As with the previous instalment, this set isn't the result of good ideas. Nor, for that matter, of bad ideas.
This set is every idea. At the same time.
Bog Mummy take the wheel.
All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
Bringing this back on topic, the point remains that this creature is quite playable as it has everything required of a card to troll the card Delver as its floor. It remains one of the most important metrics when estimating playability. Though it has upside as a game extends, it is unlikely to see play based on it's coming out about 2 years too late. The larger problem in 2021 and beyond is that the unique ability to massacre token users specifically was removed with a rules update; otherwise it would be a reasonable sideboard option for generic use, and very much maindeckable in specialized strategies.
So while it's ultimately a miss, it is only by the narrowest of margins. The 2 mana dude you don't care about which threatens a trade with Delver, is quite good...but it's the flash part that tells the Delver player "no, you don't get to play on curve" [i.e. pick up your land in the not-mainphase or lose that mana and discard Bolt] - that's really key to realizing this is actually probably the best card in this cycle. Let's be honest about DnT for a moment: will they ever surrender a Spirit of the Labyrinth slot in the Brainstorm format, particularly when they just got handed a 3/2 lifelinker body which exiles Emrakul on turn 0 if need be.
Different take on Timely Reinforcements
Sunset Bash
Sorcery
If an opponent has more life than you, gain 4 life.
If an opponent has more creatures than you, create two 1/1 white Human tokens.
If an opponent has more cards in hand than you, draw a card.
I'm guessing it's win-more and the mana cost is too high, but this has some potential for cute interactions and a decent body.
Moonveil Regent {3}{R}
Creature — Dragon
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell’s colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
4/4
Anything where this has potential, aside form zero CMC Suspend spells?
If it were black I guess this would have been considered in Curses, idk, I'm only vaguely familiar with the deck
All Spells Primer under construction: https://docs.google.com/document/d/e...Tl7utWpLo0/pub
PM me if you want to contribute!
A better Looter il-Kor, with the night form being pure upside.
Edit:
An interesting haste enabler. Maybe worth picking up for red stompy decks?
It's GSZ-able and kinda like a Loam that allows you to draw normally if you combine it with Karakas - while also being a win-con.
Outland Liberator
1G
Human Werewolf
Daybound
1, Sacrifice Outland Liberator: Destroy target artifact or enchantment.
2/2The fronside is a monocolored Pridemage without the Exalted, while the backside is beefier and can wreck havok if it's left unchecked.Frenzied Trapbreaker
Nighbound
1, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment.
Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls.
3/3
Bereaved Survivor 2W
Creature - Human Peasant
When another creature you control dies, transform Bereaved Survivor.
2/1
/
Dauntless Avenger
Creature - Human Soldier
Whenever Dauntless Avenger attacks, return target creature card with mana value 2 or less from your graveyard to the battlefield tapped and attacking.
3/2
This seems fun and could potentially do something silly with a Sac creature? Turn 1 land mana elf - Turn 2 - land, this - Turn 3 - some creature that can sac with CMC 2 - sac it, then flip survivor and attack and then return the sacced creature to play attacking - sort of like granting it haste.
--EDIT: How does this work with Kroxa?
With Bereaved Survivor on the field - if you cast Kroxa, opponent discards a card - then it dies and you flip into Avenger. Then Avenger attacks you return Kroxa to the battlefield attacking - does it's ability trigger once or twice now since its entered the field and is attacking?
The +1 can be defense and set up some degenerative plays (grim monolith?) seems worth testing?
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