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Thread: D&D (Maybe Better Off) Forgotten Realms Previews

  1. #141

    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Quote Originally Posted by Barook View Post
    It seems decent, but the high amount of life loss seems rather concerning.
    Yes its 2x with ancient tomb way too much. But idk about Cloudpost decks, you get life back later with Glimmerpost and its a more gradual engine for the early turns when you set everything up...
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  2. #142

    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Quote Originally Posted by HdH_Cthulhu View Post
    Yes its 2x with ancient tomb way too much. But idk about Cloudpost decks, you get life back later with Glimmerpost and its a more gradual engine for the early turns when you set everything up...
    12post would rather have candelabra any day of the week though and they aren’t maxed on that.

  3. #143

    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Pretty sure that would be fighting for slots with Mazemind Tome in a Sol/Post deck, and Tome is just flat out better since it costs the same but has more options and gains you life instead of costing it.

  4. #144

    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    You're not going to convince me it's better than Ichor Wellspring

  5. #145

    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    You're not going to convince me it's better than Ichor Wellspring
    Yeah. Eye of Vecna is pretty weak. Does anyone talk about using Arguel's Blood Fast for anything?

  6. #146

    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    I have tried Treacherous Blessing which is way more powerful in a sol land deck (which usually can win with a single spell) and it still hurts too much.

  7. #147
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Stay blue and run rooftop storm as alluren 5-8, lol
    I'll be really impressed when someone accelerates into a S&T or Eureka or casts Rector to get Rooftop Storm into play then casts Sidisi, extorting himself to get Acrerak and then venturing into a dungeon for the win.
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  8. #148

    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Quote Originally Posted by Cire View Post
    I'll be really impressed when someone accelerates into a S&T or Eureka or casts Rector to get Rooftop Storm into play then casts Sidisi, extorting himself to get Acrerak and then venturing into a dungeon for the win.
    They should ban it now, really.

  9. #149

    Re: D&D (Maybe Better Off) Forgotten Realms Previews



    At least no human but seems good on the draw for D&T.



    Oh, look, a fixed Grizzly.

  10. #150

    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Quote Originally Posted by Zoid View Post
    ...

    At least no human but seems good on the draw for D&T.
    Does D&T play Knight of the White Orchid?

  11. #151
    GrimGrin and Glissa are in a boat...

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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Quote Originally Posted by rufus View Post
    No.

    ANd I don't think we'll play the 3/1. not enough impact and 1 toughness...

  12. #152
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Quote Originally Posted by Tylert View Post
    ANd I don't think we'll play the 3/1. not enough impact and 1 toughness...
    The whole "land behind" mechanic white has is garbage and it's typical for WotC that they're pushing it after bringing it back. They still don't know what makes white good.

    Just look how good strong the effect of Land Tax can be - and it's basically unplayable. To make the mechanic playable, it would need to be way less conditional, e.g. ETB, put land into hand, if you have less lands, put it onto the battlefield instead. Or just give a Tithe on a stick. A two-mana legendary creature with good combat stats that would put a basic Plains into your hand ETB would be very playable - at worst, duplicates would effectively have Plainscycling, at best you would pull some serious Karakas/Flicker shenanigans.

  13. #153

    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Quote Originally Posted by Barook View Post
    The whole "land behind" mechanic white has is garbage and it's typical for WotC that they're pushing it after bringing it back. They still don't know what makes white good.

    Just look how good strong the effect of Land Tax can be - and it's basically unplayable. To make the mechanic playable, it would need to be way less conditional, e.g. ETB, put land into hand, if you have less lands, put it onto the battlefield instead. Or just give a Tithe on a stick. A two-mana legendary creature with good combat stats that would put a basic Plains into your hand ETB would be very playable - at worst, duplicates would effectively have Plainscycling, at best you would pull some serious Karakas/Flicker shenanigans.
    Also so bad if you play 4+ of this. You can use this effect maybe once every other game. Rest of the cards are dead now. Imagine if you search up a basic plain (probably the most non offensive fairest thing you can do) and the game tells you to STOP!
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  14. #154

    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Yeah but you're asking this card to be playable in Legacy, the bar is extremely high.

    Nobody is complaining that the Dungeon cards aren't playable in legacy or the Learn/Lesson cards from strixhaven aren't playable etc, why is this Tithe mechanic so objectionable in particular?

    Knight of the White Orchid was certainly a playable card in Pioneer/Standard for example. It would be so strong for other formats if the 'fail case' just unconditionally added a plains to your hand, and then we would just get more crying from the people who complain that DNT is the only deck that keeps getting new tools every set (or has everyone forgotten that period now that ragavan is the new flavour of the month)

  15. #155

    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    So just print him at 1ww lol
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  16. #156
    GrimGrin and Glissa are in a boat...

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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Quote Originally Posted by kombatkiwi View Post
    Yeah but you're asking this card to be playable in Legacy, the bar is extremely high.
    Yeah, because someone asked if we could use it in D&T :)

  17. #157
    Hamburglar Hlelpler
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    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Quote Originally Posted by Barook View Post
    The whole "land behind" mechanic white has is garbage and it's typical for WotC that they're pushing it after bringing it back. They still don't know what makes white good.
    They totally know, they just can't bring themselves to print good White cards without at least one in the corner
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
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    EDIT: Tsumi, you are silly.

  18. #158

    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Oh I can totally see them print this in blue with Flash (so you can actually abuse this with fetch lands)
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  19. #159

    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Quote Originally Posted by HdH_Cthulhu View Post
    Oh I can totally see them print this in blue with Flash (so you can actually abuse this with fetch lands)
    Blue would just steal lands equal to the difference.

  20. #160

    Re: D&D (Maybe Better Off) Forgotten Realms Previews

    Quote Originally Posted by Wrath of Pie View Post
    Blue would just steal lands equal to the difference.
    Don't worry, they'll balance it by saying you can't play any more lands this turn

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