Honestly surprised more of you aren't excited for it
Another terrible wizards design that is impossible to interact with.
Everything wrong with current WOTC design in one card.Legacy folks!
Murktide Regent,but in the sea!
According to the translation by
@zhinonono
: This spell costs {1} less to cast for each instant, sorcery and/or adventure card in your graveyard and in exile
Ward {4}
Interested to see how this plays out 😊
#mtg #MTGBaldursGate
- Undercosted beater in blue.
- Impossible to remove profitably.
- $$$ card in supplemental sets that invalidates previous good cards.
- Boring good stuff card that is infinitely better than any hard to assemble jank payoff
- Gy synergy that avoids hate.
- 60 card format sacrificed to commander.
Since I haven't seen it discussed here anywhere, Abel Adrian, Gorion's Ward works like Worldgorger Dragon with Animate Dead/Dance of the Dead/Necromancy but leaves behind an infinite army of 1/1s, making it a 2 card combo instead of 3. Better yet, you can actually play other permanents and keep them in play while comboing (Like T3feri).
https://www.magicspoiler.com/mtg-spo...-gorions-ward/
Abdel Adrian, Gorion's Ward
Legendary Creature — Human Warrior
Uncommon
When Abdel Adrian, Gorion's Ward enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Takes Delver like 4 turns to cast that, so ward 4 shouldn't be much of an issue. Still just a Goyf they can't play on turn 2: costs 2 mana, over-stat'd, summoning sick, non-trample. This one doesn't even fly (not that this keyword matters to Ice-Fang/Strix), so you can go back to fog with Quirion, Mother, Scryb, Grist, etc...
Calm down, this isn't coming down on turn 2 or 3 like Kappa, and it's blockable. You'll have plenty of time to pay for ward.
Lol saying that getting to 5 mana on t4 against delver and having your 5 drop spell resolve is easy is ridiculous. Calling a big beater that has functional hexproof a goyf is making the term unusable. You are also ignoring that both forces and expressive iteration always count as 2 cards for this.
For lands this ignores both maze and bog. For D&T this ignores all their removal, it is basically mom or bust.
In what world is a 7/7 Ward 4 that has an under-costing mechanic that doesn't care if cards are in GY or exile the same as a Goyf?
Ward 4 on a creature that can't come down until turn 4 at the earliest isn't particularly concerning, and it won't be until turn...5??? That it can attack (and we're assuming nary a single Daze nor Wasteland has been activated). The defending player has plenty of time to do anything else, or y'know just play lands and pay for ward.
It still dies to all the cards you should be playing to compete in this format if you're doing fair things. Otherwise it's giving combo too much time. Just count out the , if they want to play Thought Scour and lose to Wasteland, let em. Seems like a lot of work to get perma-fog'd on the ground.
I was so busy comparing it to murktide elsewhere that I didn't notice it didn't fly and could be blocked forever. I'm not as high on it now
5 mana to Plow is a whole different ballgame.
No one said its unbeatable. Just saying its not a Goyf.
Also, I thought you previously said flying doesn't matter or as you said "it's flavor text"?
Count out the 7 and then consider exile. This can be cast very quickly when you consider every pitch counter is -2. This isn't going to break the format. It's just another example of stupid card design.
T1 DRC
T2 ponder (mill) bolt (mill) daze (mill) fow+pitch (mill)
T3 turtle.
That is a completely reasonable sequence from delver. No baubles, no 2x drc. If you don’t Daze it is even easier. You only have to hit on 2 of the 4 mills and you can set 2 of them up with ponder if you want. Not to mention that it follows up immediately on a t3 murktide whereas another murktide takes a turn or two to charge up.
I don’t understand how daze and wasteland help your argument. Having 5 mana at once is much harder than delaying the game a turn to cast another cantrip.
Since when can you have less than 0 life?
"I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot
RIP Ari
Legacy UGB River Rock primer Click here to comment
Another one that has potential in a combo/control shell:
Displacer Kitten
3U
Creature - Cat Beast
Avoidance - Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
"Isn't she the cutest thing you've almost seen?"
- Doen, purveyor of exotic pets
Compared to pervious shells it is slow but the cards are much better used fairly. The kitten is still an ok value piece and part B is basically any planeswalker.
3feri + 0 cast artifact = draw your deck
Karn + led & crypt in the sideboard = infinite mana into lattice or ballista.
For my bumbleberry deck, aminatou on lands turns it into a coloured helm of awakening. If you are flickering serras sanctum stuff gets really silly.
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