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Thread: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

  1. #61

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    So are allies out?

    And Someone said they said that changelings aren't one-creature parties, but the reminder text says it should be, what do you all think?

  2. #62

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Barook View Post
    Brainfart on my part. You're right.

    But still, abusing hate cards not in the intended way is bad.
    True but if this card WAS symetrical: You play your uro, drop your Mystic Sanctuary, return something from your yard, bounce your mystic sanctuary.

  3. #63
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    And Someone said they said that changelings aren't one-creature parties, but the reminder text says it should be, what do you all think?
    Reminder text is trash. A creature can only "count" once, no matter how many sub-stypes it has. A "full party" needs at least 4 creatures. At least, that is how I read what was said in the mechanics article.

    Also:
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  4. #64

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by H View Post


    Anti-fetch and ramp technology.
    This card is sooooo good and should have been printed years ago.
    It should have been any other color then blue though.
    Maybe this makes Stifle playable again.



    I usually get burned with new merfolks but this might actually be playable.


    Pathways are a very nice way of having untapped duals.
    Thank god, they aren't fetchable.

    I guess the expeditions are the promised "reprint" of the fetches.
    LoL

    Parties are such an awful meme.
    God damn clowns.

  5. #65

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by H View Post
    Reminder text is trash. A creature can only "count" once, no matter how many sub-stypes it has. A "full party" needs at least 4 creatures. At least, that is how I read what was said in the mechanics article.
    I hadn't seen the mechanics article yet, yeah the reminder text could use some edits.
    Also:
    Thank god exile is not outside the game, could you imagine? A white creature that combos with Food Chain!?

  6. #66

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Bloodchief thirst isn't too bad. 1 mana it can kill a decent amount of creatures. At 4 it can kill any creature or walker.

  7. #67
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Zoid View Post
    Maybe this makes Stifle playable again.
    It also combines well with Ghost Quarter. Sure, they'll get the land and are able to tap it for mana, buth with CoW, it can quickly escalate into a Strip Mine-like lock, even if they run shittons of basics due to the replacement getting bounced.

    As for blue memes, Parallex Tide + it.

  8. #68
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Barook View Post
    It also combines well with Ghost Quarter. Sure, they'll get the land and are able to tap it for mana, buth with CoW, it can quickly escalate into a Strip Mine-like lock, even if they run shittons of basics due to the replacement getting bounced.
    But it only bounces a land if another land was played first, so it isn't just a free-roll.
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  9. #69

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by H View Post
    But it only bounces a land if another land was played first, so it isn't just a free-roll.
    If you rekor Ghost Korter using Korcible and then sakorfice it on the opponent's turn after they make a land drop, it works. If the opponent chooses not to make a land drop, then you have kortailed their mana development in any case. (Assuming you have Confounding Kornundrum in play ofc)

  10. #70

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    It's best use is probably in multiples with something that blinks their board. Parallax is one obvious candidate. A trigger with two of these out tosses multiple lands.

    Maybe a blue LD shell with Black Vise?

    4x Black Vise
    4x Delver of Secrets
    4x TNN

    4x Boomerang
    4x Eye of Nowhere
    4x Stifle

    4x Brainstorm
    4x Ponder

    2x Repeal
    4x Conundrum
    4x FoW

    10x Island
    4x Wasteland
    4x Ghost Quarter

    How's that for a rough shell? Playable you think?

  11. #71
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    How is everyone feeling about the new dual lands? They aren't fetchable, so it's not really a legacy playable dual, but the concept seems really clever.
    Brainstorm Realist

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  12. #72

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Barook View Post
    It also combines well with Ghost Quarter. Sure, they'll get the land and are able to tap it for mana, buth with CoW, it can quickly escalate into a Strip Mine-like lock, even if they run shittons of basics due to the replacement getting bounced.

    As for blue memes, Parallex Tide + it.
    Well it's restricted and only optional.
    Field of Ruin also since you get a land.
    Path to Exile seems good as well.
    Realm Razer is also mega maymay.

    It's noteworthy that multiple Conundrums stack pretty devastatingly.

  13. #73

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Warp world, here we go!

  14. #74

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Mr. Safety View Post
    How is everyone feeling about the new dual lands? They aren't fetchable, so it's not really a legacy playable dual, but the concept seems really clever.
    I don't see how they would see play over check lands/fast lands since they can't be fetched, unless they open up some weird brews that use a lot of hybrid mana and need specific colors untapped on specific turns. I just feel like there are better options for what Legacy would use them for now a days.

    I like the idea though, and I'm sure these will be in incredibly high demand in standard. I know I want them for my decks already and I'm sure the prices will be through the roof unless the set gets opened like crazy (and it very well might with 82 different versions of things these days). I'm sure EDH players will want a ton of these as well.

    I'm more interested in the spell/flip cards. I think those have far more potential for legacy, especially down the line as they explore this mechanic a little bit more as I am sure they will.
    Quote Originally Posted by Mr. Safety View Post
    Look at the bright side, if Legacy becomes like Vintage all of us old dudes can get together, drink whiskey, and smoke cigars while we play the gentleman's format. Like an MtG speak-easy.
    Quote Originally Posted by Cire View Post
    And the Reserved List causeth all, both small and great, rich and poor, free and bond, to receive a mark in their portfolios: and that no man might buy or sell cards or Chinese rip offs, save he made a post about the Reserved List or the number of its Threads: 666.

  15. #75
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by Mr. Safety View Post
    How is everyone feeling about the new dual lands? They aren't fetchable, so it's not really a legacy playable dual, but the concept seems really clever.
    Unless they include a number of "return a land you control to its owner's hand" effects, they seem pretty suspect "duals", since you get to choose between the colors only once ever.
    Since they have no tapping restrictions, they are essentially basic land+, but I don't think it'll promote crazy 3 or 4 color decks.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  16. #76
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by H View Post


    Anti-fetch and ramp technology.

    Best White card in years. Wizards shits on the color pie again 'cause Blue needs help, right?
    Listen up shitizens! http://www.noagendashow.com/
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  17. #77

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by morgan_coke View Post
    It's best use is probably in multiples with something that blinks their board. Parallax is one obvious candidate. A trigger with two of these out tosses multiple lands.

    Maybe a blue LD shell with Black Vise?

    4x Black Vise
    4x Delver of Secrets
    4x TNN

    4x Boomerang
    4x Eye of Nowhere
    4x Stifle

    4x Brainstorm
    4x Ponder

    2x Repeal
    4x Conundrum
    4x FoW

    10x Island
    4x Wasteland
    4x Ghost Quarter

    How's that for a rough shell? Playable you think?
    In that setup you probably want Daze.
    Not sure how good Brainstorm is without fetches.
    Chrome Mox might be a good idea to secure UU with 8 colorless sources.

    While it might be memetastic this deck will probably run out of gas before it can control the board and get a clock online.
    You also lose on the draw if your opponent can get a beater out before your bounce is ready.

  18. #78

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by H View Post


    Anti-fetch and ramp technology.
    Looks better than it probably will be in practice.

  19. #79
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    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply

    Quote Originally Posted by morgan_coke View Post
    It's best use is probably in multiples with something that blinks their board. Parallax is one obvious candidate. A trigger with two of these out tosses multiple lands.

    Maybe a blue LD shell with Black Vise?

    4x Black Vise
    4x Delver of Secrets
    4x TNN

    4x Boomerang
    4x Eye of Nowhere
    4x Stifle

    4x Brainstorm
    4x Ponder

    2x Repeal
    4x Conundrum
    4x FoW

    10x Island
    4x Wasteland
    4x Ghost Quarter

    How's that for a rough shell? Playable you think?
    I think Black Vise is fundamentally unplayable in Legacy. The idea is that you're going to mana screw your opponent, but in that situation, you may as well be dealing damage through combat, since your opponent won't be able to fight back. In instances where your opponent has mulliganed, it will take a number of turns for the hand size to increase to the point where Black Vise is doing much damage. There are too many pitch spells now, too, which has only pushed it further out of playability. I think even a really bad cheap creature, like Phantasmal Bear, would give you a higher average output of damage in this list than Black Vise would. The Vises should probably be Ptermander, Stormwing Entity, and/or Ethereal Forager.

  20. #80

    Re: Zendikar Resurgent spoilers: Eldrazi Need Not Apply



    Color-shifted Steppe Lynx. I have to imagine Red can make better use of this than White could.

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