Can we talk about this?
To me it basically reads like a green cantrip. Sure it's worse than Ponder or Brainstorm, but it has other uses that'd make it feel welcome in a non-blue deck.
There are two main uses: fair or unfair. In a fair mode, it basically always finds lands when you need to make your land drops, or action of some kind in the late game, so the card is basically never dead. Even Ponder and Brainstorm miss sometimes, this card never does. The expected value is lower but the floor is higher, so to speak.
In an unfair mode, you could basically fill your deck with lands or nonland cards to find a desired card for some janky combo. Let's say you fill your deck with nonland cards (and with the newest spell-lands this isn't as crazy as it looks like) and a single land (or multiples of it), then you basically have 8x copies of that land in your deck. I don't know if this can be applied to Dark Depths or some tier 4 brew that always wants to find Tabernacle for some reason but this is something to keep in mind. Worst case you can use it to cantrip or something.
Or you could fill your deck with lands, except for a single non-land card (or multiples of it, and/or redundant effects) and use this card to find what you want and increase consistency. I can't think of a combo that could take advantage of it (is Land Nauseam still a thing? lol) but it still sounds fun, and something to keep in mind for future printings. In a more prosaic mode, it could be used by Lands decks that have hands full of lands need to find an engine of some kind to dump/recurse their lands.
Anyway I'm quite happy that Wizards is making tentative moves to bring the other colors up to blue's enormous slice of the color pie, even if the result is not quite up to par.
Adventurous Impulse doesn't see play so I would be surprised if this gets any play outside of combos which the world doesn't need more of.
Maybe 4X Harvest + 4X Countryside Crusher + 52 is modern viable.
Card's good. I don't know what it's home will be, but it's good.
Except: 1) This is way better than Adventurous Impulse because you can choose between land and nonland which is one of the fundamental issues of MtG, and it lets you thin your landcount, and 2) the world absolutely needs more combos, wtf. There are plenty of formats for people who don't like combos
Yes, how dare people want to tinker with cards with some funny results instead of playing whatever goodstuff flavor of the month that appears on mtgtop8 like Garfield intended. Are we seriously having this discussion again, 24 years after ProsBloom?
That has Belcher and Hermit written all over it, it cyles green for black mana in a deck with a single Bayou and serves as a sort of Land Grant/Wild Cantor hybrid for removing the single land in your deck and mana fixing. I could also see it in SI, because it either builds up a manabase or fetches Dryad Arbor as a creature for a Culling the Weak play.
AH requires specific deck building since you only get the choice land<->creature and then you have to live with what you find. Adventurous Impulse gives you at least a choice between the cards you see. Not saying it's better.
Thinking about this it's probably going to end up ind RUG delver as everything.
You can play this + 4 Delver + ~2 Nemesis for example and play more control.
Once you have enough to force a threat trough you just AH for it.
Sounds link good times.
Another application might be for Show&Tell and further reduce the amount of spaghetti monsters + grizzlies you have to play.
In the end what this card will probably turn out to be is not actually helping green/creature decks but control decks who can even further reduce the number of threats since they play +4 with this.
This is pretty good at finding Serra's Sanctum in Lollines.dec
That means they can reduce the land count to something like
4 Serra's Sanctum
2 Savannah
4 Land Grant
4 Crop Rotation
3 Abundant Harvest
Unfortunately in general this is a worse combo enabler than Crop Rotation or Living Wish, which will always find the target card without deforming your deck. But sometimes you need more than 4 Crop Rots.
I think this has more playability in fair decks than in unfair decks.
Is this treasure hunt 5-8?
4x Abundant Harvest
4x Treasure Hint
2x Zombie Infestation
50x lands
A meme is reborn.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
I'd be more interested in this if once upon a time didn't exist. So...possibly in pioneer it could work? Or like mentioned some fringe deck where the only land you're running is a cradle or sanctum etc. Maybe we could build a deck which runs 1 dark depths and 1 thespian stage but no other lands? I dunno...
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Sure, that's the combo. The amount of times you mulligan to a Treasure Hunt is absurd, and sometimes you still don't make it. Having this in your opening hand means you can functionally make your mulligans more likely to hit a Treasure Hunt.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
This is def the most spicy idea so far
Idk what the lists normally look like but I feel like you want to play either Crop Roto or this new card but not both
Obviously the "find spell" mode is pretty crap when the chance of hitting just an off-colour leyline is so high, but it's not nothing, and the "find land" mode feels better than crop rot for a deck built like 4x power-land 4x land grant 1 forest
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