Probably the most interesting card out of the spoiled ones so far. Seems like a great way to grind in midrange decks. Since it can fling any creature, it might also have the ability to end games pretty fast.
Seems also pretty dumb in multiples, e.g.:
- Play, +1, swing for 4
- Next turn, +1, swing for 7, play another Minsc& Boo, fling for 7, draw 7.
That's 18 damage and 7 cards already in two turns if you have two copies.
Ancient Brass Dragon
5BB
Creature - Elder Dragon
Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
Minsc seems strong, but it also seems like a hugely telegraphed punch in colors that don't run spectacular ways to protect it that wouldn't, themselves, be better threats.
The dragon seems like it could be good if you're dumping your library somehow. Suffers from Not-a-Griselbrand Disease, though.
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The whole hamster thing sounds like an ETB trigger, thus making Minsc vulnverable to Lightning Bolt and its ilk while it's on stack since it can't +1 immediately. Is that correct?
WTF! Minsc would NEVER ever let anyone sac Boo, no matter the promised gain! :'(
A 4/4 hasty trampler every turn for just 4 mana, with an optional draw 4 every other turn!
Minsc is going straight into my Carth Jund Nic Fit deck!
It could work with Changeling creatures as well. However, most have a very low amount of power. An interesting play could be The Bears of Littjara into Minsc.
Only good thing while it is also the fastest clock by any 4-mana walker?
The turn after playing minsc you can have inflicted 11 trample damage.
And a removal in response to the -2 is excellent for the minsc player: you traded 1 card and 4 manas for 2 attacks with a 4/4 trample, still have a planeswalker that will make a 4/4 haste trample next turn and draw 4 the turn after and a free fling, vs 1 card +1-2 manas.
Minsc might be not good enough, but hamster removal is certainly not why. Bolt sensitivity might be, even if you can play around it by losing 1 turn. 4 manas certainly is tough.
Besides RG are colours where you want to tap out.
Let's also note that Dress Down/Humility counters that [+1].
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