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Thread: Landfall Zoo

  1. #1
    Make Wombat Great Again
    the Thin White Duke's Avatar
    Join Date

    Mar 2010

    FEMA Region X


    Landfall Zoo

    This is not my list, but I heard about this on Julian's Everyday Eternal podcast. This was played for an MTGO Legacy Challenge and won 10th place:
    Credit goes to BYVCI.

    4 Akoum Hellhound
    4 Brushfire Elemental
    4 Steppe Lynx
    4 Wild Nacatl

    4 Scale Up

    4 Berserk
    4 Crop Rotation
    3 Once Upon a Time

    1 Mishra's Bauble
    4 Skyclave Pick-Axe

    1 Dryad Arbor
    4 Misty Rainforest
    2 Savannah
    1 Sejiri Steppe
    3 Taiga
    1 Urza's Saga
    3 Verdant Catacombs
    1 Wasteland
    4 Windswept Heath
    4 Wooded Foothills

    I was brainstorming a list with the new Willow Geist using Berserk and delve stuff, but when I saw this list I was instantly distracted. What do you all think? Does this thing have legs?
    Listen up shitizens!
    And laugh along with OBDM

  2. #2

    Re: Landfall Zoo

    Both ThrabenU and anzidmtg played the deck. It is very consistent at killing on t2.5 but doesn’t do much else. If your meta is full of fair blue I could see it being ok.

  3. #3

    Join Date

    Sep 2011


    Re: Landfall Zoo

    I've been trying to brew Landfall Zoo for years, but it was a slower midrange-aggro strategy with creatures from 1-3 cmc. Slow tech like Elvish Reclaimer, Knight of the Reliquary and Renegade Rallier combined with the landfall critters. It's resilient with high threat density, good synergy and good midgame. The problem is decks like that have no game against fast combo. Too slow. Not enough hate. (if you add hatebears it becomes Maverick, if you add Marit Lage it becomes GW Depths)

    This Combo-Landfall is an interesting twist. Finally, a Zoo deck that can actually race combo decks with its own turn 2 combo finish, but it can also play regular Cat beatdown against blue decks.

    Lynx/Akoum + Scale Up + fetch + Berserk = 20 damage on turn 2

    Lynx/Akoum + Skyclave + fetch->CropRot->fetch + Berserk = 32 damage on turn 2 (16 with just 2 of the buffs instead of all 3)

    Turn 3s are easier to set up.

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