I played my very first games of Modern last night. I took Enchantress to a small Monday Night Modern tourney in my corner of the world. It was fun and the local meta was pretty aggro.
Back in the day I brought Rabid Wombat to smash the local meta (to mixed results). I'm talking 15 years back when Goblins was tier 1.
Any chance I can port a basic Wombat list to Modern standards?
I'm looking at something simple like:
4 Secluded Steppe
16 Plains
4 Eternal Dragon
4 Abeyance
4 Swords To Plowshares
4 Wing Shards
3 Wrath of God
4 Renewed Faith
3 Decree of Justice
3 Rune of Protection: Red
3 Gilded Light
4 Runed Halo
4 Angelsong
The obvious card DQs are Chant and Decree (Swords turning into Path, Abeyance turning into Silence, Eternal Dragon turning into that MH2 Dragon).
We now have Planeswalkers to add wincons, which is pretty cool. I like the idea of cycling with Abandoned Sarcophagus (probably dumb). I have no idea how Modern works anyway and I may assuming that the format is Legacy for kids with helmets...
But is there even a chance that a modern (pun intended) version of this deck is worth any brain power?
Spoiler alert, I have the deck sleeved up in my mind so I'll probably build something to play next week so I can act smarter than everyone else.
Thanks for any input.
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You need to be able to beat burn, Lurrus recursion, DRC value, 4/4s with counter backup, Murktide, Ragavan, Urza's Saga etc. etc. Modern is quite fast with resilient decks.
I really hope you can at least brew a tier 2 deck, I would love to sleeve up mono white. And if it's not Quinn, it might as well be Wombat.
Urza's Saga might be good here. And it would be interesting to go without planeswalkers in order to dodge Force of Negation.
I wasn't able to go to Modern Monday because of a Covid scare. I did sleeve up a deck and was fairly confident I would have played it.
4x Bandage
4x Path to Exile
4x Silence
4x Angelsong
3x Gilded Light
4x Renewed Faith
4x Wing Shards
1x Starnheim Unleashed
2x Wrath of God
2x Doomskar
4x Solitude
3x Timeless Dragon
1x Pristine Angel
1x Field of Ruin
3x Ghost Quarter
16x Plains
I wish I had Doomskar 15 years ago. Banking a wrath is pretty sweet. I also like Starnheim Unleashed; it's no Decree of Justice but late game it will make a bunch of Angels. Also thinking about changing the ratio of Field of Ruin and Ghost Quarter.
I don't have a definite sideboard. I was just going to bring the standard stuff like Rest in Peace and Ghostly Prison and Cast Out. Also trying to make Shining Shoal work. Oh the memories...
I am also debating trying the escape Elspeth. With the graveyard hate, this may not quite work.
There's always next week.
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I made it to Monday Modern this week, ready to disrespect this format with extreme prejudice. I went with the list in the previous post and totally forgot to bring my Enchantress deck, which has my graveyard SB hate. Oops.
First round was against a dude playing Murktide. I commenced to exile all of his threats and failed to come up with a wincon of my own. Out of the 20 land in the deck, I drew about 16 of that over the course of game 1. Game two was a bit of the same. Highlights include my opponent trying to counter Wing Shards (twice) with storm triggers on the stack. He also bounced a creature of his own with Brazen Borrower (which I didn't catch) at a key moment which swung the game in his favor. Needless to say, in typical Wombat style the game went to turns and I couldn't stop lethal on turn 3.
Game two was against Through the Breach/ Emrakul. Game one he breached Emrakul turn 5. Game two had him pulling Emerakul around turn 6, which I was able to Wing Shards. I rebuilt and (surprise, surprise) we went to time. I was able to play a Starnhiem Unleashed for 3 angels and won on turn 2.
Third round I got the bye. Record of 1-1-1 was acceptable.
All's said, my mission was successful. People were confused. No one knew what the f Bandage is. Curse words were spoken after creatures were repeatedly destroyed. Games went to time.
But I'll be going back to Enchantress next week.
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Amazing haha!
What cards underperformed? Were the Solitudes necessary? They are card disadvantage, after all.
I must have hardcast Solitude about 75% of the time. I treated the card as a creature foremost and pitch spell secondary.
I don't know what it says about a deck that uses Solitude as a wincon...
That said, I don't think it's a 4-of but I think it has a place in the deck.
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I'm gearing up to take this out soon. I'm planning on throwing some Gideons (of the Trials and Blackblade)in the mix. Not sure if I'll play it this Monday. I'll prepare a rundown if I do.
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It's been a while and I needed something different from the Lotus Breach deck I've been bringing to Monday Modern. I was inspired by a Standard deck I played against on Arena that features The Restoration of Eiganjo and Reckoner Bankbuster. To my dismay, I discovered that I only own 1 Restoration.
I threw this deck together:
2 Timeless Dragon
4 Bandage
2 Silence
3 Path to Exile
4 Due Respect
4 Renewed Faith
4 Wing Shards
3 Wrath of God
1 Starnheim Unleashed
1 Doomskar
1 Farewell
2 Touch the Spirit Realm
1 The Restoration of Eiganjo
1 Elspeth, Sun's Nemesis
1 The Wandering Emperor
1 Soul-Guide Lantern
4 Reckoner Bankbuster
11 Plains
1 Eiganjo, Seat of the Empire
4 Flagstones of Trokair
3 Field of Ruin
3 Urza's Saga
SB
1 Soul-Guide Lantern
4 Curtain of Light
2 Aura of Silence
4 Angelsong
1 Hallowed Moonlight
2 Silence
1 Realm-Cloaked Giant
The first round was against a Death's shadow brew. He dropped a Lilly game one and I realized that I had no instant/sorcery speed PW kills. Oops. Anyway, thanks to the cantrips I was able to have plenty of cards to pitch to her +1 and I eventually killed her. Then he played another one. In the end I fought through Lilly #2 and a Death's shadow and beat him game one. Game two he sided in Bloodghast and went a little wide. I got rid of all his threats and beat him down with a couple Angels from Starnheim.
Round two was against an Asmo-Food deck I am all to familiar with. Game one was relatively quick as he built up his artifact tokens and took infinite turns with Time Sieve. I didn't have too many answers in the SB, and game two ended with a rather large Construct clobbering me.
Round three was against UR Delver/Murktide. Game one went long (as this deck is meant to do) as I removed his threats and he went down to three cards in his library before he ripped a couple Lightning bolts FTW. Game two went to turns after about 10 minutes. much like the first game, I took away his dudes and on turn 2 I had out an Angel token and zombie dragon after Elspeth helped bolster my life total. He was down to 8 life on turn 3 when he played Murktide to seal our fate. Game went to turns which brought back warm feelings of Wombat in 2006 going to time every round, and getting shit in the win column.
Thoughts:
Restoration looks like a good card in theory. I don't know how it works here because the one time I actually got to cast it, it got countered.
Urza's Saga; I don't know about this. The issue us that is goes away. I needs my lands! I only used it to create a construct two or three times and that was usually to chump something. I also rarely had out more that two other artifacts to make the constructs a threat, anyway.
Reckoner Bankbuster; I love this card. The draw is fantastic and when you can poop out a treasure and a creature, that is a decent effect on the board state. However, I don't know if it's a 4 of. I also need to get more creatures to crew the damn thing. Probably another Wandering Emperor.
Touch of the Spirit Realm is probably going. Even though it's satisfying to touch my opponents creatures in inappropriate ways.
I need some kind of PW removal, cut a Wrath of God, and when I get more Restorations I'll put some Seal of Cleansing in the SB. Maybe main considering my meta.
Wing Shards again shines and may be one of my all-time favorites. Storm is so f'n good.
Due Respect did some serious work, hosing dashing Ragavans left and right and drawing cards.
Silence doesn't need to be main board.
I also completely forgot about Solitude! Not sure where that fits...
Another strength of the deck is that's it's pretty resilient to SB hate. I faced Blood Moon which took out Sagas, but that wasn't a huge deal. I also saw Leyline of the Void which made me rethink some things, but wasn't the kick in the balls my opponent thought it would be (that was round 1 that I won 2-0).
Anyway, looking forward to play this next time. This deck made my day after coming down from the high of playing Naya Stompy at a Legacy tourney the day before.
Thanks for reading.
Suggestions welcome.
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I'm afraid that a direct port of the deck may not be very effective in today's Modern meta.
Modern has evolved significantly since its inception, and the power level of the cards and decks available has increased substantially. The current meta is much faster and more aggressive than what you may be used to, with many decks looking to win the game by turn four or five.
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