I mean this plus like, they’ve been printing a really abnormally high number of Legacy playables ever since War of the Spark, not just in the eternal-insert sets like MH/MH2 but just in Standard-legal sets. How many cards is D&T playing that were printed in the last 30 months? https://mtgdecks.net/Legacy/death-taxes-decklist-by-ben-lukas-1178025]This was one of the first lists I saw[/url] and it’s running 6 different recent printing cards between main and board. And that’s with only one Esper Sentinel which has to be wrong.
For my confessions, they burned me with fire/
And found I was for endurance made
And like, Magic is 28 years old, pretty sure that puts the average cards that should be showing up from each year in the average decklist, sideboards included, well under 1.
The idea that they're not printing good cards flies in the face of evidence. And recent bannings.
Also a bit terrifying that if I'm doing the math right the chronologically median set at this point is Future Sight
For my confessions, they burned me with fire/
And found I was for endurance made
Well, by your reasoning the average number of cards from any given year showing up in any given list should be 75/28 = 2.5 or so (I.e., not less than 1) ... but your point still makes sense with that correction.
I take it you mean differently named cards (to me “individual cards” sounds like you’re counting 4 Llanowar Elves as 4 cards); that is, you’re counting 4 Llanowar Elves + 1 Lightning Bolt as two cards from Alpha? In that case, sorry for the pedantry, I just didn’t follow your wording.
Are the Commander cards part of Forgotten Realms or do they need their own thread?
This one caught my attention - one mana more expensive than Pillar/Eidolon, but it's one-sided and the potential upside is way higher.
1/6 chance to deal less damage at 1.
1/6 chance to deal equal damage at 2.
2/3 chance to deal higher damage.
"I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot
RIP Ari
Legacy UGB River Rock primer Click here to comment
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
This is an intriguing card:
It's probably not viable because the mana has to be paid all at once, but, if I'm reading things right this recycles flashback spells. It's also another way to cast the "suspend only" spells.Rod of Absorbtion 2U
Artifact
Whenever a player casts an instant or sorcery spell, exile it instead of putting it into a graveyard as it resolves.
X, T, Sacrifice Rod of Absorption: You may cast any number of spells from among cards exiled with Rod of Absorption with total mana value X or less without paying their mana costs.
The most important limit with Rod of Absorption is that the spell has to resolve to be exiled, not just cast. In blue, that seems underwhelming in this format.
However, ‘Whenever a player’ in a 4 pod is quite good if you can cast it early, but not so much in a 1v1 format. Cantrip, Vamp tutor, cantrip, counterspell, board wipe.. lots of value in EDH.
Most interesting to me is that it can exile a counterspell after a counter war, regardless of which player wins it.
One can activate Rod at instant speed, and it actually doesn’t feel like a counter target since it’s recursion. Also it’s blue for Force of Will. Getting to 3 mana before your opponent has already burned 2 cantrips seems rough.
Luck is a residue of design.
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Maybe in something like high tide? Seems powerful but also kinda clucnky...
Last edited by HdH_Cthulhu; 07-16-2021 at 02:10 AM.
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Yeah, the card isn't strong enough to see play. It's just interesting.
It occurs to me that that the timing means that it will exile spells puts it on the battlefield, so there's potential synergy with something like Second Sunrise.
Candelabra of Tawnos is more efficient as a permanent because it’s a 1 drop and you don’t have to sacrifice it, suggesting it can be played with bounce, perhaps Paradoxical Outcomes and High Tide. Seems like High Tide not being a permanent is too relevant for Candelabra to be played that way.
That or one could play Candelabra in a 12 post list since a lot of the lands enter tapped.
Both Rod and Candelabra are similar though in that each seems to be missing a piece or two that pushes it into playable. Candelabra being 1U cheaper feels easier to include, and one can find Candelabra with Urza’s Saga actually.
My guess is that exiling only sorceries and instants from both graveyards is too narrow to be played as a symmetrical piece as well where it would cut off the opponent from resources for Delve, flashback, recursion, thresh, etc. If it could be played that way though, then it serves multiple purposes rather than being only useful as delayed, super-efficient recursion. I don’t think there are too many pieces that pair with Rod to exile the other card types from the graveyard. It reminds me of Dryad Militant.
EDIT:
Planar Void is a card that I’m surprised sees 0 play in this format despite being quite a nice one drop. Perhaps Shallow Grave and Entomb dodge that too well? It seems so good against any list that wants it’s graveyard for anything. Dredge, Loam, Delve, Threshold, reanimation, recursion, flashback..
With Rod, the spells being exiled upon resolution means you deny graveyards while saving each inst/sorc played. Planar Void suffers tho from being unable to exile what is there already.
Planar Void triggers Tormod, the Descrator perhaps in black stax for Contamination or Smokestack.
Luck is a residue of design.
I'm an aspiring Psychedelic Trance musician. Please feel free to enjoy my sense of life:
http://soundcloud.com/vacrix
Expect me or die. I play SI.
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