Obviously you put a land on top with your own Brainstorm to unflood yourself.
Like an inverse Goblin Guide.
On another note, why are they reprinting basically everything from Enchantress besides the enchantress herself and sanctum?
Does modern need a solitaire deck?
Does anyone enjoy playing against that?
I know that they are on the reserved list.
The question is why they are forcing the achtype in modern regardless even though the rest is more appropriate for a modern power level.
At least most storm combos are quickly done but if I wanted to watch someone jerk off for 10 min I'd go to a different website.
Not as annoying as eggs but still pretty boring.
They're trying to make Modern into "Legacy without the Reserved List. Or good combo. Or good prison decks. Or second main phases. Or . . . ."
All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
Given that my commander will always be Experiment Kraj i can point out:
Conconrdant Crossroads
Intruder Alarm
Pemmin's Aura
Thousand-Year Elixir
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
Pemmin's Aura (or Freed from the Real) are pretty interesting, since one of them + Weaver is already infinite mana (because Weaver is an enchantment itself). Very fragile due to being an aura, though. Also doesn't work with Sterling Grove (due to shroud).
That said, that's the best enchantment wincon with infinite mana that wins instantly?
Nevy Disk, Flame Rift, and Vindicate are both coming to modern as well. I think we can start to see a pattern here: WOTC is trying to recreate past legacy time periods, but somehow think they have 'fixed' the problems that might arise by avoiding certain cards. I'm not sure if it will actually pan out the way they want it to, but from what I can see, Modern is going to be *lit*.
Do any of these reprints/new cards make any of you legacy players want to play Modern?
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
This is silly, but I don't know that it really replaces Batterskull.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Flash in Batterskull to block an attacking Uro, Titan of Nature's Wrath
Now flash in this. Which is better?
Well, I mean, it's relatively easy to craft situations were one or the other would be clearly better.
The less clear issue is which is more castable/usable/useful in more situations overall. I am not saying this Kaldra is useless by any streach, but Batterskull's Lifelink and Vigilance are factors that must be considered, in addition to costing two less both to cast and to reequip. Obviously though this all bears actual testing.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I think the 3 mana bounce-back-to-hand makes Batterskull a more resilient threat, but Kaldra will close games faster. Without lifelink it won't be the big swings that create inevitability in 'fair' matchups, but it is indestructible, which is relevant against combo/unfair decks that are banking on Abrade/artifact removal to buy time. One fairly big downside is that it makes you all-in on protecting SFM, because the likelihood of hardcasting this in time to matter is probably close to zero. Thinking about the decks that play SFM, I think the most likely candidate for this is Maverick. They have the mana-boosting that can legit hard-cast it and they have other big threats that soak up removal (Knights mostly.)
EDIT: It gives the creature indestructible, too. That means you can't Abrupt Decay the germ to make it useless. So the only real removal will be Swords to Plowshares or if Disenchant effects turn to exile/shuffle back into library styles (Revoke Existence, Shattering Blow, Unravel the Aether, Deglamer)
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Indeed, which means the calculus definitely changes versus White decks because of StP and Terminus. But versus R/B/X Kaldra obviously has a leg-up.
This actually reminds me of the pre-Blightsteel Colossus days in Vintage, where there were legitimate metagame questions to be asked and answered as to which Tinker target one ought to be looking at, be it Inkwell Leviathan, Sphinx of the Steel Wind or something like Myr Battlesphere. Each had it's own upsides but versus clearly different matchups. Might be another case where you might want to consider building to the meta (rather than expecting a one-size-fits-all answer).
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
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