Quote Originally Posted by chunderbucket View Post
Jund approach:

-No white creatures (the magecraft doesn't provide lasting benefits)
-Red gives access to Bolt for extra reach and Pyro
-Less creatures, more spells

//Spells
4 Once Upon A Time
4 Abundant Harvest
4 Lightning Bolt
3 Thoughtseize
4 Chain of Smog
2 Abrupt Decay
3 Veil of Summer
4 Cabal Therapy
2 Ground Rift

//Creatures: 12

4 Young Pyromancer
4 Witherbloom Apprentice
4 Dragonsguard Elite

//Lands: 18
4 Cavern of Souls
3 Marsh Flats
3 Windswept Heath
2 Verdant Catacombs
2 Bayou
2 Taiga
2 Badlands

//Sideboard: 14
1 Veil of Summer
2 Surgical Extraction
2 Cling to Dust
1 Abrupt Decay
3 Hull Breach
2 Assassin's Trophy
3 Choke

// Companion (because why the fuck not)

1 Jegantha, the Wellspring

I guess you could also run 4c, but at some point you're going to have to justify not running Ponder/Brainstorm/Flusterstorm. I get this is for fun but in all likelihood the cantrip amalgam will eat that deck too.
I like Pyro in this list a lot, biggest question I have is 12 creatures enough? Feels light, especially with no protection. maybe add Dark Confidants or something?