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Thread: Kamigawa Neon Destiny - A victory lap around Netrunner

  1. #61
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by Cire View Post
    Two spoilers:

    Light paws, Emperors voice 1W
    Legendary creature - Fox advisor
    Whenever an aura enters the battlefield under your control, if you cast it, you may search your library for an aura card with mana value less than or equal to that aura and with different name than each aura you control, then put that card onto the battlefield attached to Light paws, Emperor's voice, then shuffle.
    2/2

    Mukotai Soulripper1B
    Artifact - Vehicle
    Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. if you do put a +1/+1 counter on Mukotai Soulripper and it gains menance till end of turn.
    Crew 2
    4/3

    The Vehicle is meh - but Light Paws is interesting. I'm wondering how it interacts with Daybreak Coronet? Do you need Light-paws to have another aura attached to it for the Daybreak Coronet to attach or does Light-Paw's ability automatically attach it?
    AFAICT there has to be another Aura attached in order for Daybreak Coronet to stay attached. Fortunately there are a lot of 3 cmc Auras that look like natural companions for this card, ranging from kid shit like Armadillo Cloak/Unflinching Courage, to even bigger kid shit like Empyrial Armor. Actually, Invocation of Saint Traft might be kinda cool?

    The 4 drops would have to be really hefty to be worth considering I think, and without going down too much of a Gatherer rabbit hole it's hard to find good 4-cost Auras that aren't redundant with Daybreak Coronet. Bear Umbra?

    Too bad the card doesn't have ward or hexproof to really make a staunch motherfucker, otherwise it's got that whole "dies to everything" problem. Maybe it'll make an okay Brawl/EDH card.
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  2. #62
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    I'm wrong, the real power play is to hardcast Eldrazi Conscription, then search for and attach Phyresis. Brutal.
    Last edited by Jander78; 01-11-2022 at 03:29 PM.
    Quote Originally Posted by Dissection View Post
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  3. #63
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Between Spiritdancer and this, Flickering Ward could become an engine.

    The removal problem could be handled by going heavy into blue with draw on hit auras like some Modern variants do and then run some blue countermagic suit (which would also help against fast combo). However, what we can learn from the Modern variant is that Ragavan absolutely ruins the deck because he can easily steal your shit and use it against you.

  4. #64
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by TsumiBand View Post
    Too bad the card doesn't have ward or hexproof to really make a staunch motherfucker, otherwise it's got that whole "dies to everything" problem. Maybe it'll make an okay Brawl/EDH card.
    Can you do something like, in response to removal - Benevolent Blessing and Search up Daybreak for a 5/5 pro white vigilance, flying, lifelinker?
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  5. #65

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Abundant Growth could also be an enabler/fixing.

    Some good synergies but probably not good enough for a deck unless you want to go full arua tribal.
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  6. #66

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    In addition to being an engine, flickering ward turns any cheap aura with flash into a protection spell.

    So Tiny or Solid Footing

  7. #67
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by Cire View Post
    Can you do something like, in response to removal - Benevolent Blessing and Search up Daybreak for a 5/5 pro white vigilance, flying, lifelinker?
    Oh shit, it's less than or equal to. I missed that on my initial pass! That's pretty cool, idk if Blouses was a real deck ever and if it was it's still probably at its best when TNN is the Aura target since it obviates the removal question, but this also maybe makes some 1-drop Auras way more playable too. IIRC there's a white 1-drop Aura with Totem Armor that might come in handy against destroy attempts, if that's right then it's trivially easy to keep it safe from that kind of effect as long as you have an Aura with Flash in hand. Hmm lol
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  8. #68
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Lol - dumb and inconsequential rules question - can you cast and attach Weight of Underworld to Light-Paws search up Pattern of Rebirth and attach it to Light-Paws before it dies from the Weight of the Underworld and then search up Emrakul?
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  9. #69

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    but this really sounds like a convoluted mess of auras and now way to actually resolve Light paws, Emperors voice...

    its a good card but the deck kis not there yet!

    and light paws triggers so state based effects are checkt so it dies... then you search up pattern but its too late
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  10. #70
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by Cire View Post
    Lol - dumb and inconsequential rules question - can you cast and attach Weight of Underworld to Light-Paws search up Pattern of Rebirth and attach it to Light-Paws before it dies from the Weight of the Underworld and then search up Emrakul?
    Pretty sure you can do it the other way around. Pattern of Rebirth can trigger the ability, then you search for WotU, attach it, let shit hit fan. You sure could put Emrakul into play that way. You sure could.
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  11. #71
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by HdH_Cthulhu View Post
    but this really sounds like a convoluted mess of auras and now way to actually resolve Light paws, Emperors voice...

    its a good card but the deck kis not there yet!

    and light paws triggers so state based effects are checkt so it dies... then you search up pattern but its too late
    Makes sense - and just having fun with it. If you want to make it work - I think you just do Light-Paws and 7-8 2CMC Auras (that probably give it hexproof/shroud/protection) + Daybreak, and fill the rest of the deck with U/W good stuff. Maybe even a mono white deck like:

    4 Light-Paws
    4 Mother of Runes
    4 Esper Sentinel
    4 SFM

    4 OPEN

    4 STP

    4 Benevolent Blessing
    4 Lashknife

    1 Daybreak Cornet

    1 Jitte
    1 Batterskull
    1 Kaldra Compleat

    20 Plains
    2 Karakas
    2 Eiganjo, Seat of the Empire
    Quote Originally Posted by Mr. Safety View Post
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  12. #72

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    I would just go for something that gives haste, and attack.

  13. #73
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    I would just go for something that gives haste, and attack.
    Haste on Auras is awkward, since Auras and Haste both scream "play this the same turn you resolve the creature" you can't really scale up haste into the 3-4 cmc range without costing the effect out of viability. It may as well not have haste if you had to wait a turn to play the Aura.

    In the 2cmc slot Infectious Bloodlust and Goblin War Paint stand out to me. GWP for stats, Bloodlust for putting another Aura in your hand if your creature is killed, so at least you can threaten to reset quickly.

    1cmc has a couple of random cute effects. Mark of Fury is... kiiind of an engine? Are there are a bunch of 1cmc Auras to fetch turn after turn that would break Light-Paws? It also sounds hella slow.
    Quote Originally Posted by Dissection View Post
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  14. #74

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Right, but you're getting a free aura, so why not grab a hasty one

  15. #75
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Right, but you're getting a free aura, so why not grab a hasty one
    It may depend on which turn we're talking here, maybe a late-game Light Paws really wants you to put some fat pants on and then fetch something that grants haste. But early game I feel like you're probably playing Light Paws and then untapping before you get to do anything with it, so haste is gonna be redundant.

    Most of the discussion around Light Paws so far was treating it as a companion to Daybreak Coronet, so any Auras I would have looked at were evaluated as the trigger to fetch that. Since you can never cast Daybreak Coronet as the first Aura, it's way better to cheat it in instead of cast it. It kind of feels like a trap though, right? I bet there are some simpler options that let you just play some kind of Voltron control game where LP just gets thiccc with lots of cheap Auras and then your disruption keeps it safe.

    Also, though, it's hard to make a case for LP over SFM, so unless there's a truly sick Aura to fetch then this is still just cute kid shit.

    If this deck even is any good, which it probably isn't, I still think the superior line is probably to play Invocation of Traft, fetch Daybreak Coronet, punch for 9 in the air, insert usual strawman argument about how playing Blue always means Force in hand, etc.
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  16. #76
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Thousand-Faced Shadow
    Creature - Human Ninja
    Ninjutsu
    Flying
    When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enteres the battlefield tapped and attacking.
    1/1
    Pretty interesting design, as it's both an enabler and utility. Not sure if it can find room for any applications, though.

  17. #77
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Ao, the Dawn Sky 3ww
    Legendary Creature - Dragon Spirit
    Flying, vigilance
    When ~ dies, choose one:
    Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
    Put two +1/+1 counters on each permanent you control that's a creature or a Vehicle.
    5/4

    All the dragons have been leaked, but this one seems like the most interesting one - feels like there's something silly you can do with it eggs style?
    Quote Originally Posted by Mr. Safety View Post
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  18. #78

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Art from one of the "story" articles today on the mothership:



    So Jin-Gitaxias on Kamigawa.

    Any bets where the rest of the gang will show up?

    Also Tezzeret is around.
    Not sure if he will get a card since we already have an UB walker.

  19. #79

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by Cire View Post
    Ao, the Dawn Sky 3ww
    Legendary Creature - Dragon Spirit
    Flying, vigilance
    When ~ dies, choose one:
    Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
    Put two +1/+1 counters on each permanent you control that's a creature or a Vehicle.
    5/4

    All the dragons have been leaked, but this one seems like the most interesting one - feels like there's something silly you can do with it eggs style?
    Yeah for sure. Or something crazy. Certainly has the potential to be pretty nuts.

    First 3 cards revealed.......Grindstone, Painter's Servant, Lion's Eye Diamond. Lol.

  20. #80

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    As a die trigger it is hard to compete with the rectors though. I think the chance of whiffing is worse than forcing yourself to put expensive enchantments/PWs in the deck.

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