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Thread: [SCD] Thran Turbine

  1. #21
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    SpatulaOfTheAges's Avatar
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    Re: [SCD] Thran Turbine

    I think this deck desperately wants a companion.
    Early one morning while making the round,
    I took a shot of cocaine and I shot my woman down;
    I went right home and I went to bed,
    I stuck that lovin' .44 beneath my head.

  2. #22
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    Re: [SCD] Thran Turbine

    Unfortunately companion is sorcery speed, so Turbine's upkeep mana cannot pay for it.

    Quote Originally Posted by Fox View Post
    I wouldn't even touch Turbine unless I was willing to absorb the variance of 4x Geier Reach Sanitarium, and yes, that's legendary. At least you can go turn 1 Geier, cast Turbine -> Turn 2 begin fixing hand with Geier off Turbine mana. I still don't think this is good enough for competitive play, but it's probably as close as you can get to mitigating such variance.
    Why bother with Geier Reach when there are more competitive-viable cards that allow similar opening sequences:

    Urza's Saga -> Retrofitter Foundry
    You would miss out on the 1st Construct (unless you have some other way to generate mana), but otherwise Saga casts Turbine, then Turbine pays for 1 Construct and pays for Retrofitter activations every turn, freeing up the rest of your mana and hand to play normal Magic. The advantage here is that Saga + Retrofitter is already Legacy viable, you don't have to jump through extra hoops to justify those cards.

    Other abilities you could activate with colorless mana on upkeep:
    Sai, Master Thopterist
    Urza, Lord High Artificer
    Walking Ballista

    Too bad there is no reason to ever play the above cards together with an artifact.

    Perhaps the bigger issue is this deck is already tight enough and doesn't have room for Sol Rings when it could use that space on "2U: Mind Twist + draw 7" or "2: Counter every Brainstorm and Dark Ritual"

  3. #23

    Re: [SCD] Thran Turbine

    Funny, a buddy of mine and I were recently trying to exploit Thran Turbine. We even both bought play sets. I was literally going through set spoilers looking for cards that could utilize the Turbine. I can't find the whole list.

    I was trying to incorporate the card into my Tools n' Titans deck. I thought it would be awesome with Urza's Saga and Retrofitter Foundry. The nice synergy Turbine has with Saga is that Saga can tutor it. Also, Turbine can activate it for free once. Also, it's only a one drop so it can activate Mox Opal early and it taps to Tangle Wire. Obviously it's nice with Retrofitter.

    Sadly I was unable, at the time, to find cards that could abuse it enough to make it worth it. Here is some of that partial list of cards I was looking at. Trying to post some that haven't been posted yet. I had another decklist saved somewhere with a huge list of cards. If I find it I'll post it.

    Mirage Mirror
    Mazemind Tome
    Druidic Satchel
    Golden Guardian
    Masticore
    Lesser Masticore
    Molten-Tail Masticore
    Buried Ruin
    Inventor's Fair
    Dwarven Miner
    Dwarven Blastminer
    Seismic Mage
    "WaaaauuugghhhaaaauuugghhhaauuugghhhaaauuugghhhW" -Chewbacca

  4. #24

    Re: [SCD] Thran Turbine

    By the way, I was doing some pretty fun stuff with Turbine and Mazemind Tome while I was playing Tools n' Titans online. It makes a pretty cool draw engine. Once I got to 3 or so counters I'd sac it to Goblin Welder then weld it back in to draw more cards. Sometimes I needed the 4 life. It was surprisingly effective and fun.
    "WaaaauuugghhhaaaauuugghhhaauuugghhhaaauuugghhhW" -Chewbacca

  5. #25
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    Re: [SCD] Thran Turbine

    Quote Originally Posted by Laser Brains View Post
    By the way, I was doing some pretty fun stuff with Turbine and Mazemind Tome while I was playing Tools n' Titans online. It makes a pretty cool draw engine. Once I got to 3 or so counters I'd sac it to Goblin Welder then weld it back in to draw more cards. Sometimes I needed the 4 life. It was surprisingly effective and fun.
    If you're up for some Welder/Daretti shenanigangs, then Angel of the Ruins/Ruin Grinder might be up your ally. Cycle in upkeep with Turbine mana, then recycle it with Welder/Daretti to bring in the big guys. If you want to expand on the cycle theme, throw in some Timeless Dragon as well.



    I'm thinking of a Stompy shell with Mox Diamond (which is fantastic with that many land cyclers) and a much more heavier artifact reanimation theme than the deck shown above in the video.

  6. #26

    Re: [SCD] Thran Turbine

    Quote Originally Posted by Barook View Post
    If you're up for some Welder/Daretti shenanigangs, then Angel of the Ruins/Ruin Grinder might be up your ally. Cycle in upkeep with Turbine mana, then recycle it with Welder/Daretti to bring in the big guys. If you want to expand on the cycle theme, throw in some Timeless Dragon as well.



    I'm thinking of a Stompy shell with Mox Diamond (which is fantastic with that many land cyclers) and a much more heavier artifact reanimation theme than the deck shown above in the video.
    Ruin Grinder is nuts! Thank you! Yeah, I was thinking the same thing as far as a artifact disruption theme. I’ve been working on a deck like this for some time. Done a lot of testing. Here’s the link. I’d love to see what you think. Might have to test Ruin Grinder.
    "WaaaauuugghhhaaaauuugghhhaauuugghhhaaauuugghhhW" -Chewbacca

  7. #27

    Re: [SCD] Thran Turbine

    Thesipians Stage also has synergy with the card. Could play them alongside Expedition Map and a Dark Depths in the lands/Urza’s Saga builds.

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