Lich.
On one hand these are bad.
On the other hand; Lol. Lmao.
The “exploding kittens” shell would be:
Part A (blink)
4 Kitten
Part B (permanents to flicker)
4 Teferi, Time Raveler
4 Aminatou, the Fateshifter
4 Omen of the Sea
4 Spirited Companion
Part C (free artifacts or W enchantments)
4 Mishra’s Bauble
3 Lotus Petal
4 Curse of Silence
4 Paladin Class
4 Swift Reconfiguration
Part D (Wincon)
3 Path of Kaya
The argument to play this over say Aluren would be that perhaps all the pieces are better played fairly/by themselves. And your combo pieces are also protection.
We'll definitely be bitching about that 7/7 for UU at some point.
It makes a lot of the same kinds of mistakes as predecessors; the Goyfs and Delve creatures of the world that become undercosted the thicker your graveyard AND exile are. Supremely stupid that it counts exile as well; Force can potentially take 2 off the cost, you are able to get around typical graveyard hate because it only cares about reshuffling, and even then only the cards you haven't exiled away yourself. Ward 4 is Hexproof for anyone on less than 5 lands, cool.
Like, it's Delve without the actual cost of Delving, there's no shortage of food for it in any given Blue shell, blah. Just looks like a new implementation of old mistakes :/
Might see play when Polukranos rotates.
Pretty sure it is since forever. In fact, back in the day, you didn't lose immediately upon having zero or less (only having that little at the end of a step or phase), which is why old ProsBloom decks could lose almost any amount, then Drain Life to get back positive. Obviously the rule now is an immediate loss on the condition of zero or less, but nothing precludes you from having less than zero, you just would usually have lost by then.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Pushes up Glasses Technically it is when state based actions are checked. Mana clash with you at 1 and the opponent at 2 will be a tie if both players flip tails twice in a row.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
This alongside Murktide still being in the format makes playing ProBlueCreature.deck more and more attractive.
Slower (summoning sick) and more conditional than Ramunap, but doesn't eat land drops and can be played alongside Ramunap while multiple Ramunaps would be useless. 3/3 deathtouch also makes a decent attacker.
"I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot
RIP Ari
Legacy UGB River Rock primer Click here to comment
Standstill is cancelled.
Mystery key is my new bad ca spell.
This is an extremely interesting card from the precons.
2B Enchantment
At the beginning of your precombat main, choose one or more:
Create a treasure, lose 1
Draw a card, lose 2
Create a 3/2 colourless shapeshifter token, lose 3
This is extremely appealing for any fair-ish dark ritual deck. It’s most of a slyvan library stapled to 1/2 a carpet. The combination of generating both mana and cards is very strong, especially since it ramps you into a follow-up 3 drop. The first mode synergizes with construct token and the third mode synergizes with Retrofitter foundry and shadowspear.
Being able to choose more than one mode at once seems indeed pretty juicy. Although life loss might be off the charts without decent life recovery options (e.g. the already mentioned Shadowspear).
I don't know if it's good enough, but for what it's worth, aside from GQ and Field of Ruins, this also triggers from Flickerwisp blinking lands. It can also fetch Dual Plains.
Random card from the precons - any good cheap target for it?
Endless Evil 2U
Enchantment — Aura
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.
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