Page 15 of 15 FirstFirst ... 51112131415
Results 281 to 288 of 288

Thread: Curse Stompy (Demon Stompy Reborn)

  1. #281

    Re: Curse Stompy (Demon Stompy Reborn)

    The math on colour screw by Black Initial Mana Sources per Frank Karsten. I assume you always have a black card to imprint if you want to cast a black card. I assume if you donít have black lands you kept a hand with at least 1 sol land.

    New manabase: 6 swamp 2 Urborg 2 Field 6 sol lands 4 saga 4 Mox 4 mauling
    Old manabase: 7 swamp 2 Urborg 3 City 7 sol lands 4 saga 4 Mox 4 mauling
    Traditional manabase 11 Swamp 8 sol lands 4 Mox

    new old trad
    Turn Sources % screw Sources % Screw Sources % Screw
    1 12 13.7 13 10.9 15 6.4
    2 18 1.4 17 2.1 15 4.2
    3 22 0 21 0.1 15 2.7
    4 26 0 25 0 19 0

    Comparing to other decks 3c ragavan decks usually only have 11-12 T1 Red sources (3 volc 8ish fetches)
    Lands has only 13-14 green sources (3 grove 2 fetch 2 taiga 1 Forest 1-2 yavimaya 4 mox)
    Elves has around 13-14 (20 - 4 cradle -2 dryad -0-1 bog)
    Anzid 4c miracles has 13 W sources (1 Savannah 3 tundra 9 fetch) with 4 plows 4 ending
    Last edited by Reeplcheep; 10-13-2021 at 04:07 PM.

  2. #282

    Re: Curse Stompy (Demon Stompy Reborn)

    Quote Originally Posted by Reeplcheep View Post
    Looking at this weeks top 32 it could be a good meta for field of ruin.

    12/32 decks had 0 basics, 7/32 had saga, 3/32 decks were doomsday, and 18/32 had other utility lands. More than one ur delver deck had no basics but had steam vents.

    Overall that means 25/32 decks either had lots of utility lands or 0 basics or doomsday, any of which make field of ruin a good card.

    My manabase to fit in field of ruin would be


    4 Ancient Tomb
    2 City of Traitors
    2 Field of Ruin
    4 Urzaís Saga
    6 Swamp
    2 Urborg
    4 Chrome Mox
    4 Hagraís Mauling


    Only 12 initial black sources is dicey, but I do have 10 ways of getting black later (mauling or field of ruin or saga for chrome mox).

    Less basics for wasteland shouldnít be a problem; in this event red prison was running only 5 mountains (+4 den of the bugbear + 4 shatterskull smashing)

    Ninja: field of ruin also is pretty nice with sideboard opposition agents as well.

  3. #283

    Re: Curse Stompy (Demon Stompy Reborn)

    Field of ruin testing went decently. It wasnít insane but the mana felt ok and I did get the cantripping strip mine once.

    Tweet below:
    I took a bit of a breather on curses; I tried to brew legacy spirits and got r1 as meme killers on DeadByDaylight. I am testing a build with slightly more urza's saga answers; currently 9-1 in leagues with it. No Curse of Leechs as it is bugged.

    Matchups:
    WLW jesksai monkey superfriends
    WW Snoop Goblins
    WW 4c Loam
    WW UW B2B control
    WW The Epic Gamble

    List:

    2 Field of Ruin

    4 Ancient Tomb
    2 City of Traitors
    2 Urborg, Tomb of Yawgmoth
    6 Swamp
    4 Urzaís Saga
    4 Hagraís Mauling
    4 Chrome Mox
    4 Dark Ritual

    1 Retrofitter Foundry
    4 Chalice of the Void
    3 Trinisphere
    4 Sudden Edict
    4 Leyline of the Void

    4 Karn, The Great Creator
    4 Curse of Misfortunes
    1 Cruel Reality
    1 Curse of Foolís Wisdom
    1 Curse of Deaths Hold
    1 Overwhelming Splendor

    SB
    2 Sphere of Annihilation
    1 Torpor Orb

    4 Plague Engineer
    2 Opposition Agent
    1 Vault of Whispers
    1 Pithing Needle
    1 Liquimettal coating
    1 Mycrosynth Lattice
    1 Ensnaring Bridge
    1 Helm of Obedience


    For further testing I think I should see if I need lattice. There arenít a ton of matchups where coating or helm wouldnít do the job (mostly lands/12 post)

  4. #284

    Re: Curse Stompy (Demon Stompy Reborn)

    Lots of good results recently. Chalice is very strong right now if you dodge prismatic ending, and Leyline is also well positioned.

    The 5-0 mentioned above.

    McGuirecj is still doing decently in challenges with it.

    I went 4-0 in a webcam legacy league. A lot more fair non-blue makes the deck well positioned.
    W donít remember
    2-1 TES got t1 emptied for 18 game 2 but both games OTP felt solidly in my control.
    2-0 D&T. T1 karn OTP is good enough. g2 pe into pe into mauling into curse FTW.
    2-0 MonoB zombies. OTD mox rit rit karn -> sphere to answer his champion of the perished. I get punished by the bone splinters variant that kills a PW but top deck chalice is GG. G2 t0 Leyline t2 PE is good enough.

    Went 3-2 in the anzid 1.2k for 11th/40. in round 3 I got on coverage as the backup match. Losses were to D&T (got trounced by kaldra, hence why I think a bunch of sphere of annihilations might be good. And vs aluren it had been a long day and I made several poor plays in a row.

  5. #285

  6. #286
    Member

    Join Date

    Sep 2011
    Posts

    3,456

    Re: Curse Stompy (Demon Stompy Reborn)

    Is Sphere of Annihilation helping in those matchups?

    How's the 4x Sudden Edict main performing? Seems great against Depths, Reanimator, SneakShow, and threat-light blue decks. But what about fair creature decks that can sacrifice an irrelevant creature (D&T, Goblins, Maverick, Merfolk, Elves)? Do you wish it was a different removal often, or is it doing its job?

  7. #287

    Re: Curse Stompy (Demon Stompy Reborn)

    Quote Originally Posted by FTW View Post
    Is Sphere of Annihilation helping in those matchups?

    How's the 4x Sudden Edict main performing? Seems great against Depths, Reanimator, SneakShow, and threat-light blue decks. But what about fair creature decks that can sacrifice an irrelevant creature (D&T, Goblins, Maverick, Merfolk, Elves)? Do you wish it was a different removal often, or is it doing its job?
    Itís definitely not at its best vs go wide decks. You do have 4 PE in the board for those though. The thought was that sphere helps answer those situations it has trouble with (sai/elves/kaldra complete/saga tokens). It can be slow and gets hurt by artifact hate though.

    Vs tempo having an uncounterable answer to a threat is so important. Several games you can just go chrome mox, saga, edict their dude and then win without ever casting another spell. So many games are decided by murktide, force your removal. An undazeable 2 drop is amazing for curving out too.

  8. #288
    Member

    Join Date

    Sep 2011
    Posts

    3,456

    Re: Curse Stompy (Demon Stompy Reborn)

    Good point. Saga makes those starts even more powerful, never casting a counterable spell.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)