Once per turn or mentor of the meek play one every time
Doesn't look very strong overall, but unless I'm mistaken the -2 makes it the cheapest Doubling Season effect that's ever been printed. Could there be any fun combos ?
Isn't the main appeal of Doubling Season that you can cheese cards with counters, e.g. insta-ulting Planeswalkers?
It's closer to a one-time Anointed Procession, thus signifcantly less exciting.
The token doubling does also affect treasure tokens. I don't think it's competitive legacy material, but it does allow for a jank engine with the treasure loot cards they've printed recently.
4 Kinnan, Bonder Prodigy
4 Kaya, Geist Hunter
4 Strike it Rich
4 Ragavan Nimble Pilferer
4 Seize the Spoils
4 Pirate's Pillage
4 Unexpected Windfall
....
I mean, you could make a super grindy deck with Lingering Souls. But it probably is too slow much of the time (and you'd be very vulnerable to Spell Pierce).
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I'm suprised there isn't much talk about Welcoming Vampire. There's quite a bit of cheese potential in it, aside from Vialing in stuff during your opponent's turn, e.g.:
- Thalia + Karakas becomes a draw engine.
- Recruiter chains with either itself, Charming Prince or Flickerwisp (the latter doesn't trigger Vampire like the first two, though)
The real beauty is that it's possible the set up a self-sustaining blink loop that can net you an extra card every turn (per Vampire) with no further mana upkeep (or requiring an active Vial) once the whole thing keeps going. Assuming a Vampire is in play:
- play Charming Prince #1
- blink it with Prince #2
- EoT #1 returns, you draw & blink #2
- next EoT #2 returns, you draw & blink #1
- next EoT #1 returns, you draw & blink #2
- next EoT #2 returns, you draw & blink #1, etc.
But the best part about is that you only need a single Recruiter to set the Prince thing up - play Recruiter, grab Prince #1, blink Recruiter, grab Prince #2, get going.
Wisp + Prince could also set up the infinite loop, but since Wisp can't trigger the Vampire, the effectiveness of the loop is halfed.
On the bright side, all of these cards slot nicely into a Yorion shell. Question is if it should be D&T shell or some kind of White Stompy shell (which would make Vial not so viable) to make the best use out of it.
But again 3 mana. At this point its like a meme to print busted D&T cards at 3cc.
We dont even play ranger captain of eos!
The other options tutor stuff up at EtB so our Vampire has to trigger twice to be as good. (I know weird logic but its more risk more reward if it sticks arround)
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
Its an improved Mentor of the Meek but that's likely not enough.
this is a mono blue “banisher priest” with a relevant tribe and flickerwisp stats.
Dreamshackle Geist
{1}{U}{U}
Creature — Spirit
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn’t untap during its controller’s next untap step.
3/1
Might make par.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I think it is arguably better than brazen borrower for monoU delver. Same 3/1 body and tapping something down is usually better than bouncing it. It’s the closest blue has gotten to a necretaal in quite some time and is worth noting at least.
I’m working on spirits currently since it could be merfolk 2.0 but it isn’t quite there. Skyclave not answering murktide was a big deal and that fixes this a bit.
In a sense, yes, but there would seem to be a fairly common instance where this would not be the case, namely when they have removal in hand. Borrower in that case still does what it does. Plus bounce does "permanently" deal with a Token (namely Marit Lage) and also has some applications in helping, at least somewhat, to non-creature permanents. I think it really depends on the rest of the cards with it, maybe.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
8 life is quite a bit of life investement, but given that you can recover part of it makes it less terrible. Another card for potential LED shenanigans.
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