Tourach also has pro white, if that matters. The tribute to Hymn is a nice touch, but probably too expensive to be really good. Sure, you get a 4/3 pro white in the best case scenario, but it can still die to pretty much everything (except white removal). Being able to Karakas it to Hymn again is also very expensive.
Green gets a significantly better Crusade than white, while Crusade gets banned for stupid reasons? Why is this travesty?
Please don't open up that can of worms again. -Mr. Safety-
Last edited by Mr. Safety; 05-26-2021 at 09:54 AM.
Better Vapor snag/delay callback spoiled.
Seems very strong in UR delver whose only weakness was big creatures like goyf and knight. With sprite dragon you can easily kill before it comes back.
Better with Teferi passive,, but we'd still just play Plow.
It's also a clean answer to Marit Lage that has better utility against the targets you mentioned (Goyf and Knight.) I really like this card, I think it will see some niche play. I also think it could be better to play on your own creatures than Vapor Snag, simply because you don't have to re-invest the mana to play it and when it enters it has haste.
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
There will definitely be some hilarious moments where the delver player forgets about the haste. Maverick player chumps to stay at 2 life, then KOs the delver player with a hasty 12/12
Pretty funny that I can now put some non-dude like Ugin in face-down with Scroll of Fate and flip it with Suspend. Not good, but definitely funny.
I think no, because skipping your turn 1 is a pretty big downside in legacy, your deck will be pretty vulnerable to wasteland and the "each creature you control" ability isn't very good.
The blue effect seems by far the best so my bonkers idea is that you could play it in RW painter splashing the BUG triome, because if you have painter out then all your creatures (the 4/4 itself and your welder etc) have hexproof
Unfortunately these same aspects also make it worse to use on your opponent's creatures than Vapor Snag, to me it's not so clear cut that this card is an improvement to Unsummon effectsI also think it could be better to play on your own creatures than Vapor Snag, simply because you don't have to re-invest the mana to play it and when it enters it has haste.
What the fuck is this name?
There's also a full 10 card cycle of tapped Darksteel lands for each two-color combination:
The name is from the flavor text of an old Unlimited or Revised card, it quotes the Underworld Cookbook.
One of the demon ones that's since been removed from the game iirc.
Imperial Recruiter got a reprint.
Other new cards:
Wizardcycling for seems pretty good.
I think Liquimetal Torque deserves a mention. It's basically Liquimetal Coating but it also taps for one colorless mana, but in exchange it can't target lands.
Dunno if that's a worthwhile tradeoff or not, but it does seem like it's worth looking at.
Blowing up lands is the main appeal of Coating, though. It could give you a critical mass of artifact converters between Karn and Dack to do some really dumb shit, though. Or are there any good repeatable artifact destruction cards?
Tourach in Pox builds with Dark Ritual seems pretty good. You have the option of a 2 mana or a 4 mana beater. Pro white is actually super good in legacy, not super powerful like Uro, but a card to consider.
I like the new art.
Hatebears don't matter anymore...
Not gonna lie, that Disapprove looks like it's not just applying a debuff to existing things, but that it creates a static rule for the turn. So I guess this draws a card while making Dreadnoughts lol.
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