My understanding is in the classic examples, equipment that have been turned into creatures by like Karn or whatever, stop being equipped and fall off.
So Reconfigure resolves this issue by stating that while reconfigured, the permanent stops being a creature, so problem solved.
But what if Reconfigure permanents gain Equip or Attach through other means, say Puresteel Paladin. So now an Equipment Creature has Equip, does it stop being a creature? Reconfigure clearly states it doesn't, but without a rules update, Equip doesn't.
I kinda just expected that this applies in general, not just when triggered by reconfigure.While attached, this isn’t a creature.
Equipment creatures which are still creatures can't equip due to a new Equip ability anything until they have been reconfigured once.301.5c An Equipment that’s also a creature can’t equip a creature.
This is the whole issue here, isn't it?
It would have been much simpler to make these equipment living weapons which also create a 0/0 once they become unattached.
Now we can ask what happens if you mutate on a equipment creature, clone it and attach it to something which phases out while it bands with other nonsense keywords
https://twitter.com/Dunkatog/status/...bjSfpmq0w&s=19
Yes, Sigarda's Aid works with reconfigure! Any effect that attaches a creature with reconfigure to another creature will cause it it to stop being a creature until it becomes unattached. This isn't technically a static ability, just part of the rules for reconfigure. #WotCstaff
It's cute you can do this, but sloppy with existing rules precedent. Reconfigure should have had as part of the ability "this stops being a creature for as long as it is equipped", and then copy paste the equip rules text.
Now it's just 301.5c, except...
Ah ok, now I understand what you mean.
As usual, bending the rules just to make cute interactions work while throwing everything out the window and creating 1000 complex situations.
It's awkward as it attaches first and then stops being a creature as it shouldn't be able to attach in the first place.
It should read when attaching this, it stops being a creature until it's unattached.
Considering how truly awful their templating has become it's not surprise.
Blue channel land is 3U pick up an artifact, enchant, dude, or PW if Reddit is to be believed. Can target own perms..
Can't wait to bounce Lage under Standstill lol.
It seems pretty normal to have no idea how something like Reconfigure works/doesn't work. Reminder text has a nasty habit of omitting key details so ultimately the only way to know exactly how a thing will work is to read the Comp Rules. Like there's nothing in Unearth's reminder text that lets you know you can use Flickerwisp or any similar "exile then return" effect to skirt the conditions of Unearth, you have to just know its implementation.
A lot of keyword abilities have some dumb shit under the hood making them work. The timing of when a Morph creature becomes a face-down 2/2 for 3 is really funky but there's not really another way to actually put a thing onto the stack in such a way that it doesn't technically give your opponent a chance to see it. Madness is... appropriately named if you're just trying to read its implementation.
So after 25 years they thought they could make licids work? Turns out they aren't as smart as they thought?
Listen up shitizens! http://www.noagendashow.com/
Be a part of the magic! OBDM https://ourbigdumbmouth.com/
The rebel army has Gundams. How can the Emperor even compete?
Well with Mechtitan Core, now you can literally assemble your Vultron! hyaaaa
For real cards though, Hidetsugu Consumes All seems like it could wreak a lot of decks. Anything that's gone all in on Urza's Saga just gets bombed.
The creature seems like it's just do 20 damage before it does 10 once, so I'm not sure what's the point outside of EDH garbage.
Obviously it's Hatred combo material, /s
I wish they'd grow balls and use the same "any target" language with things that add +1/+1 counters, they'll come up with some dumpy new permanent type that can attack some day and they'll have to print something specific to that as well and it's clunky af
Counterpoint to that: Reverse Engineer
What turn are we on in your example. If we start from turn 2 off double Seat opener your new spell costs 3UU. How is this so drastically better than tapping down 3 artifacts on turn 2? Remember you're saying there a two U sources and 5 artifacts in play - what 3 artifacts are you scared of tapping down to improvise?
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