Here are some good recent Thrull lists:
https://www.mtgtop8.com/event?e=54751&d=606932&f=LE
https://www.mtgtop8.com/event?e=54909&d=608230&f=LE
They all keep Stifle.
By the same mode of argument, opponent is helpless against Curie in any deck with Wasteland/StP/Saga->Pithing Needle/etc.
Yes they have potential answers for Ophidian, but we already run answers for those cards. So we are reduced to the % of times they draw that answer & we don't draw the counter. Even if they have the answer, they're using 1 card to stop 1 Ophidian (1-for-1), so it's not a crippling loss. Nought isn't committed yet. If they have too many answers, Curie can be boarded out.
So the trick with Ophidian back in the day was you never had to jam it turn 3. You could wait till 5 lands, holding up Counterspell + FoW.Concerning combo decks, tapping out at sorcery speed for a 2 drop [not-hatebear] vs combo is one of the most reproducible ways to lose this format has ever seen. Remember that Ragavan made a 3rd mana and they got there with DHA b/c they could profitably play Daze and thus might survive a YOLO-tapout. Playing a deck bereft of 1 drops and making summoning sick fatties that give opponents untap + draw + land drop, does not lead to Daze hitting key spells.
In the control vs combo match, you aren't forced to act first. Hold up answers. Eventually your CA engine gets deployed and you will outdraw them.
That line may work in Legacy too, without Daze or turn 2 tapouts. Just hold up Stifle/Dress Down/FoW/Fluster/etc until you play your CA on 3-4 lands.
The discussion of Curie is now offically over it's time to talk about, Nulldrifter and the two new Urza Lands.
Nulldrifter doesn't pitch to Force. Both modes seem unplayable without a combo. Funny that you can Stifle/Dress Down it into play and keep the draw 2 though. It's slow (turn 3-4), but 4/4 flying annihilator is good and the draw 2 on cast is big.
Thrull builds could finally cut green for stable mana, with Nulldrifter filling the role of secondary target & card draw.
//Creatures: 13
4 Phyrexian Dreadnought
3 Doorkeeper Thrull
4 Nulldrifter
2 Murktide Regent
//Spells: 24
4 Force of Will
4 Brainstorm
4 Stifle
2 Ponder
2 March of Otherworldly Light
4 Swords to Plowshares
4 Daze
//Enchantments: 4
4 Dress Down
//Lands: 19
4 Wasteland
4 Flooded Strand
4 Prismatic Vista
2 Tundra
1 Meticulous Archive
3 Island
1 Plains
Last edited by FTW; 04-30-2024 at 10:14 PM.
Why the fuck are you even talking about null drifter? That's weeks old, who cares?
It's Null Vessle Time!
Null Vessel
Artifact
1
Sacrifice Null Vessle: until end of turn creatures entering the battlefield didn't cause abilities to trigger
It's in mh3, not the commander decks
Can play both together. It makes T3 Nulldrifter or T2 Dreadnought.
Doesn't cantrip or turn sideways so you don't want too many copies. But good proactive T1 play to troll Grief/Initiative/Goblins/Atraxa faster than Thrull can.
Tutorable off Saga, so Saga now fixes both sides of the combo! T1 Saga can become T3 12/12 fairly consistently.
Too many leaks:
I've been told it's not real.
I am owned
Nulldrifter is pretty insane. Draw 2 plus a game winning threat is well worth 3 mana. It replaces Uro and without Uro, the deck can now play 2-3 Murktide as a supplemental beefy threat.
March of Otherworldly Light seems not great, definitely not worth cutting 2 Ponder for. I would rather play all 4 Ponder (or a 3 Ponder, 1 Lorien Revealed split) and cut one Daze and one Thrull or a Nulldrifter for the 2 flex slots.
3 Islands feels excessive and I would instead just lightly splash a third color (red for the sideboard options it opens up) to be able to play 2 Prismatic Ending instead of 2 March.
But otherwise, this list looks perfect. 👍
Yeah I didn't love going to 2 Ponder 2 March.
With 0 March 0 Prismatic Ending, the deck has no maindeck removal for noncreatures. So in game 1 you can't interact with Beans, scoop to Ensnaring Bridge, struggle with Chalice @ 1, etc. That's a lot of game 1 losses. The Bant Thrull builds have 2 Prismatic Ending to deal with that stuff.
Could still play 4 Ponder, play 2 Prismatic, splash the red triome, and cut down to 2-3 Daze.
Why Leyline and Draco?
The whole Scion of Drago and Leyline plan adds too much inconsistency but the idea of adding a couple of Ancient Tomb now that Nulldrifter looks to replace Uro as the go to secondary threat feels like its worth exploring. Tomb lets you cast Dress Down/Doorkeeper Thrull and Dreadnought on the same turn in addition to casting Nulldrifter or Hullbreacher.
My early post MH3 brew…
Bant Dressnought 2024
4 Brainstorm
4 Ponder
4 Dress Down
4 Force of Will
3 Stifle
1 Daze
1 Slip Out the Back
1 Consign to Memory
2 Prismatic Ending
3 Swords to Plowshares
4 Phyrexian Dreadnought
3 Nulldrifter
2 Uro, Titan of Nature's Wrath
2 Doorkeeper Thrull
2 Murktide Regent
3 Wasteland
4 Misty Rainforest
4 Flooded Strand
2 Tropical Island
2 Tundra
1 Karakas
1 Shifting Woodland
1 Snow-Covered Plains
1 Snow-Covered Island
1 Snow-Covered Forest
//Sideboard:
3 Hydroblast
2 Doorkeeper Thrull
2 Surgical Extraction
2 Veil of Summer
2 Carpet of Flowers
1 Pick Your Poison
1 Collector Ouphe
1 Force of Negation
1 Force of Vigor
Nulldrifter seems the most promising but both Consign to Memory and Shifting Woodland look like they could be worth playing as 1 ofs.
Its also possible that Vexing Bauble is good enough that we should shift over to playing a copy alongside 3 Urza’s Saga instead of the 3 Wasteland.
Its also likely that I should cut some of the 1 ofs to play the 4th Stifle, 4th StP and/or 3rd Doorkeeper Thrull, but its early and I want to test out some spicy cards.
Anything I missed from MH3? I didnt check all the leaks yet.
My initial reaction to consign is aversion.
I guess it matters how big colorless spells get after mh3
Consign might be good and is worth testing as a 1-of.
It's a Stifle that doesn't counter fetches or Wasteland but does counter:
- Chalice
- The One Ring
- Mystic Forge
- Bowmasters trigger
- Grief/Solitude ability
- SFM trigger
- Uro trigger..
Seems a lot better than Slip Out the Back.
Last edited by FTW; 05-26-2024 at 04:45 PM.
It actually lets you play chalice, which is something I've wanted to do again
I like that both Consign and Nulldrifter can be played at instant speed and Consign can hit multiple triggers.
Yes it would cost 5 mana but I would love to one day respond to my opponents One Ring by first evoking Nulldrifter and then consigning/countering both the One Ring and Nulldrifters sacrifice trigger.
The manabase worries me, instead of playing 3 basics, I would rather play an extra tundra and a Boseiju who Endures.
If playing 3 Urzas Saga instead of Wasteland, the maindeck also needs to make room for 1 Lavaspur Boots, 1 Pithing Needle, 1 Vexing Bauble and 1 Mycosynth Gardens.
Of the threats, Murtide seems like the weakest link as it neither draws cards nor wins in a single swing.
Nulldrifter does not have flash, am I missing something?
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