Stompy in more than one way, not only is there fast mana, there is also multiple alternative ways to cast and combo with creatures. For mana, Forge Bots has six sol-lands, twelve mana cost zero artifact mana as other fast mana, four Urza’s Saga that produce the normal one mana and can be used to fetch another mana such as Lion’s Eye Diamond and two other lands that can produce one colored mana. 4x Ancient Tomb, 2x City of Traitors, 4x Urza’s Saga, 4x The Mycosynth Gardens, 1x Boseiju, Who Endures, 1x Mount Doom, 4x Lion’s Eye Diamond, 4x Lotus Petal and 4x Mox Opal. Since Forge Bots has mostly just generic mana in the costs it is also Stompy in a way that you will always have the right color of mana so there is no concern about having the right kind of mana to cast spells. Forge Bots also has eighteen cards that can produce a variety of colors that are also useful to the deck. As for Stompy in the way of creatures, all eighteen creatures have a different ways of getting them onto the battlefield, often you can have your opening hand on the battlefield on turn one. Memnite is a free 1/1. Salvage Titan is basically a free 6/4 with all the free artifact you can sacrifice to it. Frogmite usually is free to play with Affinity ability. Urza’s Saga can be used to create two Construct tokens that can get very large, very fast in Forge Bots. Phyrexian Dreadnought can combo with The Mycosynth Gardens as well as Torpor Orb that can be wished for by Karn, the Great Creator to negate the enter the battlefield penalty. Patchwork Automaton has a low mana cost and can grow large, very fast. Haywire Mite is mostly there as an artifact/enchantment removal option that can also attack/block. Urza’s Saga can be used to fetch a Phyrexian Dreadnought, Memnite or Haywire Mite and Karn, the Great Creator can be used to wish for a Phyrexian Dreadnought. Since there are only eleven cards that require mana 3x Karn, the Great Creator, 2x Mystic Forge, 3x Phyrexian Dreadnought, 2x Patchwork Automaton, 1x Haywire Mite and the rest of the deck can be played for free, Forge Bots can essentially run on very little or no mana, yet has twenty eight mana sources.

    Karn – Karn, the Great Creator is great for locking your opponent out of the game with Mycosynth Lattice or can get a Phyrexian Dreadnought/Torpor Orb combo. It can also be used to get any of your sideboard to help you get out of unexpected situation.

    Forge – Mystic Forge is the engine in Forge Bots, enabling it to have a turn two win. After casting Mystic Forge I have had 20+ power on the battlefield that same turn and can easily have a third of your deck, on the battlefield in one or on multiple turns and can usually both find Karn, the Great Creator and the mana to lock out your opponent for the rest of the game. Mystic Forge is usually a game changer and sometimes causes the opponent to forfeit.

    Chalice(SB) – With so much Stompy mana it is easy to cast Chalice of the Void on turn one along with other creatures. The earlier versions of Forge Bots had Chalice of the Void in the main deck however I moved them to the side board because it interferes with 3x Phyrexian Dreadnought, 1x Haywire Mite and 2x Patchwork Automaton, the rest of Forge Bots is either zero, four or six mana cost. I also felt like Chalice of the Void is not effective against every deck so I moved it to the sideboard. Also if you find that your own Chalice of the Void is being problematic, you can eliminate it with Karn, The Great Creator, sacrifice it to Salvage Titan, destroy it with Engineered Explosives or exile it with Haywire Mite. Urza’s Saga is a workaround if you have Chalice of the Void on the battlefield with one counter on it. You can also wish for Chalice of the Void from your sideboard with Karn, the Great Creator.

    Cards in Forge Bots V. 4.0:

    4x Salvage Titan
    4x Frogmite
    4x Memnite
    3x Phyrexian Dreadnought
    2x Patchwork Automaton
    1x Haywire Mite
    3x Karn, the Great Creator
    2x Mystic Forge
    4x Mishra’s Bauble
    2x Urza’s Bauble
    3x Engineered Explosives
    4x Lion’s Eye Diamond
    4x Lotus Petal
    4x Mox Opal
    4x Ancient Tomb
    4x Urza’s Saga
    4x The Mycosynth Gardens
    2x City of Traitors
    1x Boseiju, Who Endures
    1x Mount Doom

    Side Board:

    1x Mycosynth Lattice
    1x Phyrexian Dreadnought
    1x Torpor Orb
    1x The Stone Brain
    4x Chalice of the Void
    3x Tormod’s Crypt
    2x Pithing Needle
    2x Ethersworn Canonist

    How Forge Bots works

    Forge Bots is a fast aggro deck that tries to get creatures both big and small as fast as possible that also uses Karn, the Great Creator to lock out your opponent and has a variety of removal options. Mystic Forge supercharges Forge Bots as a draw engine and is also built around Chalice of the Void that can be brought in from the side board. Forge Bot’s speed is based on casting things for free or very little mana along with fast mana for other game winning cards and combos. Forge Bots features creatures that are cast in different ways include free, Affinity for Artifacts, sacrificing artifacts, card combinations, hard cast and lands that create creature tokens. These different ways of casting creatures allows for playing them in different ways to get multiple creatures onto the battlefield on turn one and two, it is just not about casting creatures with mana. Forge Bots is designed so that everything is either free to play or very little mana except for Mystic Forge, Karn, the Great Creator. These cards are usually on the battlefield by turn one or two because of the fast mana in the deck. Forge Bots features thirty three artifacts that are free to play, sixteen lands and eleven cards that will cost mana. Chalice of the Void is great in the sideboard since there is only four mana cost one that can be side boarded out or fetched with Karn, the Great Creator, only two mana cost two spells that are not vital to the deck and no three mana cost spells. Also Engineered Explosives can take advantage of the mana curve in Forge Bots. Mystic Forge is a super engine in Forge Bots. Since almost everything is free to play or low mana, all cards can be cast except for 16 lands, you will usually cast around ten or more cards per turn. Karn, the Great Creator will let you lock your opponent out of the game as well as providing and can wish for cards that can get you out of many situations. Forge Bots is rich in synergies and clever ways to play fast creatures as well as being built around Chalice of the Void and Karn, the Great Creator.

    The Cards of Forge Bots

    Salvage Titan: Salvage Titan is a 6/4 creature that is cast with no mana and can be brought back from the graveyard or from exile with Karn, the Great Creator. Forge Bots has 25 (29 with Frogmite) artifacts that are free to cast and you will almost always have enough of these in your opening had to play Salvage Titan for free. It is very easy to get artifacts into the graveyard with Forge Bots so exiling three artifacts to return it to your hand is almost always an option. Hard casting Salvage Titan for 4BB is easier and happens more often than you think. Two Lion’s Eye Diamond can be used to cast Salvage Titan. Sacrifice the Diamonds for mana and discard Salvage Titan, then exile three artifacts and return Salvage Titan to your hand and then cast. One Lion’s Eye Diamond is usually enough to cast Salvage Titan along with fast mana from Ancient Tomb, City of Traitors, Mox Opal, Lotus Petal and other lands. Since Salvage Titan is an artifact, it can be cast while on the top of your library with Mystic Forge on the battlefield. You can cast multiple in a turn with Mystic Forge because of the low land count and high amount or artifacts that you will be able to get into play with Mystic Forge. You can also use Salvage Titan’s exiling option to exile artifacts from your graveyard and get them back with Karn, the Great Creator.

    Frogmite: 25 zero mana cost artifacts usually enough to let one or more Frogmite to be cast for nothing, sometimes you will have to pay mana for it. Being free to cast along and playing them alongside with other creatures, a free 2/2 is usually pretty good. Though Frogmite is small, being paired with a combination of other 6/4 Salvage Titans and 1/1 Memnites, 12/12 Phyrexian Dreadnoughts, scalable Patchwork Automatons on turn one is often enough to make an opponent concede on turn one or get them down to zero life relatively fast. You can usually see multiple Frogmites cast with a Mystic Forge on the battlefield Frogmite can also be used to make your Construct tokens generated by Urza’s Saga larger, trigger Patchwork Automaton and count towards Metalcraft for you Mox Opals.

    Memnite: Zero casting cost artifact is a key component in Forge Bots. A 1/1 may not seem like much but when played alongside with other creatures on turn one and two for free, the total amount of power on the battlefield can quickly win you the game. Memnite is excellent in combination with Mystic Forge, allowing for many to be revealed and cast. Memnite can also be fetched with Urza’s Saga. Memnite also works well in sacrificing to Salvage Titan, affinity for Frogmite metalcraft for Mox Opal, copying with The Mycosynth Gardens, triggering Patchwork Automaton and can make your Construct tokens generated with Urza’s Saga larger.

    Phyrexian Dreadnought: Phyrexian Dreadnought has a variety of benefits to Forge Bots. By itself, Phyrexian Dreadnought is not that effective of a card. However when in combination with The Mycosynth Gardens and/or Torpor Orb, you can have a 12/12 Trampler for very little mana. With The Mycosynth Gardens, activate it when Phyrexian Dreadnought’s enter the battlefield ability is on the stack and then sacrifice the copy to the original and after you have one Phyrexian Dreadnought on the battlefield, any additional The Mycosynth Gardens can copy it. Wishing for Torpor Orb from your sideboard with Karn, the Great Creator can negate Phyrexian Dreadnought’s enter the battlefield penalty. Urza’s Saga can also be used to fetch Phyrexian Dreadnought onto the battlefield. You can also sacrifice two Salvage Titans to Phyrexian Dreadnought if you feel that you are able to get one or both back onto the battlefield. If Karn, the Great Creator is the only card you have available to you, you can wish for both Torpor Orb and a Phyrexian Dreadnought within two turns while still having Karn, the Great Creator with a loyalty counter to keep it alive. Phyrexian Dreadnought can also be used to trigger Patchwork Automaton, Affinity for Frogmite, Metalcraft for Mox Opal and can make Construct tokens created with Urza’s Saga larger.

    Patchwork Automaton: Patchwork Automaton can get large and sometimes huge fast and also has the Ward ability for protection. With four Ancient Tombs, two City of Traitors, four Lotus Petals and other mana sources, you can often cast Patchwork Automaton on turn one and make it large with the thirty three free artifacts that you can cast and gets larger over time. Patchwork Automaton can get huge if you can get a Mystic Forge onto the battlefield. Having the Ward ability often means that your opponent will not be able to have an answer to Patchwork Automaton until turn three. By then Patchwork Automaton can attack multiple times while being quite large. There are forty other artifacts in the main deck that can be used to trigger +1/+1 counters and Patchwork Automaton can be copied with The Mycosynth Gardens relatively easily. Patchwork Automaton can also be used to sacrifice to Salvage Titan, affinity for Frogmite, trigger other Patchwork Automatons, metalcraft for Mox Opal and can make your Construct tokens larger that are created with Urza’s Saga. Version 4.0 of Forge Bots uses only two copies of Patchwork Automaton because multiples sometimes makes for a cluttered hand although more can be added to a deck based on preference.

    Haywire Mite: Haywire Mite is an excellent removal option and can also be used for combat. Though Forge Bots is primarily a colorless deck, there are seventeen mana sources that can be used to activate Haywire Mite including four Lotus Petals, four Mox Opals, four Lion’s Eye Diamonds, four The Mycosynth Gardens and one Boseiju, Who Endures. Only one Haywire Mite is needed in the main deck since there are four Urza’s Sagas to fetch it, two Mystic Forges and six Baubles to help find, a Boseiju, Who Endures to help with removal, four The Mycosynth Gardens to copy it and three Engineered Explosives for additional removal. Haywire Mite can also be used to attack alongside a small army of bots. Haywire Mite can also be sacrificed to Salvage Titan, affinity for Frogmite, metalcraft for Mox Opal, triggers Patchwork Automaton and can make Construct tokens made with Urza’s Saga larger. You can also gain life as a bonus.

    Karn, the Great Creator: Karn, the Great Creator is the most versatile and maybe the most deadly card in Forge Bots. Karn, the Great Creator is great at turning off your opponent’s artifacts. It can be used with Mycosynth Lattice to keep your opponent from casting just about any spell for a hard lock while at the same time turning it into a creature as a win condition. Karn, the Great Creator can also wish for artifacts from your sideboard like Phyrexian Dreadnought and Torpor Orb as a win condition if Karn, the Great Creator is your only card available. Karn, the Great Creator is a main deck answer to Chalice of the Void, a very problematic card when an opponent casts it for zero. Karn, the Great Creator can also animate other artifacts like Mystic Forge so you can attack and block with them. Karn, the Great Creator’s last ability can get you cards that you can exile with Mystic Forge and Salvage Titan, or to get the artifact back that your opponent exiled. Another benefit with Karn, the Great Creator is that you can cast the artifacts you wish for with Lion’s Eye Diamond; a turn one Karn, the Great Creator and two Lion’s Eye Diamonds can put your opponent into a fast Mycosynth Lattice lock. Karn, the Great Creator can also be used to wish for artifacts from your sideboard that can help you win the game or keep your opponent from winning the game.

    Mystic Forge: This is one of the best cards in Forge Bots. Mystic Forge is often on the battlefield by turn one or two with the availability of fast mana. Since the only eleven cards that really cost mana in Forge Bots you will be able to play a massive amount of cards per turn. Only having sixteen land in the deck minimizes the chance of stopping cards from being played with Mystic Forge. You can cast all the non-land cards in Forge Bots from the top of your library with Mystic Forge. Lion’s Eye Diamond is very effective with Mystic Forge on the battlefield because it acts as having four Black Lotus’. Since the cards are being played off the top of your library and not in your hand, this gets around Lion’s Eye Diamond’s discard penalty, enabling for large amounts of mana for multiple spells that cost mana and spells that do not cost mana. Mystic Forge is also great for casting many artifacts per turn that will greatly increase the size of the Construct tokens created with Urza’s Saga and making Patchwork Automatons larger. Version 4.0 of Forge Bots only has two Mystic Forges in it since you only need one and to make room for other cards.

    Mishra’s Bauble/Urza’s Bauble: More zero converted mana cost artifacts is key to Forge Bots working well. Mishra’s Bauble and Urza’s Bauble allow for drawing key cards like Mystic Forge and Karn, the Great Creator. With the ability to be cast for free, you can play Mishra’s Bauble and/or Urza’s Bauble alongside other cards, allowing for an explosive first and second turn with drawing capabilities rather than just play a land, cast a Ponder and then pass the turn. Mishra’s Bauble and Urza’s Bauble can also provide you with information about the cards that the opponent is playing and what card is coming up from the top of your library so you can make better choices. There are also other advantages that have been previously listed as a zero cost artifact.

    Engineered Explosives: Engineered Explosives is one of the removal cards in Forge Bots. Not only can it be played as a zero cost artifact, Forge Bots is naturally a Chalice of the Void deck and Engineered Explosives can take advantage of that. Since there are only four mana cost one, two mana cost two and no mana cost three cards in the main deck, you usually do not have to worry about Engineered Explosives destroying your own cards. Though colored mana in Forge Bots can be limited, there are still twelve mana sources that can provide any color of mana, four The Mycosynth Gardens, four Lotus Petal, four Mox Opal and two other lands that produce colored mana, one Boseiju, Who Endures and one Mount Doom. Engineered Explosives can be used to destroy your opponent’s Chalice of the Voids by using colorless mana to cast them and can also be used to destroy your opponents zero mama cost permanents like token creatures if you choose. There are also other advantages that have been previously listed as a zero cost artifact.

    Lion’s Eye Diamond: Another free artifact to cast that also produces mana. Lion’s Eye Diamond is good for the reasons mentioned above in combination with Salvage Titan, Mystic Forge, Karn, the Great Creator. Lion’s Eye Diamond can also be used for activated abilities of Urza’s Saga, The Mycosynth Gardens, Engineered Explosives, Mount Doom and Haywire Mite. Lion’s Eye Diamond is also good for Affinity, Metalcarft, Construct tokens and inflating Patchwork Automaton. Lion’s Eye Diamond is another artifact that is free to that also produces mana.

    Mox Opal: Another artifact that is free that also produces mana. Having metalcraft on the first turn is never really a problem with 21 (plus four Frogmite and a Haywire Mite) other free to cast artifact in Forge Bots. Mox Opal is a fast for producing mana and also contributes towards the different synergies in Forge Bots. Mox Opal is very helpful in casting Mystic Forge, Karn, the Great Creator, Phyrexian Dreadnought and Haywire Mite fast and also provides colored mana if you want to hard cast Engineered Explosives, Salvage Titan, activate Mount Doom, Boseiju, Who Endures and/or Haywire Mite and cast other cards you may have in your sideboard. Mox Opal is great for casting off the top of your library with Mystic Forge, allowing for an abundance of mana. Mox Opal has other advantages as previously listed as a zero cost artifact.

    Lotus Petal is very useful for the advantages listed for Mox Opal above. Also having twelve artifact mana sources in Forge Bots helps to limit the amount of land needed.

    Ancient Tomb: Having a land that produces more than one mana further enables the speed of Forge Bots. Since pretty much all of Forge Bots requires only colorless mana, you never really have to worry about having the right color of mana for getting the job done. Nothing like a turn one or two Mystic Forge or Karn, the Great Creator.

    Urza’s Saga: Urza’s Saga has the trifecta ability for producing mana, creating creatures and to fetch artifacts onto the battlefield. One Urza’s Saga can create up to two Construct creature tokens with power and toughness equal to the number of artifacts you control, they can be potentially huge-fast with the amount of artifacts in Forge Bots. An Urza’s Saga can search your library for one of three artifact mana sources, a Bauble-draw card, a Memnite, Haywire Mite or most of all a Phyrexian Dreadnought to combo off with. Urza’s Saga can also be used to provide mana over three turns with the third one potentially producing four mana by fetching a Lion’s Eye Diamond.

    The Mycosynth Gardens: All three abilities of The Mycosynth Gardens are of benefit to Forge Bots. The first ability provides colorless mana that can be used for most things in Forge Bots. The second ability can filter mana for cards such as Engineered Explosives, Haywire Mite, Boseiju, Who Endures, Mount Doom, Salvage Titan and for Ethersworn Canonist in the sideboard. The third ability can copy any of the forty one artifacts in the main deck and any card in the sideboard. The most notable cards that The Mycosynth Gardens can copy is Phyrexian Dreadnought and Lion’s Eye Diamond. The Mycosynth Gardens can copy Phyrexian Dreadnought when the enter the battlefield trigger is on the stack, you then either just keep the tapped copy or sacrifice the copy to the original Phyrexian Dreadnought for an untapped one. And then after you have one Phyrexian Dreadnought on the battlefield, you can copy it will all future The Mycosynth Gardens. You can also copy Lion’s Eye Diamond for free with The Mycosynth Gardens and then sacrifice the copy right away for mana since Lion’s Eye Diamond does not need to tap to activate; a mana producing land that can also double as a Black Lotus can be very helpful.

    City of Traitors: Having a second land that produces more than one mana makes Forge Bots even faster. City of Traitors’ sacrifice penalty is usually not a problem since Forge Bots only has sixteen lands in it and does not need much mana.

    Boseiju, Who Endures: Boseiju, Who Endures not only provides colored mana for Haywire Mite, Engineered Explosives and for everything else, it can also be used for artifact, enchantment or non-basic land removal as well. Having the green mana necessary for the channel ability can come from one of twelve mana sources, Mox Opal, Lotus Petal or The Mycosynth Gardens.

    Mount Doom: Not only can Mount Doom provide colored mana for Engineered Explosives, Salvage Titan and everything else, it can ping off the last couple of life points the opponent has and has the second most power non-mana ability a land has next to Maze’s End. The ability to have a one sided creature board wipe on as little as turn one can be a very powerful ability. Forge Bots has plenty of mana sources like Lion’s Eye Diamond that can easily provide the seven mana needed. With four Mox Opals, four Urza’s Sagas fetch them, six Baubles to draw them and two Mystic Forges to help find them, along with a The Stone Brain in the sideboard that can be wished for by three Karn, The Great Creator; you can often have the legendary artifact needed to sacrifice to Mount Doom.

    Sideboard Cards of Forge bots

    Mycosynth Lattice: Is likely the best card in combination with Karn, the Great Creator. Mycosynth Lattice has three effects. The first one of making all permanents artifacts in addition to their normal type and in combination with Karn, the great Creator’s first ability of shutting off all activated abilities of artifacts, your opponents can’t activate any ability, including mana abilities to cast spells. Mycosynth Lattice’s second ability makes it so that the opponent cannot cast any pitch-type cards that are free to play such as Force of Will or even worse, Force of Vigor. The third ability of Mycosynth Lattice allows you to make colored mana if you need too since there are ten cards in the main deck that can benefit from colored mana and Ethersworn Canonists in the sideboard that need it.

    Phyrexian Dreadnought: Phyrexian Dreadnought is beneficial to Forge Bots for reasons as mentioned above. One Phyrexian Dreadnought is in the sideboard for several reasons. It can be wished for by one of three Karn, the Great Creator. The Main deck does not need all four. And for the versatility of Karn, the Great Creator that you may only need it to win the game. Karn, the Great Creator can be activated twice to get Phyrexian Dreadnought and a Torpor Orb to win the game with while still staying alive with one devotion counter on it.

    Torpor Orb: Good against Thassa’s Oracle and other enter the battlefield threats like mono-white. Also combos with Phyrexian Dreadnought and can be wished for by Karn, the Great Creator.

    The Stone Brain: The Stone Brain can stop combo based decks. It can be wished for and brought back with Karn, the Great Creator’s last ability for multiple uses. The Stone Brain can also be sacrificed to Mount Doom.

    Chalice of the Void: Though not in the main deck, Forge Bots is still a deck that is built around Chalice of the Void. Chalice of the Void was moved to the sideboard because it was problematic with Phyrexian Dreadnought, Haywire Mite and Patchwork Automaton, that Chalice of the Void is difficult to use in the first game when you don’t know what your opponent is playing and that other cards were more important. If you think Chalice of the Void would be beneficial in game two/three, you can sideboard up to all four in, take out two Phyrexian Dreadnoughts and still be able to use Phyrexian Dreadnought and Haywire Mite with Urza’s Saga. If you think that your own Chalice of the Void is being problematic to you, you can kill it with your own Karn, the Great Creator, Salvage Titan, Engineered Explosives or Haywire Mite. Chalice of the Void is still available to you on game one with Karn, the Great Creator. Since there are only four mana cost one, two mana cost two and no mana cost three in the main deck and with options available for you to remove it from the battlefield if problematic; Chalice of the Void is a good fit in Forge Bots.

    Tormod’s Crypt: Ideal for being a zero converted mana cost artifact and being an answer to graveyard based decks and has other advantages to Forge Bots as previously mentioned. Mystic Forge and six Baubles is helpful in getting Tormod’s Crypt out fast if needed. By keeping one Tormod’s Crypt in the sideboard during game two and three is like having nine available to you because Urza’s Saga can fetch it and Karn, the Great Creator can wish for it. Tormod’s Crypt can also be wish for on game one because of Karn, the Great Creator.

    Pithing Needle: Pithing Needle is excellent sideboard for Forge Bots at stopping fast combo decks and is also great utility for stopping a variety of cards. I believe two in the sideboard is ideal for the following reasons. If you have the one Pithing Needle in your sideboard and the other Pithing Needle in the main deck after sideboarding, it is like having eight Pithing Needles. You have three Karn, the Great Creator to get one, four Urza’s Saga to get one and the eighth one is in your main deck.

    Ethersworn Canonist: Ethersworn Canonist is great for slowing down and sometimes stopping fast decks from working and/or just being a nuisance. Since it does not effect artifacts, Ethersworn Canonist does not limit the amount of cards Forge Bots can cast except for Karn, the Great Creator, but there are only three of them in Forge Bots. Ethersworn Canonist is the only card in the main deck and/or sideboard that requires colored mana to use. On game one you can wish for it with Karn, the Great Creator using one of sixteen mana sources, four Lotus Petal, four Mox Opal, four The Mycosynth Gardens and four Lion’s Eye Diamond. On games two and three you have twelve mana sources to cast it if it started the game in the main deck.

    All in all I think Forge Bots is a very unique deck that is fast and fun to play.

    Thank you for your consideration,

    Daniel Worobec
    Last edited by Daniel Worobec; 06-16-2023 at 04:09 PM.

  2. #2
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    mistercakes's Avatar
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    Re: Forge Bots

    Any reason not to run cranial plating(s)?
    -rob

  3. #3

    Re: Forge Bots

    mistercakes
    Any reason not to run cranial plating(s)?
    Thank you for your question. I tried Cranial Plating before and it did not work out as well as I thought it would. Forge Bots efficiency is based on having only a few cards that require mana to cast. Cranial Plating is an excellent suggestion but while testing it, I found that it was not as good as I thought it was. I found that I did not have enough artifact on the battlefield to warrant spending three mana on it. When playing Forge Bots you tend to sacrifice most of the artifacts you play like Mishra's Bauble, Urza's Bauble, Lotus Petal, Lion's Eye Diamond, artifacts to Salvage Titan and sacrificing Mox Opals to each other because of the legendary rule. Adding Cranial Plating to Forge Bots would also mean that there would be another thing to keep the tempo of Mystic Forge from working if you did not have enough mana to cast Cranial Plating since it costs mana. Also Cranial Plating requires another creature in order for it to work. If you wanted to try out Cranial Plating in Forge Bots it can still be effective, I would also consider playing Shambling Suit over Cranial Plating though because it is generally the same thing but is a creature instead of an equipment.

    I hope this answers you question and thank you again for your comment.

  4. #4

    Re: Forge Bots

    With zero 1-cmc main deck and 8 sol-lands + petal/mox it's hard not want main deck Chalice.
    But I can see the reasoning of not wanting to pay mana. Might be better to swap the Scepter for Chalice and the Titan and Lupine for the mentioned Enforcer and Breaker (or perhaps Mycosynth Golem). That way you can cast your stuff for free and have the Chalice protection main deck.

    Looks fun though.

  5. #5
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    Re: Forge Bots

    Could Shield Sphere be better than Memnite? I don't see a 1/1 attacker being very relevant but a 0/6 helps protect your life in racing situations. If Depths is popular enough in your meta, you might even want Ornithopter just to chump Marit Lage (also Emrakul and Griselbrand).

    Mycosynth Golem looks really bad.

    I can see why Cranial Plating doesn't fit. Not only does it cost mana, but Affinity uses it best on evasive creatures, which you lack, and with the BB to move it at instant speed. Does a vanilla 6/4 or 5/5 need to get any fatter? Seems win-more.

    Edit: I was also going to suggest MD Chalice, because Chalice @1 seems amazing, but I can see why it's in the SB. Chalice looks awkward while "going off". You may not have 2 mana. If you cast it for 0, it shuts down your whole deck. Revealed off Mystic Forge or stuck in hand with Lupine, both can get awkward. You have to make a calculated decision if Chalice will shut down their deck more than it slows down yours.

  6. #6

    Re: Forge Bots

    Quote Originally Posted by FTW View Post

    Edit: I was also going to suggest MD Chalice, because Chalice @1 seems amazing, but I can see why it's in the SB. Chalice looks awkward while "going off". You may not have 2 mana. If you cast it for 0, it shuts down your whole deck. Revealed off Mystic Forge or stuck in hand with Lupine, both can get awkward. You have to make a calculated decision if Chalice will shut down their deck more than it slows down yours.
    This is why I suggested to swap the creatures when you go for main deck Chalice. I also thought the Golem would give affinity to all your artifacts, not just creatures, so you would be able to combo more easy once you drop it. I should read the card better before posting it.

  7. #7

    Re: Forge Bots

    This is very cool. I like that the deck looks powerful while using a lot of cards that don't normally see play. I also like the ways in which you're making use of LED.

    Would the inclusion of Painter's Servant + Grindstone raise the curve too much? An "oops I win" combo could serve as a backup plan to attacking on the ground. I could imagine scenarios where this deck is comboing with Mystic Forge and fast mana but doesn't have time to win via the combat step because an enemy board wipe or combo is incoming.

    Secretly I'm asking this question because if the deck already has Lotus Petal/LED/Baubles, and you found a way to fit in Painter's Servant, then you could also shoehorn in Reap, and then you'd have a deck that could win via the combat step or Painter's Servant + Grindstone or a Painter's Servant + Reap loop.

    Other questions --
    Any use for Gaea's Cradle as a 1-of or 2-of? Do you get enough creatures fast for it to be kind of like a Sol land?
    Any use for Experimental Frenzy as functional extra copies of the Mystic Forge engine?

    Good luck with the deck.

  8. #8

    Re: Forge Bots

    So I copied your list into tappedout.com for a goldfish play test. The first game I had a turn one Mystic Forge followed by 2x Salvage Titans, 2x Lupine Prototypes and a Frogmite on the table by turn 2. Turn 3 was lethal damage.

    The second game I had similar results but with all 4x Salvage Titans and 3x Lupine Prototypes on the table by turn three and that was after I had already dealt lethal "goldfish" damage.

    Awesome deck! It's an aggro deck but it feels and plays more like combo. Very cool!

    I was surprised how handy the Gustha's Scepters turned out to be for activating my Prototypes. Also, Lion's Eye Diamond tricks are tight here. I only tested two games, both of which Chimeric Mass' was dropped for 0 and only used for sacking to Salvage Titans. I'm sure their other uses come in handy too.
    "WaaaauuugghhhaaaauuugghhhaauuugghhhaaauuugghhhW" -Chewbacca

  9. #9
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    Re: Forge Bots

    Quote Originally Posted by Laser Brains View Post
    both of which Chimeric Mass' was dropped for 0 and only used for sacking to Salvage Titans. I'm sure their other uses come in handy too.
    I was wondering about Chimeric Mass too, compared to other 0cc artifacts, but there are probably enough games where you crack LEDs into big mana and can make a 6/6-9/9 that dodges Terminus.

    Terminus seems like one of the biggest problems for this deck. It's always the problem for explosive aggro, but even moreso for this deck because it puts Salvage Titan onto the bottom instead of the graveyard. The bottom is literally the worst place. You'll have to Forge through your entire deck to get them back, then risk decking out before you kill them.

    Chimeric Mass must help a lot vs Terminus. Can you board into anything else? Chalice of the Void @ 1 disrupts their cantrips, though they will board into Force of Negation so with 6 turn 0 answers Chalice may not resolve. What about a resistor? Is Lodestone Golem too expensive? Defense Grid?

    The SB probably also wants 3-4 Silent Gravestone, because most other Brainstorm decks will be gunning for Titan with Surgical Extraction. Gravestone is a low cc artifact. Seems like an elegant solution.

  10. #10

    Re: Forge Bots

    Thank you all for your questions and comments. I will try my best to answer them.

    Quote Originally Posted by Draggo View Post
    With zero 1-cmc main deck and 8 sol-lands + petal/mox it's hard not want main deck Chalice.
    But I can see the reasoning of not wanting to pay mana. Might be better to swap the Scepter for Chalice and the Titan and Lupine for the mentioned Enforcer and Breaker (or perhaps Mycosynth Golem). That way you can cast your stuff for free and have the Chalice protection main deck.
    I agree with you Draggo that Chalice of the Void can be played in the main deck. If I were to take out something out to add Chalice of the Void to the main deck I would pick Chimeric Mass over Gustha's Scepter because it is more valuable to Forge Bots. My rationale for putting Chalice of the Void in the sideboard is that it may not always be beneficial on the play. On game one you never really know what the opponent is playing and if Chalice of the Void is useful or beneficial to the deck. I chose to play the Salvage Titan/Lupine Prototype build over the Myr Enforcer/Barricade Breaker build because I found that seven mana was too much to play out on turn one and that they would often get stuck on top of the library too often when using Mystic Forge. Salvage Titan and Lupine Prototype can be cast together on turn one and usually go more smoothly with Mystic Forge. I would be happy to hear any feedback if someone were to experiment with any kind of build.

    Quote Originally Posted by FTW View Post
    Could Shield Sphere be better than Memnite? I don't see a 1/1 attacker being very relevant but a 0/6 helps protect your life in racing situations. If Depths is popular enough in your meta, you might even want Ornithopter just to chump Marit Lage (also Emrakul and Griselbrand).
    Thank you for your question FTW. I think Memnite is better than Shield Sphere because Forge Bots want to be as aggressive as possible. Getting multiple creatures fast out and pressuring the opponent to be on the defensive, you usually do not want to be on defense yourself. You have changed my mind to make a change to the side board because of your Dark Depths/Emrakul, the Aeons Torn/Griselbrand concern; with the right combination they can outrace Forge Bots. I am going to take out a Welding Jar from the side board and am going to put in a Karakas. Along with Pithing Needles it may be enough to slow down large creature combo decks for Forge Bots to win. Ornithopter is cool but I can see adding other card may be more beneficial.

    Quote Originally Posted by FTW View Post
    Edit: I was also going to suggest MD Chalice, because Chalice @1 seems amazing, but I can see why it's in the SB. Chalice looks awkward while "going off". You may not have 2 mana. If you cast it for 0, it shuts down your whole deck. Revealed off Mystic Forge or stuck in hand with Lupine, both can get awkward. You have to make a calculated decision if Chalice will shut down their deck more than it slows down yours.
    I am happy that you can see why I put Chalice of the Void in the side board. I agree with the above statement.

    Quote Originally Posted by BirdsOfParadise View Post
    This is very cool. I like that the deck looks powerful while using a lot of cards that don't normally see play. I also like the ways in which you're making use of LED.
    Thank you for your comment BirdsOfParadise, I also enjoy Forge Bots for those reasons.

    Quote Originally Posted by BirdsOfParadise View Post
    Would the inclusion of Painter's Servant + Grindstone raise the curve too much? An "oops I win" combo could serve as a backup plan to attacking on the ground. I could imagine scenarios where this deck is comboing with Mystic Forge and fast mana but doesn't have time to win via the combat step because an enemy board wipe or combo is incoming.
    You make an excellent suggestion BirdsOfParadise for adding Painter's Servant and Grindstone in the deck. I do not believe those cards would interfere much with the mana in Forge Bots for their benefit. I have considered adding those cards as an alternate win condition but I think I found a better alternative win condition so I did not mention the milling combo. Just adding one Aetherflux Reservoir to the main deck gives you an alternate win condition to Forge Bots without making any significant changes to the deck, also there is room in the side board for one if you choose not to play it main deck. Here is how it works but does require Mystic Forge. Play a Mystic Forge and start playing cards off of the top of your library. Notice how Aetherflux Reservoir's life gain starts to keep track of the spells you cast from the start of the turn much like how you count for the storm ability. With Mystic Forge you will eventually find a Aetherflux Reservoir or even an Inventors' Fair to tutor for one. If you say find Aetherflux Reservoir seventh from the top, you would already have played seven spells, you next spell will give you eight life, the next one nine life and so fourth. Easily you will get to fifty life where you can then deal fifty damage to the opponent and win the game. I think of it as an artifact storm.
    Quote Originally Posted by BirdsOfParadise View Post
    Secretly I'm asking this question because if the deck already has Lotus Petal/LED/Baubles, and you found a way to fit in Painter's Servant, then you could also shoehorn in Reap, and then you'd have a deck that could win via the combat step or Painter's Servant + Grindstone or a Painter's Servant + Reap loop.
    Very interesting combo BirdsOfParadise! This makes me thing of the card Drafna's Restoration with a Mystic Forge on the battlefield. Return as many artifact to the top of your library as you like and then cast them all with Mystic Forge.

    [PHP]BirdsOfParadise
    Quote Originally Posted by BirdsOfParadise View Post
    Any use for Gaea's Cradle as a 1-of or 2-of? Do you get enough creatures fast for it to be kind of like a Sol land?
    Any use for Experimental Frenzy as functional extra copies of the Mystic Forge engine?
    Very interesting questions. I have considered using Gaea's Cradle but it is dependent upon at least having two creatures already on the battlefield to have any additional benefit. When testing Forge Bots I found that I would not have enough creatures early enough to for Gaea's Cradle, that Forge Bots does not need that much mana and that Forge Bots already produces enough mana. I have found that I do get enough creatures out for Gaea's Cradle to act as a Sol land but only after I have played resources to already cast everything that is in my hand. Gaea's Cradle is really good as a second land drop to have lots of mana but by then I find that I already have enough mana.

    I have not experimented with Experimental Frenzy but it can be used as extra copies of Mystic Forge. There would have to be alterations to Forge Bots to produce additional red mana to accommodate Experimental Frenzy. Gustha's Scepter and Lion's Eye Diamond may be enough to keep Lupine Prototype attacking since Experimental Frenzy keep you from casting the cards you would have in your hand.

    Quote Originally Posted by Laser Brains View Post
    Awesome deck! It's an aggro deck but it feels and plays more like combo. Very cool!
    Thank you very much for your compliment Laser Brains! I have tried very hard to make an original deck in my past 25 years of playing Magic and it is good to be recognized.

    Quote Originally Posted by Laser Brains View Post
    I was surprised how handy the Gustha's Scepters turned out to be for activating my Prototypes. Also, Lion's Eye Diamond tricks are tight here. I only tested two games, both of which Chimeric Mass' was dropped for 0 and only used for sacking to Salvage Titans. I'm sure their other uses come in handy too.
    Chimeric Mass was the last card that I added to Forge Bots. I wanted a creature that could also be zero mana and that could take advantage if I have an abundance of mana. I have consider putting in Welding Jar, Lodestone Bauble and Engineered Explosives in place of it but I found Chimeric Mass to be the best choice.

    Thank again for all of your comments and questions and I will try to keep up with many more in the future. It is because of people like you that new decks are thought of, improved upon, evolved and then mastered.

    Keep on castin,

    Daniel Worobec

  11. #11

    Re: Forge Bots

    Quote Originally Posted by FTW View Post
    I was wondering about Chimeric Mass too, compared to other 0cc artifacts, but there are probably enough games where you crack LEDs into big mana and can make a 6/6-9/9 that dodges Terminus.

    Terminus seems like one of the biggest problems for this deck. It's always the problem for explosive aggro, but even moreso for this deck because it puts Salvage Titan onto the bottom instead of the graveyard. The bottom is literally the worst place. You'll have to Forge through your entire deck to get them back, then risk decking out before you kill them.

    Chimeric Mass must help a lot vs Terminus. Can you board into anything else? Chalice of the Void @ 1 disrupts their cantrips, though they will board into Force of Negation so with 6 turn 0 answers Chalice may not resolve. What about a resistor? Is Lodestone Golem too expensive? Defense Grid?

    The SB probably also wants 3-4 Silent Gravestone, because most other Brainstorm decks will be gunning for Titan with Surgical Extraction. Gravestone is a low cc artifact. Seems like an elegant solution.
    Thank you for your message FTW. I think I have some answers.

    I do like Chimeric Mass because it is optional for it become a creature and dodge Terminus. In regards to Terminus, Forge Bots can recover from a Terminus with a Mystic Forge. The post Terminus turn can be used to put multiple creatures on the battlefield. When using Mystic Forge you usually do not want to play as many creatures as possible you want to play just enough creatures to win the games, so make you reserve future creatures and not deck yourself. Remember that you can stop casting card from the top of your library with Mystic Forge, you don't have to deck yourself. Also if an opponent is playing Terminus in their deck it will usually be a control deck with many turn open that you can attack; you don't all have to do it in one turn with 20+ power worth of creatures. Null Brooch can be put in the sideboard to deal with threats such as Terminus.

    In regards to putting Silent Gravestone in the sideboard to protect Salvage Titan. I would say just let Salvage Titan go, there are plenty of more creatures in Forge Bots to win the game with.

    Thank you again for your questions and please let me know if my answers have helped in any way or if you have any other questions.

  12. #12

    Re: Forge Bots

    Any thought given yet to Molten Nursery? It's a colorless nonland, so you can cast it off the top with Mystic Forge in play.

    Edit: I also turned up Kozilek's Sentinel, which is almost kind of (??) a Lupine Prototype lookalike, and Slip Through Space, which can force through damage.

    Edit2: Sky Scourer is like Kozilek's Sentinel but better, and Nettle Drone is a bit like Molten Nursery but different --- it clocks opponents faster but doesn't ping their creatures.

  13. #13

    Re: Forge Bots

    Even thought there are good arbuments in putting the Chalice to Side, I think you should reconsider.

    Goldfishing is all fun and games. But a single counter on the Mystic Force or a Plow on Salvage Titan just makes you look slly when playing. Chalice both draws out counters and protects from Push/Plow and alike. Not to mention crippeling the cantrip-suite of blue decks. If it's good enough to be played in any stompy build since the moment it's been printed, it should be good enough to play here and be the protecting rock this deck really needs.

    Anyway. Good luck. I'll keep an eye on the topic since I love to play stupid stuff like Salvage Titan.

  14. #14

    Re: Forge Bots

    Quote Originally Posted by Daniel Worobec View Post
    Chimeric Mass was the last card that I added to Forge Bots. I wanted a creature that could also be zero mana and that could take advantage if I have an abundance of mana. I have consider putting in Welding Jar, Lodestone Bauble and Engineered Explosives in place of it but I found Chimeric Mass to be the best choice.
    Okay, so I had a chance to goldfish a bit more with the deck and I did actually have several hands where Chimeric Mass was super useful as a beater. Often I had him on the table turn one with 4-6 counters. When I need a beater he's great and when I need to cycle with Mystic Forge he can later be sacked to Salvage Titan.

    Chalice needs to be tested main deck (if you haven't done so already). It will get in the way though when you need to cycle with Mystic Forge and don't have mana. You certainly don't want to drop it for zero and hose your whole game plan.

    Birds of Paradise's suggestion of Molten Nursery and Sky Scourer seem plausible with some testing. You'd have to cut Inventor's Fair and Blast Zone for Mountains though. Not sure if they're a good enough addition to warrant that. Plus you'd have to cut one of your beaters to fit them in. Also, they could stall you when you need to cycle with Forge.
    "WaaaauuugghhhaaaauuugghhhaauuugghhhaaauuugghhhW" -Chewbacca

  15. #15
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    Re: Forge Bots

    Quote Originally Posted by Laser Brains View Post
    Birds of Paradise's suggestion of Molten Nursery and Sky Scourer seem plausible with some testing.
    Although they are colorless nonlands, they are not artifacts. They work with Mystic Forge, but not with Salvage Titan or Mox Opal or Inventors' Fair. They do trigger off your spells, but there is a drawback, and they require colored mana.

    The other problem is they don't count spells cast before, only ones cast afterwards. If you have to dig a while to find them, none of those other spells count. Aetherflux Reservoir is an artifact and counts every spell before too. Reservoir deserves a slot before either of those spells.

  16. #16

    Re: Forge Bots

    Quote Originally Posted by FTW View Post
    Although they are colorless nonlands, they are not artifacts. They work with Mystic Forge, but not with Salvage Titan or Mox Opal or Inventors' Fair. They do trigger off your spells, but there is a drawback, and they require colored mana.

    The other problem is they don't count spells cast before, only ones cast afterwards. If you have to dig a while to find them, none of those other spells count. Aetherflux Reservoir is an artifact and counts every spell before too. Reservoir deserves a slot before either of those spells.
    All fair points. I was searching for Devoid cards since they work with Mystic Forge, and I shared my best finds, but they’re not necessarily optimal. Aetherflux Reservoir is probably the best win condition that avoids the combat step. However, despite the drawbacks of requiring colored mana and not being an artifact, Molten Nursery does more against creature decks than Aetherflux Reservoir does. So it might have its uses as a SB card and/or in a red version of the deck.

    Blast Zone is probably too good to give up though.

  17. #17

    Re: Forge Bots

    Quote Originally Posted by Draggo View Post
    Even thought there are good arbuments in putting the Chalice to Side, I think you should reconsider.

    Goldfishing is all fun and games. But a single counter on the Mystic Force or a Plow on Salvage Titan just makes you look slly when playing. Chalice both draws out counters and protects from Push/Plow and alike. Not to mention crippeling the cantrip-suite of blue decks. If it's good enough to be played in any stompy build since the moment it's been printed, it should be good enough to play here and be the protecting rock this deck really needs.

    Anyway. Good luck. I'll keep an eye on the topic since I love to play stupid stuff like Salvage Titan.
    Quote Originally Posted by Laser Brains View Post
    Chalice needs to be tested main deck (if you haven't done so already). It will get in the way though when you need to cycle with Mystic Forge and don't have mana. You certainly don't want to drop it for zero and hose your whole game plan.
    I do admit that I have been mostly goldfighing Forge Bots but the tournaments I have played it in Chalice of the Void was very good in it. I hear and appreciate everyone’s opinion of having Chalice of the Void in the main deck. Soon I am going update the original post to include a separate but equally important version of Forge Bots that includes Chalice of the Void in the main deck. I am also going to start testing out Chalice of the Void both in tournaments and goldfishing to see it is better in the main deck than in the sideboard. The alternate deck will have the following changes made to it:

    Main deck Forge Bots with Chalice:

    +4 Chalice of the Void
    -4 Urza’s Bauble

    Sideboard Forge Bots with Chalice:

    -4 Chalice of the Void
    +3 Warping Wail
    +1 Karakas

    I will make the changes to the first post after I get some sleep tonight along with some rationale.

    There has also been some interest in adding colored creatures to Forge Bots. I have found Glaze Fiend to be pretty good.

    Thank you to everyone who has contributed towards Forge Bots. I look forward to future thoughts, questions and opinions.

  18. #18
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    Re: Forge Bots

    I have ordered some cards to start goldfishing. :-)

    Are there any video's of this new deck?

    Some idea's to manipulate the top of your library:

    Artificer's Assistant
    Smuggler's Copter

    Best regards,

  19. #19

    Re: Forge Bots

    Quote Originally Posted by Mr. Headshot View Post
    I have ordered some cards to start goldfishing. :-)

    Are there any video's of this new deck?

    Some idea's to manipulate the top of your library:

    Artificer's Assistant
    Smuggler's Copter

    Best regards,
    I have not see any videos of Forge Bots yet, the deck premiered just last week.

    Artificer's Assistant and Smuggler's Copter are ideas I have not considered. Thank you for your recommendation.

    If anyone else knows of any videos of Forge Bots I am also curious.

  20. #20

    Re: Forge Bots

    There has been some debate as to what version of Forge Bots is better, Forge Bots with Chalice of the Void in the main deck and Forge Bots with Chalice of the Void in the side board. The purpose of this post is to provide information to aid in the decision as to which version is preferred.

    Method:

    Information has been gathered from www.mtggoldfish.com on the Legacy tournaments since January 17, 2020, on decks that have placed well, with an analysis of 236 decks.

    Legacy Challenge#12076817 – Includes the top 32 decks
    Legacy League 2020-01-25 – Includes decks that won 5/5 matches
    Legacy Preliminary #12076802 – Includes decks that have record 3/2 or better
    Legacy Preliminary #12077102 – Includes decks that have record 3/2 or better
    Legacy Preliminary #12071865 – Includes decks that have record 3/2 or better
    Legacy Challenge # 12071845 – Includes the top 32
    Legacy Premier #12071821 – Includes the top 16
    Legacy League 2020-01-18 – Includes decks that won 5/5 matches
    Buffalo Chicken Dip Legacy 3 2020-01-18 – Includes the top 32 decks
    Legacy Preliminary #12071831 – Includes decks that have record 3/2 or better

    A total of 236 were analyzed to determine the total number of cards within the deck with converted mana cost (CMC) one, two and three. These three mana costs were chosen because Forge Bots has no CMC one, only 4 CMC two and no CMC three cards within the main deck. With these limited low number of converted mana costs in Forge Bots, adding four copies of Chalice of the Void to the main deck or sideboard is ideal. The main drawback of adding Chalice of the Void to the main deck is that it is a card with that will cost mana since casting it for no mana would be disastrous to Forge Bots as described on the original post.

    Data:

    In choosing the cards to include within the calculations, cards were not included or added for the following reasons:

    -IF the card is not likely going to be cast and used for other purposes in limited circumstances such as Elvish Spirit Guide, Simian Spirit Guide and Bridge from Below
    -If Chalice of the Void is not going to have an impact on the card being cast, such as not being able to be countered like Abrupt Decay
    -Cards with the adventure subtype are counted twice such as Brazen Borrower and Petty Theft
    -Cards will be excluded if there is no way cast them such as in Manaless Dredge but will include the cards that can be cast with alternative means such as Cabal Therapy
    -Cards with X in their mana costs are excluded since the X card can get around Chalice of the Void

    Total # of decks included = 236
    Total # of CMC=1 in all decks = 3272
    Total # of CMC=2 in all decks = 2065
    Total # of CMC=3 in all decks = 1326

    Average # of CMC=1 in all decks = 13.86
    Average # of CMC=2 in all decks = 8.75
    Average # of CMC=3 in all decks = 5.62
    Total # of CMC= 1, 2 and 3 in all decks = 28.23

    % of CMC=1 cards in all decks = 23.11%
    % of CMC=2 cards in all decks = 14.58%
    % of CMC=3 cards in all decks = 9.36%
    Total % of CMC= 1, 2 and 3 in all decks = 47.05%

    Findings:

    Analysis of 236 deck that are recent and that have placed well in tournaments is a reasonable sample size. Percentage of CMC 1, 2, and 3 of cards in all decks are 23.11%, 14.58% and 9.36% in retrospect and the Total percentage of CMC 1, 2 and 3 cards in all deck is 47.05%. With a large percentage of cards being countered by Chalice of the Void in comparison to only four Lupine Prototypes within the main deck for Forge Bots, it is my opinion that I prefer having four copies of Chalice of the Void in the main deck rather than in the sideboard. After goldfishing Forge Bots with four copies of Chalice of the Void in the main deck verses in the sideboard as listed in the original post, the disadvantage of Forge Bots with Chalice of the Void in the main deck being slower than the version with Chalice of the Void in the sideboard; the advantages of Chalice of the Void in the main deck outweigh the disadvantages.

    Comments from other readers would be greatly appreciated and welcome.

    Other information:

    The total number of decks with four copies of Chalice of the Void in the total 236 is 47. 19.91% of the deck within the sample have four copies of Chalice of the Void in them.

    Daniel Worobec

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