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Thread: Kamigawa Neon Destiny - A victory lap around Netrunner

  1. #161
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Play Dreadnought, target it with March, grab another copy, sac one, keep one.

    If you're willing to sacrifice two cards for the cost, it could be done as early as T2.

    Edit: That said, the card seems terrible. High costs, requiring a target AND fizzling if the target is removed.

  2. #162

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Much better than anything I could come up with, but dumping 3 cards into something that dies to ending or meltdown or daze seems rough.

  3. #163

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    I'm just assuming that it's a typo and you don't have to invest cmc+2 mana.
    It wouldn't be the first time

  4. #164
    Hamburglar Hlelpler
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Fixing GSZ so that it's almost unplayable, fucking sick I'll take 10 copies

    The creature ETB tapped and you have to already control a copy of it to cast it, so your early game plays with this are incredibly draw-dependent and you can't search for a 1-of game ender like Craterhoof or whatever else. Hmmmm
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
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    EDIT: Tsumi, you are silly.

  5. #165
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by TsumiBand View Post
    Fixing GSZ so that it's almost unplayable, fucking sick I'll take 10 copies

    The creature ETB tapped and you have to already control a copy of it to cast it, so your early game plays with this are incredibly draw-dependent and you can't search for a 1-of game ender like Craterhoof or whatever else. Hmmmm
    I don't know why WotC is still keep trying to fix GSZ. If it ain't broke, don't fix it.

  6. #166

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by TsumiBand View Post
    Fixing GSZ so that it's almost unplayable, fucking sick I'll take 10 copies

    The creature ETB tapped and you have to already control a copy of it to cast it, so your early game plays with this are incredibly draw-dependent and you can't search for a 1-of game ender like Craterhoof or whatever else. Hmmmm
    Now now be fair: you don't need to target something you control

  7. #167
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner



    Any cool interactions for this? Or are you just going to tap some card draw Ninjas for value?

    Edit: Cold-Eyed Selkie works, I guess.

    Edit 2: If you copy Mist-Syndicate Naga, would it create mech tokens or Naga tokens?

  8. #168
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by Barook View Post


    Any cool interactions for this? Or are you just going to tap some card draw Ninjas for value?

    Edit: Cold-Eyed Selkie works, I guess.

    Edit 2: If you copy Mist-Syndicate Naga, would it create mech tokens or Naga tokens?
    I think any 1 or 2 cmc double striker?
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  9. #169

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by Zoid View Post
    marchofburgeoninglife.jpg

    This smells like it might have some uses.
    Elves?
    Just play it with Spy Kit and 0 cc creatures.

  10. #170
    Hamburglar Hlelpler
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Now now be fair: you don't need to target something you control
    NURRRRRRRR

    Amazing Elves vs Elves mirror tech, just search for your own Craterhoof when they play theirs and make sure you have more guys than they do, block and kill everything and blow them right out next turn
    Quote Originally Posted by Dissection View Post
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    EDIT: Tsumi, you are silly.

  11. #171

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    This new utility land seems very powerful in curses.

    Roadside Reliquary
    Land
    {T}: Add {C}.
    {2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.
    “Travelers who leave an offering many pass freely through the forest kami’s domain.”

    We run 12-16 of each card type, depending on how you count saga and karn. Compared to something like Sea-Gate Wreckage it is much more efficient and easier to enable, even if it is not repeatable.

  12. #172

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by Reeplcheep View Post
    This new utility land seems very powerful in curses.

    Roadside Reliquary
    Land
    {T}: Add {C}.
    {2}, {T}, Sacrifice Roadside Reliquary: Draw a card if you control an artifact. Draw a card if you control an enchantment.
    “Travelers who leave an offering many pass freely through the forest kami’s domain.”

    We run 12-16 of each card type, depending on how you count saga and karn. Compared to something like Sea-Gate Wreckage it is much more efficient and easier to enable, even if it is not repeatable.
    Seems insane in loam decks.

    Also:



    Play LED, play this, profit?

  13. #173

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by Zoid View Post
    Yeah, that seems pretty nutty when there are lots of cards that are balanced by discard like Breakthrough and Gamble. There are probably random discard piles with Burning Inquiry/Control of the Court/Goblin Lore that can abuse it too.

  14. #174
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by Zoid View Post
    Seems insane in loam decks.

    Also:



    Play LED, play this, profit?
    Channel Boseiju, destroy an opponents permanent, play Boseiju
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  15. #175

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    This seems like it breaks echo of eons decks (of blue or red varieties).

    Letting you cast your whole hand off of LED, even after drawing your new hand, seems insane. You can’t respond to LED so it is mostly immune to creature removal. At least it isn’t true madness so it is vulnerable to graveyard hate. It is a trigger not a replacement also, so it does expose the Echo of eons to surgical.

  16. #176
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    There are probably lots of ways to abuse this. Even something like Faithless Looting becomes an insane value engine with it. Mox Diamond is also a cute interaction if you still have a land drop available after it hits play.

    Edit:
    Quote Originally Posted by Cire View Post
    Channel Boseiju, destroy an opponents permanent, play Boseiju
    Or Trade Routes. Or Seismic Assault/Molten Vortex. Plenty of ways to extract value from this.

    Artificer's Intuition should also be able to do some dumb shit, especially when grabbing additional LED copies.

  17. #177

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Finally, this time LED will be banned...

  18. #178
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Finally, this time LED will be banned...
    I wouldn't be surprised if it gets something banned down the line, most likely itself due to being an uncommon.

    There's also an infinite combo kill somebody already figured out with Artificer's Intuition:


  19. #179
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    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    Not that broken given that it is a 2 card 7 mana combo? Sure it can be paid during different turns, but its not cheaper than existing two card combos.
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

  20. #180

    Re: Kamigawa Neon Destiny - A victory lap around Netrunner

    It's still a creature so dies_to_removal.maymay but it's still a very powerful effect.
    If you have an LED already in play before you resolve it, you still get the effect if your opponent nukes it in response.
    This seems like another Underworld Breach kind of thing where they try to see how far they can push things, even though these kind of things never lead to anything other than degenerate combos.
    Looking up how much an LED costs nowadays I would be ok with it going now.
    I'll miss it in Ichorid but whatever.

    Btw, the blue march is pretty tame:



    Might have some uses with Dreadnoughts but otherwise, meh which is actually nice for a change.

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