My Counterspell point is that holding up Counterspell, and returning a death shadow with “haste” If they do nothing is much stronger than cycling if they do nothing.
Dismember is better compared to path true. My point is that a split card instant speed unearth/dismember/gods willing may be worth the 1 mana premium.
Edit: but ds is a very lean deck, it may be not. But I think it’s reasonable to consider in a deck that wants to hold up Counterspell.
I truly forgot Orzhov Charm was an instant, honestly. I can understand that point now, as having 2 untapped lands can represent both Counterspell or Orzhov Charm. OC if they don't cast anything important, Counterspell if they do.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Maybe it's time to re-evaluate Delver of Secrets? That allows for lurrus, and gives another t1 play that allows untapped mana for Counterspell. The curve makes more sense, and Counterspell is a decent support card for Delver. I also think because of Serum Visions I can cut to 17 lands. Lurrus plays really well with Snapcaster mage, too...seems almost good enough. I also think Dark Confidant might actually be playable, and necessary, because there aren't any Street Wraiths.
Delver List:
4x Delver of Secrets
4x Death's Shadow
3x Tidehollow Sculler
2x Snapcaster Mage
4x Mishra's Bauble
4x Thought Scour
4x Serum Visions
4x Thoughtseize
3x Path to Exile
2x Fatal Push
2x Dismember
2x Unearth
2x Stubborn Denial
3x Counterspell
4x Polluted Delta
4x Flooded Strand
1x Marsh Flats
3x Watery Grave
2x Hallowed Fountain
1x Godless Shrine
1x Island
1x Swamp
Sideboard
1x Lurrus of the Dream-Den
14x good esper cards
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
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