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Thread: Commander legends: Battle for baldur's gate

  1. #1
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    Commander legends: Battle for baldur's gate



    Probably the most interesting card out of the spoiled ones so far. Seems like a great way to grind in midrange decks. Since it can fling any creature, it might also have the ability to end games pretty fast.

    Seems also pretty dumb in multiples, e.g.:

    - Play, +1, swing for 4
    - Next turn, +1, swing for 7, play another Minsc& Boo, fling for 7, draw 7.

    That's 18 damage and 7 cards already in two turns if you have two copies.

  2. #2

    Re: Commander legends: Battle for baldur's gate

    Ancient Brass Dragon
    5BB
    Creature - Elder Dragon
    Flying

    Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.

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    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Ancient Brass Dragon
    5BB
    Creature - Elder Dragon
    Flying

    Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
    Key point: you need a real d20, not a tick down.

  4. #4

    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by Barook View Post


    Probably the most interesting card out of the spoiled ones so far. Seems like a great way to grind in midrange decks. Since it can fling any creature, it might also have the ability to end games pretty fast.

    Seems also pretty dumb in multiples, e.g.:

    - Play, +1, swing for 4
    - Next turn, +1, swing for 7, play another Minsc& Boo, fling for 7, draw 7.

    That's 18 damage and 7 cards already in two turns if you have two copies.
    4 mana is quite a lot though and 4/4 trample haste isn't too great either.

    Which deck would even play this?
    And against what?

    It think I would rather play Bloodbraid Elf then this.

  5. #5
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    Re: Commander legends: Battle for baldur's gate

    Minsc seems strong, but it also seems like a hugely telegraphed punch in colors that don't run spectacular ways to protect it that wouldn't, themselves, be better threats.

    The dragon seems like it could be good if you're dumping your library somehow. Suffers from Not-a-Griselbrand Disease, though.
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  6. #6
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    Re: Commander legends: Battle for baldur's gate

    The whole hamster thing sounds like an ETB trigger, thus making Minsc vulnverable to Lightning Bolt and its ilk while it's on stack since it can't +1 immediately. Is that correct?

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    Re: Commander legends: Battle for baldur's gate

    WTF! Minsc would NEVER ever let anyone sac Boo, no matter the promised gain! :'(

  8. #8

    Re: Commander legends: Battle for baldur's gate

    A 4/4 hasty trampler every turn for just 4 mana, with an optional draw 4 every other turn!

    Minsc is going straight into my Carth Jund Nic Fit deck!

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    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by Zoid View Post
    4 mana is quite a lot though and 4/4 trample haste isn't too great either.

    Which deck would even play this?
    And against what?

    It think I would rather play Bloodbraid Elf then this.
    4 mana 4/4 haste trample AND treathen to win the game next turn (4 damages to any target + draw 4 while keeping minsk).
    It wins in 3 turns on its own as well, with evasion (trample & fling).

    It might not be good enough, but worth trying.

  10. #10

    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by dte View Post
    4 mana 4/4 haste trample AND treathen to win the game next turn (4 damages to any target + draw 4 while keeping minsk).
    It wins in 3 turns on its own as well, with evasion (trample & fling).

    It might not be good enough, but worth trying.
    The draw 4 is the only good thing and that only works if your opponent doesn't remove the hamster in response.
    It's still 4 mana and in colors that leave you with your pants down when you tap yourself out.

  11. #11

    Re: Commander legends: Battle for baldur's gate

    It could work with Changeling creatures as well. However, most have a very low amount of power. An interesting play could be The Bears of Littjara into Minsc.

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    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by Zoid View Post
    The draw 4 is the only good thing and that only works if your opponent doesn't remove the hamster in response.
    It's still 4 mana and in colors that leave you with your pants down when you tap yourself out.
    Only good thing while it is also the fastest clock by any 4-mana walker?
    The turn after playing minsc you can have inflicted 11 trample damage.

    And a removal in response to the -2 is excellent for the minsc player: you traded 1 card and 4 manas for 2 attacks with a 4/4 trample, still have a planeswalker that will make a 4/4 haste trample next turn and draw 4 the turn after and a free fling, vs 1 card +1-2 manas.

    Minsc might be not good enough, but hamster removal is certainly not why. Bolt sensitivity might be, even if you can play around it by losing 1 turn. 4 manas certainly is tough.

    Besides RG are colours where you want to tap out.

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    Re: Commander legends: Battle for baldur's gate

    Let's also note that Dress Down/Humility counters that [+1].

  14. #14

    Re: Commander legends: Battle for baldur's gate

    You could argue that hes good vs Humility. +1+1 Counters already placed making the hamster king.
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    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by HdH_Cthulhu View Post
    You could argue that hes good vs Humility. +1+1 Counters already placed making the hamster king.
    It's a silly +1, requiring the target to have abilities :/ counters are cool but if nothing in play has trample or haste it's LiTtEraLLy UnPlAyAbLe

    You could race it I guess and then just have the 4/4 after Humility comes down but like, eh
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  16. #16

    Re: Commander legends: Battle for baldur's gate


  17. #17

    Re: Commander legends: Battle for baldur's gate

    Hammer of Purphoros and

    Baba Lysaga, Night Witch
    1BG
    Legendary Creature, Human Warlock
    3/3

    Tap, Sacrifice up to 3 Permanents: If there were 3 or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw 3 cards.

    The Hammer of Purphoros is the only thing in Magic that can make a Artifact, Enchantment, and Creature in one card. I cannot find any other card that has 3 types.

  18. #18

    Re: Commander legends: Battle for baldur's gate

    Oghma's Archivist
    1W
    Creature - Halfling Cleric
    Flash

    Whenever an opponent searches their own library, you gain 1 life and draw a card.
    Probably a good thing this isn't a human but seems pretty stronk regardless.



    Most likely not good but seems intriguing.

  19. #19
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    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by Zoid View Post


    Most likely not good but seems intriguing.
    There's probably some mana dork deck that you can go somewhat Infinite with, casting huge spells and untapping/beefing up your guys. I don't know if it's better or worse than your run-of-the-mill Wort the Raidmother deck but the commander costs 2 less v0v
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  20. #20

    Re: Commander legends: Battle for baldur's gate

    Someone post Oghma.

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