All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
But, but, but ..... tHe fLaVoR !111!!1!
Isn't it amazing how creative absolutely boring cards look if you give it a stupid name that knocks "Didn't say please" out of the park and add random words?
This makes the product which should have been a precon box set like Planechase totally look like a real set.
This might be playable:
1W
Legendary Creature - Gnome Artificer
W, T, Sacrifice an artifact: Search your library for an artifact card whose mana value is equal to the mana value of the sacrificed artifact plus 1, then put it onto the battlefield. Shuffle you library. Activate only as a sorcery.
This one is pretty interesting. Not sure where it might find a home (Painter decks maybe?)."Oswald Fiddlebender" 1W
Legendary Creature - Gnome Artificer
W, T, Sacrifice an artifact: Search your library for an artifact card whose mana value is equal to the mana value of the sacrificed artifact plus 1, then put it onto the battlefield. Shuffle you library. Activate only as a sorcery.
2/2
You could fiddle Thought Monitor into... Sphinx of the Steel wind.
For painter it would have been great if you could activate grindstone and search up painter in response! But yah cant!
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
You're still required to pay the costs for the card you'd want to play and visions' cost is still unpayable.
There's some power here in that you have your whole turn to decide what you're going to wish for and that you never reveal it it put it into hand. So if your hand was, say, Wish, LED, and infernal tutor you could still crack the LED after resolving Wish to get hellbent for tutor and use the mana for what you plan to wish for
They are essentially flavor text, something I think they are going deep into due to the casual nature of D&D as a game. I tend to see the MtG through a strict/competitive lens but there are so many people out there that look at this type of formatting and think it's cool. Part of the charm of D&D is the story that it tells, and you can't deny that these cards tell more of a story than focusing on the actual mechanics. I rather disagree that the person needs to be fired, I think they are doing exactly what the set designers asked of them. Of course it won't resonate with everyone, but I can see the fun factor being pretty high for casual Magic players that also play D&D. (Yes, I know your comment was sarcastic in nature and just trying to convey how much you dislike it, I know you weren't actually saying they deserve to get fired. Right?)
Brainstorm Realist
I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner
Thank god we have this dungeon hate piece
Keen Ear Sentry 1W
Creature - Human Soldier (Uncommon)
You have hexproof.
Opponents can't venture into the dungeon more than once per turn.
"You're not the first to underestimate me."
2/1
I agree about what they were aiming for, and I also agree that flavor is important, even if I haven't been a big fan of where that's been going during the Jacetice League years. The thing is that they already have formatting and templates for doing this, but they're doing something different that will only serve to confuse people. I can think of at least three alternate ways they could've formatted the cards just off the top of my head:
1) Split cards. Why didn't they do this?
2) Flip cards. Sure, I hate them, but they've already done these enough times that people will probably have an idea of how they work.
3) Regular modal cards with flavor text set under each mode. Sure, it's awkward, but much less than what they did here.
My feelings about those established card templates aren't really relevant: They're doing the same thing these new cards are doing in a way players would find familiar rather than confusing. The first one of these "flavor abilities" I saw looked like a "Spell mastery" or a "Converge" to me. Then I saw another and had to pause to ask myself how many mechanics they were bringing into the set. Then I saw a card with two of them, and each was distinct from any of the others.
That's not good. That's all over the place. And the problem gets worse in multiplayer formats: What's going on when an opponent says, "I cast [mumbles] Cleric, then I'll Divine Intervention." Is it Moon-Blessed Cleric, followed by its triggered ability, "Divine Intervention," or did the person cast some other cleric, then cast Divine Intervention? You know, ANOTHER card that already exists and has a totally different effect from what's printed on the Cleric (cf. "Dissolve" on Gelatinous Cube)? Or is the person casting Moon-Blessed Cleric, then using its ability to tutor for the card Divine Intervention?
Like, ok, I get that there are iconic D&D spells that people who play/have played D&D are reasonably likely to recognize. But there already are MtG cards that do some of the exact things these italicized, ONE-OFF abilities do (cf. Enlightened Tutor), and the template they're using for this "flavor" is already in use for something else. We've already ended up at the stage where there are three different card frames (plus borderless cards, plus "showcases," plus bullshit like the Tetris expedition frames and the Exodia shit from Amonkhet), we've had repeated wording and type changes that appear in Roman-text abilities and italicized abilities, and now we've got non-abilities that are also italicized and BORROW THE NAMES OF CARDS THAT DO TOTALLY UNRELATED THINGS.
So yes, I agree with Barook that someone should get fired. Maybe more than ten people. Anybody who's ever worked in publishing, graphic design, the art world more broadly, or even other unrelated stuff like data entry could've caught this and fixed it using methods Wizards already has at its disposal. It's just an amateur-hour bullshit carnival all around.
EDIT: And this is replacing a core set. Jesus.
All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
It took me a few looks as well to figure out what was going on.
My first thought was these would be better served as the "showcase" type of cards from Modern Horizons 2, where they used the flavor text space to print the art direction that produced the sketch.
Like if there was a MTG card that inferred some flavor from the source material, then an especially "D&D" version of the card that was explicitly doing the thing, then you could serve both ends and players would enjoy both.
Y'all act like they haven't done this before
Or those Will of the Council cards from conspiracy
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