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Thread: Kaldheim. It's going to have Snow. And Vikings.

  1. #41
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Springleaf Drum is tempo negative, variance positive [both a function if being a do-nothing topdeck], and at the end of the day it's a pretty weak effect that also has to be cast and resolved. The lands that do the same thing are velocity positive and have same engine benefit. Hiding your combo parts in the manabase slots is pretty much forced by cards like this dwarf.

    Springleaf Drum is closer to comparing an Ebon Stronghold to Tomb. The dude-lands do literally the same thing as Drum for mana, zero stack use, and they can make mana alone.

  2. #42
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    Re: Kaldheim. It's going to have Snow. And Vikings.



    Seems interesting with things that can put counters onto it.

  3. #43
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Barook View Post


    Seems interesting with things that can put counters onto it.
    I started thinking about what cards would go into such a deck until I realized it is like half the black and green cards already played. I think this creature is full of win.
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  4. #44
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    So they Fetch one time and they lose all Elk, food, and Astrolabes. Neat.

  5. #45
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Fox View Post
    So they Fetch one time and they lose all Elk, food, and Astrolabes. Neat.
    If they have Elks, chances are that they have an active Oko that will Elk your wolf before it can do shit.

  6. #46
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Barook View Post
    If they have Elks, chances are that they have an active Oko that will Elk your wolf before it can do shit.
    Probably true, but at least it'll feel bad for them, if you manage to get a +1/+1 counter on your elk first.

  7. #47

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Barook View Post


    Seems interesting with things that can put counters onto it.
    At the floor of the card, it's a 3/3 for 3 that gets counters from your opp's cards going to the gy, so at the least, it keeps growing from at least fetches. That by itself is certainly solid. Now add on an optional/selective board wipe for its ceiling? That's cash money baby.

  8. #48

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Is Sarulf a part of a cycle of " Ragnarok" creatures? Fenrir, Jormungandr, and Surtr showing up as cards? If Sarulf is Fenrir....

  9. #49
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Pittplayer View Post
    At the floor of the card, it's a 3/3 for 3 that gets counters from your opp's cards going to the gy, so at the least, it keeps growing from at least fetches. That by itself is certainly solid. Now add on an optional/selective board wipe for its ceiling? That's cash money baby.
    It's worth mentioning that it also grows from wasting their lands and is GSZ-able. Does nothing upon hitting the battlefield, though, which makes it a good Oko target for the opponent.

  10. #50

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Barook View Post


    The first things that come into my mind regarding this card:
    Humans (probably the best for silver bullet shenanigans)....


    *Gets reasonably excited for the first time in ages for the possibility of using this in historic*

  11. #51
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Finn View Post
    I started thinking about what cards would go into such a deck until I realized it is like half the black and green cards already played. I think this creature is full of win.
    This card is just so *cool*. Flavor win, and mechanically it's so reminiscent of Pernicious Deed. I didn't know I needed a Deed with legs, but goddamnit, I NEED IT!!!
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  12. #52

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Barook View Post
    It's worth mentioning that it also grows from wasting their lands and is GSZ-able. Does nothing upon hitting the battlefield, though, which makes it a good Oko target for the opponent.
    Yeah, it's really neat, but between the timing restriction and hitting the table with a pretty small body for the cost it looks a lot like a 'lose more' card for competitive play.

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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by rufus View Post
    Yeah, it's really neat, but between the timing restriction and hitting the table with a pretty small body for the cost it looks a lot like a 'lose more' card for competitive play.
    Eh, I dunno about that. It's already highly likely to be immune to Bolt on arrival. It's also very likely to be a 4/4 Elk if opponent goes for the Oko [+1]. If your deck has control elements, this seems like a decent option against Enchantress, TES, Emry Cannon, and potentially Vial. The interesting part is that it will kill anything [but a GSZ'd Arbor] that attempted to ramp it out (Mox Diamond, Noble Hierarch) or protect it (Mother of Runes). It's an interesting pre-requisite in deck construction. A deck like Worldgorger is probably perfectly happy turning this on with Decay. I guess technically a BUG Standstill deck also wouldn't care about spamming 'yes' on trigger.

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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Post was mistaken. Removed it.
    Thanks for pointing it out, Pittplayer.
    Last edited by Borg; 12-19-2020 at 10:41 AM.

  15. #55

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Borg View Post
    Regarding Sarulf, also worth keeping in mind, once you remove the counters on it to destroy one or more permanents you're also immediately getting back one or more counters on it. Removing counters breeds new counters. Deed on legs alright.
    Um no. You exile the cards with his ability. He gets counters from cards going to the gy. So this is actually not true.

  16. #56

    Re: Kaldheim. It's going to have Snow. And Vikings.

    This card is a little interesting:

    Realmwalker 2G
    Creature Shapeshifter
    Changeling

    As ~ enters the battlefield choose a creature type.

    You may look at the top card of your library at any time.

    You may cast creature spells of the chosen type from the top of your library.
    The casting cost is a little heavy, but it's still something that could do work in some kind of tribal deck.

  17. #57
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    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by rufus View Post
    This card is a little interesting:



    The casting cost is a little heavy, but it's still something that could do work in some kind of tribal deck.
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  18. #58

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by rufus View Post
    This card is a little interesting:



    The casting cost is a little heavy, but it's still something that could do work in some kind of tribal deck.
    Elves....may actually want this. Hmmm.

  19. #59
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    Re: Kaldheim. It's going to have Snow. And Vikings.


  20. #60

    Re: Kaldheim. It's going to have Snow. And Vikings.

    Quote Originally Posted by Ace/Homebrew View Post
    Lol, haste?
    And, I see the MCU phase two villian is going to be the phyrexian

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