It was suggested quite a while ago and not here in this thread specifically. Further, there's better 2-cmc filtering and draw, lessons may be worth considering as are cards that actually generate card advantage. CoF does accelerate mana if the conditionsare correct, but there are likely better choices for that slot and to that end especially when the point of "likely not necessary to accelerate into a chalice on turn 1 due to playing Forces." Further, the idea of playing Daze in this deck where you would need mox + sol land to accel into the chalice creates a situation where you can't actually cast Daze on your opponent's turn after and makes for a really awkward proposition.
But hey, you are technically correct on the last two points you made so I guess you just totally outsmarted everyone in this theorycrafting session.
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Why play conditional cards like Manamorphose, Gut Shot (yes it counts here) and Grapeshot when you can just play more burn spells that have applications outside of the combo kill?
Where the combo kill approach is worth it is probably in something like Delver, because you don't have to dedicate 8 slots to it (Chain of Smog is not that great of a standalone card) and the backup plan of Delver is obviously good enough.
In an ideal meta, yeah, people should have to resort to play impulse so as to avoid losing to Chalice. The idea is that getting greedy with too many CMC1 cards is punished, and playing high CMC cards is also bad, so there's always a trade off and you have to weigh your options, not all cards are universally good, etc. You know, metagaming, deckbuilding, diversity, that sort of thing.
Of course we don't live in an ideal world. The cantrip cartel is universally good regardless of Chalice because it comes with 12 pieces of free countermagic so the matchup isn't actually bad. You don't actually need to play Impulse to win overall, you just have to accept getting blown out from time to time, which is increasingly rare thanks to Wizards' long-standing policy of granting blue the entirety of the color pie. Yet, despite having the best cards and the best deck, you still whine. Unlike Vintage players (who were still annoying but whose predicament was real and a kind of tragedy of the commons), whining about Chalice isn't making any sort of point beyond "I am unhappy that games sometimes don't go the way I would like them to go", so there isn't much to advise beyond the obvious "if you don't want to get blown up by Chalice, why don't you play spells that aren't CMC1". Hence, Impulse. The advice is as intelligent as your complaints are legitimate, make of that what you will.
Btw, congrats on digging up posts from 2018 (!) for the sake of dragging out an argument. What was that supposed to accomplish?
The only word you needed. Had you stopped here you wouldn't have said:
And made yourself look illiterate. It wasn't me who brought up your impulse thesis. In fact I called bringing it up petty forums drama, and now here we are.Btw, congrats on digging up posts from 2018 (!) for the sake of dragging out an argument. What was that supposed to accomplish?
Ok apart from name calling I still have no idea what your point is or what you're trying to accomplish. Is it about Impulse? About Chalice? About some general statement on what an ideal meta should like? Or you just don't like me very much and would like to make it known? Just state your main thesis clearly, man.
I've explained the rationale behind the impulse thing. One may agree with it, or disagree, but its main thesis clear as day. What I'm asking is, what were you trying to accomplish pointing out that old post of mine without said rationale? What are you trying to prove, explain or otherwise justify? Remember what I said about speaking clearly. In essence, why did you jump in the discussion at all?
Yeah, well, I asked a legitimate question and got nothing but snark in return; Even his decklist was sarcastic. Idc if chunderbucket did suggest impulse - it was apparently over 2 years ago and on another thread; being butthurt about a card suggestion for that long is absurd.
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I know what you said, what I want to know is why you jumped in to begin with and what you were trying to aim exactly. Usually people don't pop up randomly and unprompted unless they have some deeper point to make, otherwise we might just replace them with bots or something. I believe I have made my points about Chalice, the cantrip cartel and my idea of the meta in a rather clear way. You may disagree with it, think I am an idiot for thinking this way, believe my idea of 'fun' or 'diversity' is wrong and misguided, but at least there is something to argue with. I have a position, we exchange opinions and argue and hopefully something productive comes out.
But you don't do that. I have no idea what you think, what you believe, why you post the way you do, what deeper point you're trying to make. Do you even have one? Or are you just copying and pasting prompts off a Markov Chain or GPT-3 or something? You pointed out I talked about impulse in 2018, I explained what I meant, you dismissed it - what did you that for? Do you concur with Ronald Deuce that Chalice is harmful, or do you not? Are you even trying to say something?
Person A: (sarcasm) 4x Impulse because Impulse is good (/sarcasm)
Person B: That’s just sarcasm. Nobody thinks Impulse is good.
Person C: Person D does.
Person D: Let me clarify. I didn’t suggest it because it’s a great Legacy card. I said that if Chalice were actually a big problem, players could resort to it. They don’t. Ergo, Chalice isn’t a big problem.
Person C: you said Impulse again
This is what I’m getting out of the last page or so.
Guys, this analysis of the impacts of strixhaven on the legacy format is so top notch!
More like
Ronald and Chunderbucket had their chalice slap fight and Ronald brought up the time Chunderbucket brought up impulse.
A Bee said no one was saying impulse.
I provided the context is that Chunderbucket had before
Chunderbucket demands I explain my argument
I try to hold Chunderbuckets hand as they hopefully figure out
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