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Thread: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!

  1. #61

    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!

    Quote Originally Posted by Barook View Post
    ...
    Pretty odd card. Not sure if it could do anything special (aside from pitching to Force) that Necrotic Ooze wouldn't do. Unless you have that mana lying around to steal an opposing Griselbrand's draw 7 ability.
    ..
    I always want the "exiled with it" abilities to cross pollinate so that you could chain Phyrexian Devourer into Izzet Chemister and cast your whole library, but that doesn't work.

    For what it's worth, the crawler only hits the own graveyard, so Necrotic Ooze can copy an opponent's Griselbrand ability while the crawler cannot.

  2. #62
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    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!



    This one seems pretty efficient. At worst, it's a sac outlet for Veteran Explorer.

  3. #63

    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!

    Optimistic Initiate

    W
    Creature - Human Warlock
    Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

    2W, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
    More humans fodder.



    A bit narrow but might have applications somewhere.

  4. #64
    Hamburglar Hlelpler
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    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!



    This has to be busted, right?
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

  5. #65
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    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!

    Quote Originally Posted by TsumiBand View Post


    This has to be busted, right?
    Magmatic Channeler

  6. #66
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    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!

    Quote Originally Posted by Fox View Post
    That's one use per turn, though. The other card can chain draw spells into something stupid. Aside from the usual suspects, it should be pretty good with loot effects since you don't care about the attached discard afterwards. Brainstorm becomes a draw 6, Breakthrough a draw 8, for example.

    This also works in tandem with Uba Mask since you an choose the replacement effect, right?



    Pretty expensive, but the backside looks quite powerful and should win you the game pretty quickly since it's hard disrupt. However, Primeval Titan has the same CC and it's questionable if it's better/faster than that.

  7. #67
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    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!

    If you're playing into removal and REB for 3 mana, you're going to choose Uro. Like Mentor, you pretty much have to pass the turn and untap to begin to get anything out of this. With the 2c requirement, you're probably not able to effectively use Tomb, so you're also looking at the question of whether or not Tomb/Hullbreacher + LED/Echo is just easier. There is also Tomb/Birgi Horn to consider, as it is harder to interact with.

    This new card stinks of bad card syndrome; i.e. if the opponent kills it, all that is left are bad cards. If you really want to draw even more with Brainstorm, just play Karn and wish for Alhammarret's Archive so your deck is still full of good cards.

  8. #68
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    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!



    Cemetary Gatekeeper
    Creature - Vampire

    First strike

    When Cemetary Gatekeeper enters the battlefield, exile a card from a graveyard.

    Whenever any player plays a land or casts a spell, if it has the same type as the exiled card, Cemetary Gatekeeper deals 2 damage to that player.
    2/1
    Red GY hate is rather uncommon. Looks pretty playable with a combat-efficient body and lots of extra damage potential. Depending on the deck, either lands, creature or instants are probably going to be common targets.

  9. #69

    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!

    Quote Originally Posted by Barook View Post



    Red GY hate is rather uncommon. Looks pretty playable with a combat-efficient body and lots of extra damage potential. Depending on the deck, either lands, creature or instants are probably going to be common targets.
    Isn't this just a straight up better Eidolon?

    This could be the red Thalia but this guy is not legendary.

  10. #70

    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!



    Could be very strong, works quite well with DRC
    "You either die a Onesto-Player, or live long enough to see yourself become a Dredger"

  11. #71
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    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!



    Ha, saw this goof on Reddit
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  12. #72

    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!

    Quote Originally Posted by Cire View Post


    Ha, saw this goof on Reddit
    See, instead of complaining about new mechanics that are just really kicker again, make jokes. It works much better, trust me.

  13. #73

    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!

    Quote Originally Posted by Wrath of Pie View Post
    See, instead of complaining about new mechanics that are just really kicker again, make jokes. It works much better, trust me.
    All mechanics are kicker or split cards

  14. #74

    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    All mechanics are kicker or split cards
    Add a joke

  15. #75

    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!

    Quote Originally Posted by Wrath of Pie View Post
    Add a joke
    WotC's development team

  16. #76

    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!

    Quote Originally Posted by Wrath of Pie View Post
    Add a joke
    I paid the cleave cost [which is minus kicker]

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    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!

    Quote Originally Posted by Cire View Post


    Ha, saw this goof on Reddit
    Both modes can't be countered by REB. Premium anti-Monke tech.

  18. #78

    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!

    Quote Originally Posted by Wrath of Pie View Post
    Add a joke
    Locked behind cleavage cost.

    Pay cleavage to motorboat booba.

  19. #79
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    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!

    Quote Originally Posted by Barook View Post
    That's one use per turn, though. The other card can chain draw spells into something stupid. Aside from the usual suspects, it should be pretty good with loot effects since you don't care about the attached discard afterwards. Brainstorm becomes a draw 6, Breakthrough a draw 8, for example.

    This also works in tandem with Uba Mask since you an choose the replacement effect, right?



    Pretty expensive, but the backside looks quite powerful and should win you the game pretty quickly since it's hard disrupt. However, Primeval Titan has the same CC and it's questionable if it's better/faster than that.
    I dunno if any permanent that can be forcibly transformed by the opponent into a worse version is "hard disruption" as such, especially since flipping it requires a whole series of things to go your way. Maybe there's a Chant-lock way of keeping your opponents from forcing Day to occur without your permission? Feels like a lot of hoops to jump through
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

  20. #80
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    Re: Innistrad Crimson Vow: A Red Wedding That Won't Dissapoint!



    That card seems really good, even if D&T is more heavy on 3-power creatures now.

    Especially in Yorion builds that have more room and flexibility, I see potential. If you run Saga in Yorion builds, the Foundry during your opponent's turn can cause an additional trigger.

    It should also be very strong with Vial since it fuels itself - play something during your turn, draw, then vial something in during your opponent's turn, draw again.

    With something like Recruiter, the Vial lines can become silly rather quicky. Recruiter, tutor up something, draw, vial in the fetched 2 power creature during opponent's turn, draw again. Thus a Recruiter can get you up to three extra cards with it instead of just one.

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