Page 3 of 4 FirstFirst 1234 LastLast
Results 41 to 60 of 69

Thread: Commander legends: Battle for baldur's gate

  1. #41
    Member

    Join Date

    May 2015
    Location

    PDX
    Posts

    2,477

    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by Goaswerfraiejen View Post
    Since when can you have less than 0 life?
    Lich.

  2. #42

    Re: Commander legends: Battle for baldur's gate

    On one hand these are bad.
    On the other hand; Lol. Lmao.


  3. #43

    Re: Commander legends: Battle for baldur's gate

    The “exploding kittens” shell would be:


    Part A (blink)
    4 Kitten

    Part B (permanents to flicker)
    4 Teferi, Time Raveler
    4 Aminatou, the Fateshifter
    4 Omen of the Sea
    4 Spirited Companion

    Part C (free artifacts or W enchantments)
    4 Mishra’s Bauble
    3 Lotus Petal
    4 Curse of Silence
    4 Paladin Class
    4 Swift Reconfiguration

    Part D (Wincon)
    3 Path of Kaya


    The argument to play this over say Aluren would be that perhaps all the pieces are better played fairly/by themselves. And your combo pieces are also protection.

  4. #44
    Hamburglar Hlelpler
    TsumiBand's Avatar
    Join Date

    Aug 2005
    Location

    Nebraska
    Posts

    2,774

    Re: Commander legends: Battle for baldur's gate

    We'll definitely be bitching about that 7/7 for UU at some point.

    It makes a lot of the same kinds of mistakes as predecessors; the Goyfs and Delve creatures of the world that become undercosted the thicker your graveyard AND exile are. Supremely stupid that it counts exile as well; Force can potentially take 2 off the cost, you are able to get around typical graveyard hate because it only cares about reshuffling, and even then only the cards you haven't exiled away yourself. Ward 4 is Hexproof for anyone on less than 5 lands, cool.

    Like, it's Delve without the actual cost of Delving, there's no shortage of food for it in any given Blue shell, blah. Just looks like a new implementation of old mistakes :/
    Quote Originally Posted by Dissection View Post
    Creature type - 'Fuck you mooooooom'
    Quote Originally Posted by Secretly.A.Bee View Post
    EDIT: Tsumi, you are silly.

  5. #45

    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by TsumiBand View Post
    We'll definitely be bitching about that 7/7 for UU at some point.

    It makes a lot of the same kinds of mistakes as predecessors; the Goyfs and Delve creatures of the world that become undercosted the thicker your graveyard AND exile are. Supremely stupid that it counts exile as well; Force can potentially take 2 off the cost, you are able to get around typical graveyard hate because it only cares about reshuffling, and even then only the cards you haven't exiled away yourself. Ward 4 is Hexproof for anyone on less than 5 lands, cool.

    Like, it's Delve without the actual cost of Delving, there's no shortage of food for it in any given Blue shell, blah. Just looks like a new implementation of old mistakes :/
    I like it, a lot of aggo-control decks can get away from Tarmogoyf now

  6. #46

    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by Final Fortune View Post
    I like it, a lot of aggo-control decks can get away from Tarmogoyf now
    Might see play when Polukranos rotates.

  7. #47
    Hymn-Slinging Mod
    H's Avatar
    Join Date

    Sep 2008
    Location

    The U-easy-anna
    Posts

    3,413

    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by Goaswerfraiejen View Post
    Since when can you have less than 0 life?
    Pretty sure it is since forever. In fact, back in the day, you didn't lose immediately upon having zero or less (only having that little at the end of a step or phase), which is why old ProsBloom decks could lose almost any amount, then Drain Life to get back positive. Obviously the rule now is an immediate loss on the condition of zero or less, but nothing precludes you from having less than zero, you just would usually have lost by then.
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  8. #48

    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by H View Post
    Obviously the rule now is an immediate loss on the condition of zero or less, but nothing precludes you from having less than zero, you just would usually have lost by then.
    Pushes up Glasses Technically it is when state based actions are checked. Mana clash with you at 1 and the opponent at 2 will be a tie if both players flip tails twice in a row.

  9. #49
    Hymn-Slinging Mod
    H's Avatar
    Join Date

    Sep 2008
    Location

    The U-easy-anna
    Posts

    3,413

    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by Reeplcheep View Post
    Pushes up Glasses Technically it is when state based actions are checked. Mana clash with you at 1 and the opponent at 2 will be a tie if both players flip tails twice in a row.
    Oh, yeah, that is what I meant, but not what I said, haha. Probably the fact that I haven't played in forever coming through. I still want to call them state based effects even...
    "The Ancients teach us that if we can but last, we shall prevail."
    Kaysa, Elder Druid of the Juniper Order

  10. #50
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,490

    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by TsumiBand View Post
    We'll definitely be bitching about that 7/7 for UU at some point.
    This alongside Murktide still being in the format makes playing ProBlueCreature.deck more and more attractive.



    Slower (summoning sick) and more conditional than Ramunap, but doesn't eat land drops and can be played alongside Ramunap while multiple Ramunaps would be useless. 3/3 deathtouch also makes a decent attacker.

  11. #51

    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by H View Post
    Pretty sure it is since forever. In fact, back in the day, you didn't lose immediately upon having zero or less (only having that little at the end of a step or phase), which is why old ProsBloom decks could lose almost any amount, then Drain Life to get back positive. Obviously the rule now is an immediate loss on the condition of zero or less, but nothing precludes you from having less than zero, you just would usually have lost by then.

    Hmm. Maybe I was thinking of being unable to pay life for costs once you hit zero. Orit's my advanced age. Shrug.
    "I have heard the mermaids singing, each to each. I do not think they will sing to me." -T.S. Eliot

    RIP Ari

    Legacy UGB River Rock primer Click here to comment

  12. #52

    Re: Commander legends: Battle for baldur's gate

    Standstill is cancelled.
    Mystery key is my new bad ca spell.

  13. #53
    Member

    Join Date

    May 2015
    Location

    PDX
    Posts

    2,477

    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Standstill is cancelled.
    Mystery key is my new bad ca spell.
    All I see is a Standstill that rewards opponents for playing the highly predictable Plow/Ending

  14. #54

    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Standstill is cancelled.
    Mystery key is my new bad ca spell.
    Could be nice with Emry and Sai.

  15. #55

    Re: Commander legends: Battle for baldur's gate

    This is an extremely interesting card from the precons.



    2B Enchantment

    At the beginning of your precombat main, choose one or more:

    Create a treasure, lose 1
    Draw a card, lose 2
    Create a 3/2 colourless shapeshifter token, lose 3

    This is extremely appealing for any fair-ish dark ritual deck. It’s most of a slyvan library stapled to 1/2 a carpet. The combination of generating both mana and cards is very strong, especially since it ramps you into a follow-up 3 drop. The first mode synergizes with construct token and the third mode synergizes with Retrofitter foundry and shadowspear.

  16. #56
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,490

    Re: Commander legends: Battle for baldur's gate

    Being able to choose more than one mode at once seems indeed pretty juicy. Although life loss might be off the charts without decent life recovery options (e.g. the already mentioned Shadowspear).



    I don't know if it's good enough, but for what it's worth, aside from GQ and Field of Ruins, this also triggers from Flickerwisp blinking lands. It can also fetch Dual Plains.

  17. #57
    A short, sturdy creature fond of drink and industry.
    PirateKing's Avatar
    Join Date

    Nov 2011
    Location

    BEST JERSEY
    Posts

    1,731

    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by Barook View Post
    Being able to choose more than one mode at once seems indeed pretty juicy. Although life loss might be off the charts without decent life recovery options (e.g. the already mentioned Shadowspear).



    I don't know if it's good enough, but for what it's worth, aside from GQ and Field of Ruins, this also triggers from Flickerwisp blinking lands. It can also fetch Dual Plains.
    Doesn't this also just trigger off their fetch lands? Seems like the most often source of triggers.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  18. #58
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,490

    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by PirateKing View Post
    Doesn't this also just trigger off their fetch lands? Seems like the most often source of triggers.
    Yes, but that was so obvious that I didn't think it was worth mentioning.

  19. #59
    A short, sturdy creature fond of drink and industry.
    PirateKing's Avatar
    Join Date

    Nov 2011
    Location

    BEST JERSEY
    Posts

    1,731

    Re: Commander legends: Battle for baldur's gate

    Quote Originally Posted by Barook View Post
    Yes, but that was so obvious that I didn't think it was worth mentioning.
    Oh okay. They way you pharsed it made it seem like you had to force the trigger with Ghost Quarter or Boseju.
    I don't even know how many actual Plains D&T plays. Maybe like the 80 card versions could use incidental ramp.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  20. #60
    Sushi or Meat and Eggs
    Cire's Avatar
    Join Date

    Apr 2007
    Posts

    2,252

    Re: Commander legends: Battle for baldur's gate

    Random card from the precons - any good cheap target for it?

    Endless Evil 2U
    Enchantment — Aura
    Enchant creature you control
    At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
    When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.
    Quote Originally Posted by Mr. Safety View Post
    You sir are a ninja of fine quality.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)