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Thread: Random Standard @ The Source 2021

  1. #101
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    Re: Random Standard @ The Source 2021

    Quote Originally Posted by BirdsOfParadise View Post
    I was thinking there must be something with Mystical Teachings, Teferi, Mage of Zhalfir, Power Sink, Miscalculation, and storage lands. Likely at least one splash, maybe white for Condemn or green for Mystic Snake. Both colors have Disenchant/Naturalize. I also wonder if Morphling has a home, but in this deck Iíd imagine that Teferi steals his thunder.

    There must be a Wrath of God control deck. Conceivably itís the Mystical Teachings deck.
    Good question. I was so focused on trying to break Urza's block combo that I missed the obvious UW control. I thought we were missing spot removal and Counterspells, but Condemn and Miscalculation are in the format. Ancestral Vision should give enough raw card draw that any lategame engine should top it off. Mystical Teachings is one option.


    //Core Control Shell: 22
    4 Ancestral Vision
    4 Condemn
    4 Telling Time
    4 Miscalculation
    2 Disenchant
    4 Wrath of God

    //Teachings Package: 12
    4 Mystical Teachings
    2 Rewind
    2 Teferi, Mage of Zhalfir
    1 Temporal Isolation
    1 Wipe Away
    1 Cancel
    1 Spell Burst

    //Lands: 26
    4 Terramorphic Expanse
    4 Adarkar Wastes
    2 Calciform Pools
    2 Dreadship Reef
    1 Swamp
    5 Island
    5 Plains
    1 Flagstones of Trokair
    1 Faerie Conclave
    1 Urza's Factory

    //Sideboard: 15
    3 Tormod's Crypt
    1 Quash
    1 Scour
    1 Tempest of Light
    1 Return to Dust
    1 Annul
    1 Remove Soul
    1 Flashfreeze
    1 Hibernation
    1 Stroke of Genius
    1 Beacon of Immortality
    1 Power Sink
    1 Draining Whelk


    This deck plays at instant speed (except for Wrath and Vision). It can play "draw go", hold up counters, and then optimize use of EOT mana with draw spells, Mystical Teachings, cycling, storage lands, and eventually Urza's Factory. Rewind's untap allows you to play Teachings or Teferi afterwards for improved tempo. An eventual lategame win-state is Teferi prison + Spell Burst, which can uncounterably counter all their spells as long as you have a lot of mana built up. If the 2/xs and Teferi beatdown don't get there, postboard you can win by decking (Stroke X=60 or Beacon loop).

    Temporal Isolation is a Teachings-tutorable out to cards like Stuffy Doll, which are otherwise very hard to deal with preboard. SB Return to Dust can exile it.

    Morphling was rules-banned after they removed damage stacking, so even in Random Standard he won't really play out as Superman anymore. Probably not worth it.

    Another option in UW is to play Momentary Blink + Flicker with ETB creatures. Most of the good ETB creatures have Echo, which is a nonbo with blink, so I went with Teachings instead.
    Last edited by FTW; 08-17-2021 at 04:53 PM.

  2. #102
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    Re: Random Standard @ The Source 2021

    Cool decks! I've been too tied up this month with other responsibilites to brew up anything here, but I like the environment. I think the bans were generally warranted. I played during Saga, and it was a wild time. I liked it, but brokenness was everywhere. Building without a number of those cards in the format makes things interesting.

  3. #103

    Re: Random Standard @ The Source 2021

    Quote Originally Posted by ESG View Post
    Cool decks! I've been too tied up this month with other responsibilites to brew up anything here, but I like the environment. I think the bans were generally warranted. I played during Saga, and it was a wild time. I liked it, but brokenness was everywhere. Building without a number of those cards in the format makes things interesting.
    I appreciate the feedback! I'm never too sure about the ban list.
    Good luck with the stuff you have going on. Maybe we'll catch you next rotation.

  4. #104

    Re: Random Standard @ The Source 2021

    *** SEPTEMBER 2021 RANDOM STANDARD @ THE SOURCE ***

    (*) Classic Sixth Edition

    (*) Onslaught
    (*) Legions
    (*) Scourge

    (*) Theros
    (*) Born of the Gods
    (*) NOT Journey into Nyx (in this randomly generated timeline, it has not yet been released)

    Banned cards:
    Flash
    Vampiric Tutor

  5. #105
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    Re: Random Standard @ The Source 2021

    I see a lot of Tribal in this block.

    Elves


    //Core Elves: 28
    4 Llanowar Elves
    4 Birchlore Rangers
    4 Elvish Vanguard
    4 Wirewood Hivemaster
    4 Wirewood Herald
    4 Gempalm Strider
    4 Tribal Forcemage

    //Spells: 5
    4 Worldly Tutor
    1 Bow of Nylea

    //Silver Bullets: 4
    1 Taunting Elf
    1 Wellwisher
    1 Heedless One
    1 Voice of the Woods

    //Lands: 23
    3 Nykthos, Shrine of Nyx
    20 Forest

    //Sideboard: 15
    3 Caller of the Claw
    2 Elvish Scrapper
    1 Bloodline Shaman
    1 Ambush Commander
    1 Nylea, God of the Hunt
    1 Wirewood Savage


    No lords or card draw, but the anthem effects and 8 tutors+toolbox should give it some good lines of play.


    Zombies


    //Zombies: 24
    4 Festering Goblin
    2 Carrion Feeder
    4 Withered Wretch
    4 Zombie Master
    4 Undead Warchief
    2 Graveborn Muse
    4 Gray Merchant of Asphodel

    //Enchantments: 2
    1 Oversold Cemetary
    1 Whip of Erebos

    //Spells: 10
    4 Thoughtseize
    2 Smother
    2 Bile Blight
    2 Hero's Downfall

    //Lands: 24
    4 Unholy Grotto
    20 Swamp

    //Sideboard: 15
    2 Stupor
    2 Noxious Ghoul
    2 Vengeful Dead
    3 Perish
    3 Dread of Night
    1 Erebos, God of the Dead
    1 Call to the Grave
    1 Necrosavant


    Good disruption, good lords, good midrange plan. Lots of SB options in black.
    Last edited by FTW; 09-11-2021 at 10:35 AM.

  6. #106
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    Re: Random Standard @ The Source 2021

    There must be a combo deck, but I don't see it yet. A lot of enablers but no acceleration (Dark Ritual, Mana Vault, Brainstorm etc) to glue it together.

    Storm:

    Tendrils of Agony
    Mind's Desire
    Brain Freeze
    Doomsday
    Infernal Contract
    Mystical Tutor
    Thoughtseize
    Counterspell
    Chain of Vapor
    Recall
    Polluted Delta
    Bloodstained Mire


    There must be something here. Returning to it later.

  7. #107

    Re: Random Standard @ The Source 2021

    I agree, those tribal decks look good. I would also expect Goblins to be good, and possibly even Soldiers, too. Soldiers may have been underwhelming when Onslaught block was in Standard, but Theros helps a lot: Brimaz, King of Oreskos is power creeped and plays well with Catapult Squad and/or Daru Warchief. Soldier of the Pantheon probably also helps.

    The color hosers are nuts. Perish, Dread of Night, and Light of Day are all crushing against mono-color tribal.

    Wrath of God is legal, so tribal decks definitely wonít be the only competitors.

    I looked at the entire card spoiler and didnít find anything to make the Storm deck good. Someone more clever than me might solve that puzzle, though :-)

    Things I like:
    Dawn Elemental and devotion to white. Too bad devotion to white seems kind of pointless, unless I missed something.
    Purphoros, God of the Forge and Goblin Warrens. (RW Goblins with Enlightened Tutor? Leave it to me to take a good deck, add extra colors, take away win conditions, and make it reliant on a shaky combo.)
    Edit: Maybe Purphoros Goblins can do crazy things. I havenít really done the math, but in addition to the cards mentioned, youíve got Skirk Prospector, Goblin Sharpshooter, and Siege-Gang Commander.

  8. #108
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    Re: Random Standard @ The Source 2021

    Quote Originally Posted by BirdsOfParadise View Post
    Wrath of God is legal, so tribal decks definitely wonít be the only competitors.
    Yeah, due to Wrath and friends I started with the 2 tribes that could best recover from it: Elves (Caller of the Clawx3 with 8 Tutors) and Zombies (Oversold Cemetery, Unholy Grotto). Zombie Master protects from most mass removal but not Wrath of God! The other tribes should have potential too.


    Quote Originally Posted by BirdsOfParadise View Post
    I looked at the entire card spoiler and didnít find anything to make the Storm deck good. Someone more clever than me might solve that puzzle, though :-)
    I think the trick may be in playing a UB control deck that ramps to 6 lands and then casts Doomsday into some lethal pile with Mind's Desire and Tendrils of Agony, but I don't see it yet. 0 Rituals, 0 1 mana cantrip, 0 Baubles. The only real advantage here is it can play 4xMind's Desire (for Desire into Desire), which has not been legal in any format for 99% of Magic's history.


    Quote Originally Posted by BirdsOfParadise View Post
    Edit: Maybe Purphoros Goblins can do crazy things. I havenít really done the math, but in addition to the cards mentioned, youíve got Skirk Prospector, Goblin Sharpshooter, and Siege-Gang Commander.
    Purphoros might be the missing touch. The Goblins shell I had before felt a bit lacking. Ringleader and Matron are out, but Goblin Recruiter is in 6th!


    //Goblins: 32
    4 Skirk Prospector
    4 Warbreak Trumpeter
    4 Goblin Recruiter
    4 Goblin Piledriver
    2 Sparksmith
    1 Skirk Drill Sergeant
    4 Gempalm Incinerator
    4 Goblin King
    1 Goblin Sharpshooter
    1 Goblin Warchief
    3 Siege-Gang Commander

    //Enchantments: 4
    1 Goblin Warrens
    3 Purphoros, God of the Forge

    //Lands: 24
    2 Nykthos, Shrine to Nyx
    22 Mountain

    //Sideboard: 15
    2 Goblin Sharpshooter
    1 Goblin Pyromancer
    1 Skirk Fire Marshal
    1 Goblin Warrens
    1 Sulfuric Vortex
    2 Boil
    2 Flashfires
    2 Pillage
    3 Searing Blood


    There's a neat trick with Skirk Drill Sergeant and Skirk Prospector if you can stack your deck with Goblin Recruiter. Sac a goblin, make R, trigger Drill Sergeant and use R to pay part of cost.
    "2: Put the top card of your library onto the battlefield"

    You can go Recruiter pile = Drill Sergeant, Siege-Gang, Siege-Gang, Siege-Gang, Warchief, Piledriver/King/Pyromancer (with Prospector already in play, otherwise put that in pile too)
    2, sac Recruiter -> Siege-Gang
    sac 3 tokens -> Siege-Gang
    sac 3 tokens -> Siege-Gang
    sac 3 tokens -> Warchief
    3 mana -> Piledriver/King/Pyromancer -> Attack for a ton of haste damage
    If you already have Purphoros or Sharpshooter in play, you also get a ton of damage triggers.

    A simpler recruiter pile (for turn 2 Recruiter, if 2 more mana in hand) = Warchief, Siege-Gang, Piledriver
    T2 Recruiter. T3 Warchief. T4 Siege-Gang with haste. T5 haste Piledriver with mana up for Siege-Gang ability.

    Tutoring for Gempalms or Sparksmith can also be used to control opponent's board.
    Last edited by FTW; 09-13-2021 at 04:02 AM.

  9. #109

    Re: Random Standard @ The Source 2021

    Sweet deck. Just as all I wanted out of last rotation was to get Goblin Welder and War Barge to work, all I want now is Goblin Sharpshooter, Goblin Warrens, and two more goblins in play.

  10. #110
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    Re: Random Standard @ The Source 2021

    Like you said, there's always UW control.

    Because of the lack of cantrips and card draw in this format, I went for a silly prison deck instead of traditional control.

    Zur's Weirding + Words of Worship
    Replace 1 draw with gain 5, then pay 2 to cancel opponent's draw step (or skip life gain and make opponent pay 2). You keep draining life, opponent never draws again, and opponent will mill out before you.
    As a bonus, you can get Eternal Dragon from graveyard and beat down.


    //Lands: 25
    1 Temple of the False God
    4 Temple of Enlightenment
    4 Flooded Strand
    8 Island
    8 Plains

    //Enchantments: 7
    3 Words of Worship
    3 Zur's Weirding
    1 Aurification

    //Spells: 25
    4 Enlightened Tutor
    4 Counterspell
    4 Power Sink
    2 Renewed Faith
    2 Wing Shards
    4 Wrath of God
    1 Desertion
    1 Plea for Guidance
    1 Akroma's Vengeance
    1 Recall
    1 Decree of Justice

    //Creatures: 2
    2 Eternal Dragon

    //Artifacts: 1
    1 Jayemdae Tome

    //Sideboard: 15
    3 Revoke Existence
    1 Serenity
    1 Cursed Totem
    1 Meekstone
    1 Light of Day
    1 Warmth
    1 Circle of Protection: Red
    1 Insight
    2 Gainsay
    2 Tariff
    1 Glare of Heresy
    Last edited by FTW; 09-14-2021 at 09:06 AM.

  11. #111
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    Re: Random Standard @ The Source 2021

    I didn't feel satisfied with the above deck's ability to stabilize against all the tribal aggro, especially due to the lack of 1-2 mana cantrips to curve into turn 4 Wrath. Wing Shards is a thing, but opponent can play around it by not casting spells precombat and then sacrificing their smallest creature (making it worse than spot removal like Exile). So it would be high variance, and really relies on countering key cards until it can wipe the board.

    Then I realized you could just play Turbo Weirding and commit harder to the combo, in a tap-out control deck instead of a reactive deck. Howling Mine is UW control's cheapest draw engine. It also speeds up the Weirding kill and gives Words more text outside the combo.

    UW Turbo Weirding Prison


    //Lands: 25
    1 Temple of the False God
    4 Temple of Enlightenment
    4 Flooded Strand
    8 Island
    8 Plains

    //Enchantments and Artifacts: 18
    4 Pacifism
    4 Howling Mine
    4 Words of Worship
    4 Zur's Weirding
    1 Aurification
    1 Future Sight

    //Spells: 15
    4 Enlightened Tutor
    4 Counterspell
    4 Wrath of God
    1 Akroma's Vengeance
    1 Plea for Guidance
    1 Recall

    //Creatures: 2
    2 Eternal Dragon

    //Sideboard: 15
    1 Cursed Totem
    1 Meekstone
    1 Kismet
    1 Force Bubble
    1 Decree of Silence
    1 Light of Day
    1 Insight
    1 Chill
    1 Circle of Protection: Red
    1 Circle of Protection: White
    1 Circle of Protection: Green
    1 Circle of Protection: Black
    3 Revoke Existence


    This build has more lines of prison play.
    Pacifism provides more early defense.
    Howling Mine + ETutor + Plea + quad-laser draws into the combo sooner.
    Future Sight allows you to ignore Weirding lock and keep playing cards from the top.
    Recall lets you recover cards opponent "milled" with Weirding.

    Preboard the deck relies a bit on Wraths, Pacifism and Aurification nullifying the creatures opponent got before you set up the Weirding lock.
    Postboard the ETutor package allows SB silver bullets that shut down entire decks, so you can better manage any threats that get through the Weirding lock.

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