Page 43 of 43 FirstFirst ... 333940414243
Results 841 to 853 of 853

Thread: [Primer] Six Shades of Dressnought aka Vaka-Nought

  1. #841
    Member

    Join Date

    Sep 2011
    Posts

    4,867

    Re: [Primer] Six Shades of Dressnought aka Vaka-Nought

    Quote Originally Posted by z0anthr0pe View Post
    Just got some Doorkeeper Thrulls, they should be nice in this build. Would they be good to replace perhaps, stifles?
    Here are some good recent Thrull lists:
    https://www.mtgtop8.com/event?e=54751&d=606932&f=LE
    https://www.mtgtop8.com/event?e=54909&d=608230&f=LE

    They all keep Stifle.

  2. #842
    Member

    Join Date

    Sep 2011
    Posts

    4,867

    Re: [Primer] Six Shades of Dressnought aka Vaka-Nought

    Quote Originally Posted by Fox View Post
    Curie does not threaten CA vs any player with a blocker/Maze/Karakas etc.
    By the same mode of argument, opponent is helpless against Curie in any deck with Wasteland/StP/Saga->Pithing Needle/etc.

    Yes they have potential answers for Ophidian, but we already run answers for those cards. So we are reduced to the % of times they draw that answer & we don't draw the counter. Even if they have the answer, they're using 1 card to stop 1 Ophidian (1-for-1), so it's not a crippling loss. Nought isn't committed yet. If they have too many answers, Curie can be boarded out.

    Concerning combo decks, tapping out at sorcery speed for a 2 drop [not-hatebear] vs combo is one of the most reproducible ways to lose this format has ever seen. Remember that Ragavan made a 3rd mana and they got there with DHA b/c they could profitably play Daze and thus might survive a YOLO-tapout. Playing a deck bereft of 1 drops and making summoning sick fatties that give opponents untap + draw + land drop, does not lead to Daze hitting key spells.
    So the trick with Ophidian back in the day was you never had to jam it turn 3. You could wait till 5 lands, holding up Counterspell + FoW.

    In the control vs combo match, you aren't forced to act first. Hold up answers. Eventually your CA engine gets deployed and you will outdraw them.

    That line may work in Legacy too, without Daze or turn 2 tapouts. Just hold up Stifle/Dress Down/FoW/Fluster/etc until you play your CA on 3-4 lands.

  3. #843

    Re: [Primer] Six Shades of Dressnought aka Vaka-Nought

    The discussion of Curie is now offically over it's time to talk about, Nulldrifter and the two new Urza Lands.

  4. #844
    Member

    Join Date

    Sep 2011
    Posts

    4,867

    Re: [Primer] Six Shades of Dressnought aka Vaka-Nought

    Nulldrifter doesn't pitch to Force. Both modes seem unplayable without a combo. Funny that you can Stifle/Dress Down it into play and keep the draw 2 though. It's slow (turn 3-4), but 4/4 flying annihilator is good and the draw 2 on cast is big.

    Thrull builds could finally cut green for stable mana, with Nulldrifter filling the role of secondary target & card draw.


    //Creatures: 13
    4 Phyrexian Dreadnought
    3 Doorkeeper Thrull
    4 Nulldrifter
    2 Murktide Regent

    //Spells: 24
    4 Force of Will
    4 Brainstorm
    4 Stifle
    2 Ponder
    2 March of Otherworldly Light
    4 Swords to Plowshares
    4 Daze

    //Enchantments: 4
    4 Dress Down

    //Lands: 19
    4 Wasteland
    4 Flooded Strand
    4 Prismatic Vista
    2 Tundra
    1 Meticulous Archive
    3 Island
    1 Plains
    Last edited by FTW; 04-30-2024 at 09:14 PM.

  5. #845

    Re: [Primer] Six Shades of Dressnought aka Vaka-Nought

    Why the fuck are you even talking about null drifter? That's weeks old, who cares?
    It's Null Vessle Time!

    Null Vessel
    Artifact
    1
    Sacrifice Null Vessle: until end of turn creatures entering the battlefield didn't cause abilities to trigger
    It's in mh3, not the commander decks

  6. #846
    Member

    Join Date

    Sep 2011
    Posts

    4,867

    Re: [Primer] Six Shades of Dressnought aka Vaka-Nought

    Can play both together. It makes T3 Nulldrifter or T2 Dreadnought.

    Doesn't cantrip or turn sideways so you don't want too many copies. But good proactive T1 play to troll Grief/Initiative/Goblins/Atraxa faster than Thrull can.

    Tutorable off Saga, so Saga now fixes both sides of the combo! T1 Saga can become T3 12/12 fairly consistently.

  7. #847

    Re: [Primer] Six Shades of Dressnought aka Vaka-Nought

    Too many leaks:
    I've been told it's not real.
    I am owned

  8. #848

    Re: [Primer] Six Shades of Dressnought aka Vaka-Nought

    Nulldrifter is pretty insane. Draw 2 plus a game winning threat is well worth 3 mana. It replaces Uro and without Uro, the deck can now play 2-3 Murktide as a supplemental beefy threat.

    Quote Originally Posted by FTW View Post
    Nulldrifter doesn't pitch to Force. Both modes seem unplayable without a combo. Funny that you can Stifle/Dress Down it into play and keep the draw 2 though. It's slow (turn 3-4), but 4/4 flying annihilator is good and the draw 2 on cast is big.

    Thrull builds could finally cut green for stable mana, with Nulldrifter filling the role of secondary target & card draw.


    //Creatures: 13
    4 Phyrexian Dreadnought
    3 Doorkeeper Thrull
    4 Nulldrifter
    2 Murktide Regent

    //Spells: 24
    4 Force of Will
    4 Brainstorm
    4 Stifle
    2 Ponder
    2 March of Otherworldly Light
    4 Swords to Plowshares
    4 Daze

    //Enchantments: 4
    4 Dress Down

    //Lands: 19
    4 Wasteland
    4 Flooded Strand
    4 Prismatic Vista
    2 Tundra
    1 Meticulous Archive
    3 Island
    1 Plains
    March of Otherworldly Light seems not great, definitely not worth cutting 2 Ponder for. I would rather play all 4 Ponder (or a 3 Ponder, 1 Lorien Revealed split) and cut one Daze and one Thrull or a Nulldrifter for the 2 flex slots.

    3 Islands feels excessive and I would instead just lightly splash a third color (red for the sideboard options it opens up) to be able to play 2 Prismatic Ending instead of 2 March.

    But otherwise, this list looks perfect. 👍

  9. #849
    Member

    Join Date

    Sep 2011
    Posts

    4,867

    Re: [Primer] Six Shades of Dressnought aka Vaka-Nought

    Yeah I didn't love going to 2 Ponder 2 March.

    With 0 March 0 Prismatic Ending, the deck has no maindeck removal for noncreatures. So in game 1 you can't interact with Beans, scoop to Ensnaring Bridge, struggle with Chalice @ 1, etc. That's a lot of game 1 losses. The Bant Thrull builds have 2 Prismatic Ending to deal with that stuff.

    Could still play 4 Ponder, play 2 Prismatic, splash the red triome, and cut down to 2-3 Daze.

  10. #850

  11. #851
    Member

    Join Date

    Sep 2011
    Posts

    4,867

    Re: [Primer] Six Shades of Dressnought aka Vaka-Nought

    Why Leyline and Draco?

  12. #852

    Re: [Primer] Six Shades of Dressnought aka Vaka-Nought

    Quote Originally Posted by FTW View Post
    Why Leyline and Draco?
    Because hexproof dreadnought, and you get to daze off a sol land
    E: oh and play leyline binding. You're always saying I need more removal!

  13. #853

    Re: [Primer] Six Shades of Dressnought aka Vaka-Nought


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)