I always want the "exiled with it" abilities to cross pollinate so that you could chain Phyrexian Devourer into Izzet Chemister and cast your whole library, but that doesn't work.
For what it's worth, the crawler only hits the own graveyard, so Necrotic Ooze can copy an opponent's Griselbrand ability while the crawler cannot.
This one seems pretty efficient. At worst, it's a sac outlet for Veteran Explorer.
More humans fodder.Optimistic Initiate
W
Creature - Human Warlock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
2W, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
A bit narrow but might have applications somewhere.
That's one use per turn, though. The other card can chain draw spells into something stupid. Aside from the usual suspects, it should be pretty good with loot effects since you don't care about the attached discard afterwards. Brainstorm becomes a draw 6, Breakthrough a draw 8, for example.
This also works in tandem with Uba Mask since you an choose the replacement effect, right?
Pretty expensive, but the backside looks quite powerful and should win you the game pretty quickly since it's hard disrupt. However, Primeval Titan has the same CC and it's questionable if it's better/faster than that.
If you're playing into removal and REB for 3 mana, you're going to choose Uro. Like Mentor, you pretty much have to pass the turn and untap to begin to get anything out of this. With the 2c requirement, you're probably not able to effectively use Tomb, so you're also looking at the question of whether or not Tomb/Hullbreacher + LED/Echo is just easier. There is also Tomb/Birgi Horn to consider, as it is harder to interact with.
This new card stinks of bad card syndrome; i.e. if the opponent kills it, all that is left are bad cards. If you really want to draw even more with Brainstorm, just play Karn and wish for Alhammarret's Archive so your deck is still full of good cards.
Red GY hate is rather uncommon. Looks pretty playable with a combat-efficient body and lots of extra damage potential. Depending on the deck, either lands, creature or instants are probably going to be common targets.Cemetary Gatekeeper
Creature - Vampire
First strike
When Cemetary Gatekeeper enters the battlefield, exile a card from a graveyard.
Whenever any player plays a land or casts a spell, if it has the same type as the exiled card, Cemetary Gatekeeper deals 2 damage to that player.
2/1
Could be very strong, works quite well with DRC
"You either die a Onesto-Player, or live long enough to see yourself become a Dredger"
I dunno if any permanent that can be forcibly transformed by the opponent into a worse version is "hard disruption" as such, especially since flipping it requires a whole series of things to go your way. Maybe there's a Chant-lock way of keeping your opponents from forcing Day to occur without your permission? Feels like a lot of hoops to jump through
That card seems really good, even if D&T is more heavy on 3-power creatures now.
Especially in Yorion builds that have more room and flexibility, I see potential. If you run Saga in Yorion builds, the Foundry during your opponent's turn can cause an additional trigger.
It should also be very strong with Vial since it fuels itself - play something during your turn, draw, then vial something in during your opponent's turn, draw again.
With something like Recruiter, the Vial lines can become silly rather quicky. Recruiter, tutor up something, draw, vial in the fetched 2 power creature during opponent's turn, draw again. Thus a Recruiter can get you up to three extra cards with it instead of just one.
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