Page 11 of 28 FirstFirst ... 78910111213141521 ... LastLast
Results 201 to 220 of 555

Thread: Modern Horizons 2 Previews

  1. #201
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,309

    Re: Modern Horizons 2 Previews

    Quote Originally Posted by Fox View Post
    Not gonna lie, that Disapprove looks like it's not just applying a debuff to existing things, but that it creates a static rule for the turn. So I guess this draws a card while making Dreadnoughts lol.
    Good catch. When you play it EoT of your opponent, you can also jam your own Uro during T3. You lose the draw and the 3 extra life, but hey, the original cast would only replace the Uro you sacrifice anyway. So that's fair game.

    Edit: New "Yagw" Will:



    Probably abusable with those red spells that allow to cast it.

  2. #202
    Bald. Bearded. Moderator.
    Mr. Safety's Avatar
    Join Date

    Nov 2010
    Location

    Hell in a Nutshell
    Posts

    5,220

    Re: Modern Horizons 2 Previews

    Gaea's Will

    Suspend 4 - G

    Until end of turn, you may plan lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

    (There is no mana value in the upper right hand corner, it's only a suspend card like Hypergenesis)


    So is this just bonkers with As Foretold? It seems like it could be abused very easily.
    Brainstorm Realist

    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

  3. #203

    Re: Modern Horizons 2 Previews

    Quote Originally Posted by Mr. Safety View Post
    Gaea's Will

    Suspend 4 - G

    Until end of turn, you may plan lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

    (There is no mana value in the upper right hand corner, it's only a suspend card like Hypergenesis)


    So is this just bonkers with As Foretold? It seems like it could be abused very easily.
    Don't forget Collected Conjuring and Electrodominance

  4. #204
    Member

    Join Date

    May 2015
    Location

    PDX
    Posts

    2,108

    Re: Modern Horizons 2 Previews

    Meh, just survive 4 turns with a control deck and play 1x Will. It's about all you need to do. Cascade taps you out which makes this pointless and AF is just worse SnT. I'm thinking you just play 1x straight-up or have Burning Wish and a dream.

  5. #205
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,309

    Re: Modern Horizons 2 Previews

    Quote Originally Posted by morgan_coke View Post
    Taking a closer look at Electrodominance, couldn't it be used as a wincon, too? Generate mana, play it to cast Will, recast all your stuff, generate even more mana, nuke your opponent.

  6. #206
    Member
    ReAnimator's Avatar
    Join Date

    Oct 2005
    Location

    Toronto Canada
    Posts

    576

    Re: Modern Horizons 2 Previews


    Seems like a lot of LED fuelled turn 2 wins.

  7. #207

    Re: Modern Horizons 2 Previews

    Quote Originally Posted by ReAnimator View Post

    Seems like a lot of LED fuelled turn 2 wins.
    Since it is on your next turn rather than until your next turn, it needs to be storm 5 or better to be a better act on impulse

    Can you expound a bit more on the line you r thinking of?

  8. #208
    Member
    ReAnimator's Avatar
    Join Date

    Oct 2005
    Location

    Toronto Canada
    Posts

    576

    Re: Modern Horizons 2 Previews

    Quote Originally Posted by Reeplcheep View Post
    Since it is on your next turn rather than until your next turn, it needs to be storm 5 or better to be a better act on impulse

    Can you expound a bit more on the line you r thinking of?

    It only needs storm 2 to be a slightly worse Act on Impulse doesn't it?
    Then after that it just goes higher and higher, some sort of ruby storm shell could easily support it.
    Seems easy to set up really broken turns.

    Maybe i'm not thinking this through straight.

  9. #209

    Re: Modern Horizons 2 Previews

    Quote Originally Posted by ReAnimator View Post
    It only needs storm 2 to be a slightly worse Act on Impulse doesn't it?
    Then after that it just goes higher and higher, some sort of ruby storm shell could easily support it.
    Seems easy to set up really broken turns.

    Maybe i'm not thinking this through straight.
    In a deck that runs storm kill cons and possibly bonus round having to start over from zero seems like some negative card value.

  10. #210
    Member
    ReAnimator's Avatar
    Join Date

    Oct 2005
    Location

    Toronto Canada
    Posts

    576

    Re: Modern Horizons 2 Previews

    What if you played things that double the spell?

  11. #211

    Re: Modern Horizons 2 Previews

    I really like the design. Is this the first time they use "During your next turn, you may play that card"?

    Its the most fixed version of:

    Draw a card
    Storm.
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  12. #212
    Hymn-Slinging Mod
    H's Avatar
    Join Date

    Sep 2008
    Location

    The U-easy-anna
    Posts

    3,276

    Re: Modern Horizons 2 Previews

    Quote Originally Posted by ReAnimator View Post
    What if you played things that double the spell?
    But a copy of a Storm spell doesn't really do much, generally speaking, because Storm only trigger when the card is Cast and copes are almost always just placed on the Stack instead (unless specifically worded like Isochron Scepter).
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  13. #213
    Member
    KobeBryan's Avatar
    Join Date

    Jun 2011
    Location

    Arcadia, CA
    Posts

    2,200

    Re: Modern Horizons 2 Previews

    Quote Originally Posted by Barook View Post
    Good catch. When you play it EoT of your opponent, you can also jam your own Uro during T3. You lose the draw and the 3 extra life, but hey, the original cast would only replace the Uro you sacrifice anyway. So that's fair game.

    Edit: New "Yagw" Will:



    Probably abusable with those red spells that allow to cast it.
    Play 4. Play 4 dark rituals

  14. #214

    Re: Modern Horizons 2 Previews

    How does an evoked Subtlety interact with Disapprove.

    Can I cast Disapprove after the opponents creature/walker is countered in response to the sac trigger to keep the 3/3 flyer.

    Going to be very juicy in StifleNought if thats the case.

  15. #215

    Re: Modern Horizons 2 Previews

    You cant!

    You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.

    So you play it for evoke, then the if triggers, so no time to flash in a dissaprove, it will always trigger!

    In dreadnought you cantrip your dissaprove then you cast your nought!
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  16. #216

    Re: Modern Horizons 2 Previews

    I believe that you can stifle the sacrifice trigger, its a shame if it doesnt work with Disapprove.

  17. #217

    Re: Modern Horizons 2 Previews

    Quote Originally Posted by Clark Kant View Post
    I believe that you can stifle the sacrifice trigger, its a shame if it doesnt work with Disapprove.
    Correct. The evoke will create two triggers, one to sacrifice, one to bounce a spell. Both will go on the stack at the same time (which is why you can't Disapprove) but will resolve one at a time giving you plenty of time to stifle it.

  18. #218
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,309

    Re: Modern Horizons 2 Previews



    Svyelun, God of Sea and Sky 1UU
    Legendary Creature - Merfolk God
    If you control two other merfolks, Svyelun, God of Sea and Sky has indestructible.
    When Svyelun, God of Sea and Sky attacks, draw a card.
    Other merfolk you control have Ward .
    3/4

  19. #219

    Re: Modern Horizons 2 Previews

    Quote Originally Posted by Barook View Post
    This miiiiiiiiiiiiiiiiiiiiiiiiiight actually make merfolk playable as tier 3 deck again.

  20. #220
    Member

    Join Date

    May 2015
    Location

    PDX
    Posts

    2,108

    Re: Modern Horizons 2 Previews

    Quote Originally Posted by Zoid View Post
    This miiiiiiiiiiiiiiiiiiiiiiiiiight actually make merfolk playable as tier 3 deck again.
    Naw they're still better off playing Paradigm Shift and Thassa.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)