While we're on topic of Plague Engineer, there's a neat little combo that Yavimaya enables:
Step 1: Use Yavimaya to turn all lands into Forests.
Step 2: Use Life and Limb to turn all Forests into Saprolings.
Step 3: Use Plague Engineer set on Saprolings to perma-delete all your opponents' lands forever.
Why would it? Sounds like 2x +1.
"I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot
RIP Ari
Legacy UGB River Rock primer Click here to comment
"I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot
RIP Ari
Legacy UGB River Rock primer Click here to comment
"I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot
RIP Ari
Legacy UGB River Rock primer Click here to comment
https://twitter.com/SOAMMS/status/1400239198263709702 (its follow up, specifically) made me chuckle.
Are there any more en-masse-erratas like this one on the horizon?
I don't think so. Phyrexians are the last big bad they've left for now after Bolas was beaten. Kaldheim had a Phyrexian subplot (since they now have access to some kind of Planar portal? ), so expect to show up more often in the future. Thus the creature type update for MtG's biggest baddies.
I guess the intent is [number of harmonic prodigies] + 1, but does that match the rules text?
The template on cards like Panharmonicon has a pattern like: "If [some kind of event] causes [some kind of ability] to trigger, that ability triggers an additional time." In contrast, harmonic prodigy is only conditional on an ability triggering at all - there's no "event causes."
So the condition clause on the static ability is different from the ones that came before....
If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
...
Thanks for the responses, I'll bring it up in the rules questions section if I want to discuss it further.
One can bypass the ‘next turn’ limit on Galvanic Relay with Final Fortune or Warrior’s Oath.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
Endurance is the real deal. It single handedly replaced Rest in Peace and made the white splash for Vaka Nought obsolete.
The current iteration of Vaka Nought no longer plays white thanks in large part to the incredible flexibility and utility that Endurance offers Green.
Vaka Nought 3.0
4 Wasteland
4 Misty Rainforest
3 Prismatic Vista
3 Tropical Island
3 Snow Covered Island
2 Snow Covered Forest
1 Urza's Saga
4 Stifle
4 Dress Down
4 Phyrexian Dreadnought
4 Uro, Titan of Nature's Wrath
2 Noble Hierarch
2 Sylvan Library
1 Ice-Fang Coatl
1 Brazen Borrower
4 Brainstorm
4 Ponder
4 Daze
4 Force of Will
1 Force of Negation
1 Jace, the Mind Sculptor
Sideboard:
1 Relic of Progenitus
1 Pithing Needle
1 Flusterstorm
1 Divert
1 Blue Elemental Blast
1 Sylvan Safekeeper
1 Collector Ouphe
1 Wilt
2 Veil of Summer
2 Carpet of Flowers
3 Endurance
Last edited by Clark Kant; 06-04-2021 at 03:19 AM.
Have you even tested that?
You have 8 maindeck green cards plus 1x veil/ouphe/carpet, are you just planning on using it as Loaming Shaman with flash
(edit: missed wilt/library but the point still stands)
Endurance is a flash blocker with reach to deal with Delver that also happens to be bolt proof, and it has excellent utility against various combo decks and various control decks that abuse the graveyard as well. It's an additional must kill beater versus decks that are chockful of removal.
Yes the maindeck blue count is low, but if you're siding it in versus a combo deck where you need it to be live on turn 0, then you will need to side in a bunch of the green cards in your sideboard as well (Wilt, Ouphe, Veil are all generically useful against fast combo and are fine to side in).
The various matchups where Endurance has utility is why I like the card so much.
I proxied it and casted it several times this past week while testing the deck in my paper gauntlet.
I was using my Rest in Peace as the proxy for it and it outperformed Rest in Peace on just about every occasion.
Imho, what makes Endurance so strong that it's a green anti-creature combat trick (that absolutely shits on Delvers even after that) that can be hardcast rather easily and nukes graveyards while at it (which is pretty good in the Uro meta). The pitch part is just an added bonus.
Endurance (and the rest of that cycle) can be used to shoot Dredge’s Bridge from Below as well.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
UW Robots won the first Legacy Challenge
Pretty interesting, that's for sure.
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