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Thread: Streets of New Capenna: High-way or dead end?

  1. #121

    Re: Streets of New Capenna: High-way or dead end?



    A card that is useful against Brainstorm decks that any deck can run.

    EDIT: I cannot seem to get the image to work.

    Even the Score
    XUUU

    This spell costs UUU less to cast if an opponent has drawn 4 or more cards this turn.

    Draw X cards.

  2. #122
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    Re: Streets of New Capenna: High-way or dead end?

    Quote Originally Posted by Whoshim View Post


    A card that is useful against Brainstorm decks that any deck can run.

    EDIT: I cannot seem to get the image to work.

    Even the Score
    XUUU

    This spell costs UUU less to cast if an opponent has drawn 4 or more cards this turn.

    Draw X cards.
    Think bigger: play Standstill. Crack it on their EoT. Draw more than the 3 cards they get.

  3. #123

    Re: Streets of New Capenna: High-way or dead end?

    Is there a card that let's you play at number of lands ins turn?
    Like a channel fire lands?
    I think the self-sacrifice lands have something with like a crucible and this card I need to identify.

  4. #124

    Re: Streets of New Capenna: High-way or dead end?

    Fastbond is banned in Legacy. Summer Bloom is 2 mana and lets you play 3 extra. Manabond isn't playing lands, so it probably won't help.

  5. #125

    Re: Streets of New Capenna: High-way or dead end?

    Quote Originally Posted by Whoshim View Post
    Fastbond is banned in Legacy. Summer Bloom is 2 mana and lets you play 3 extra. Manabond isn't playing lands, so it probably won't help.
    I knew this existed, I kept getting the name wrong and couldn't get the text string right.

  6. #126

    Re: Streets of New Capenna: High-way or dead end?



    Seems like a good way to manifest some Dreadnoughts. I don't know about its cost though.

  7. #127
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    Re: Streets of New Capenna: High-way or dead end?

    Quote Originally Posted by FourDogsinaHorseSuit View Post


    Seems like a good way to manifest some Dreadnoughts. I don't know about its cost though.
    The cost is highly advantageous b/c of how hard it is to hit with Ending - particularly from UWr MindTwister decks. The problem is that it is blue; that it is Pyroblast'able has made it largely unplayable, particularly in comparison to Chandra ToD. Otherwise it goes into UR Dreadstill.

  8. #128

    Re: Streets of New Capenna: High-way or dead end?



    Not sure what would want this but seems pretty good.

  9. #129
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    Re: Streets of New Capenna: High-way or dead end?

    Quote Originally Posted by Zoid View Post


    Not sure what would want this but seems pretty good.
    I can't sit back and wonder why / it took so long for this to die
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