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Thread: [DMU] Dominaria United: Reunited and it Feels So Good!

  1. #1

    [DMU] Dominaria United: Reunited and it Feels So Good!

    They're previewing it right now!
    Go look!

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    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    Those basic lands are OP
    For my confessions, they burned me with fire/
    And found I was for endurance made

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    Re: [DMU] Dominaria United: Reunited and it Feels So Good!



    Being evasive + scalable could prove interesting for big mana decks, but who knows.



    Protection and card selection. Sounds alright in my books. The conditional removal side looks kinda ass, though.

  4. #4

    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    The Jaya planeswalker seems somewhat comparable in power-level to Chandra TOD

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    Re: [DMU] Dominaria United: Reunited and it Feels So Good!



    This effect and a 4/5 seems pretty decent, but four mana sure is a lot. I don't know what to think on this. Just costs too much probably.



    Definitely better than Degavolver.



    Probably still not quite good enough for D&T.
    "The Ancients teach us that if we can but last, we shall prevail."
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    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    I wonder what the balancing was behind Guardian of New Benalia's last ability was. There's no timing restrictions, so discarding in combat doesn't matter after attacks/blocks.
    Is there going to be some common Shock type of effect, so you'd be forced to tap it and then can't combat with it? Can't figure out a way that "Tap it" ends up mattering almost ever.
    Quote Originally Posted by GreatWhale View Post
    Gross, other formats. I puked in my mouth a little.

  7. #7

    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    Quote Originally Posted by PirateKing View Post
    I wonder what the balancing was behind Guardian of New Benalia's last ability was. There's no timing restrictions, so discarding in combat doesn't matter after attacks/blocks.
    Is there going to be some common Shock type of effect, so you'd be forced to tap it and then can't combat with it? Can't figure out a way that "Tap it" ends up mattering almost ever.
    Tap it matters because I can try and kill it before combat.

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    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    Quote Originally Posted by H View Post


    This effect and a 4/5 seems pretty decent, but four mana sure is a lot. I don't know what to think on this. Just costs too much probably.
    In a format with Dark Ritual, Moxen and Sol Lands, there's a reasonable chance to cast this. The Underworld Dreams effect is nice, but I wouldn't be surprised if the lifegain got broken with black card draw. Think Greed, but with better draw effects that are cheap enough (because breaking Yawgwin and Griselbrand is win-more with it).

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    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    That is a very convoluted way of trying to do banding without being banding.

  10. #10

    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    Quote Originally Posted by Fox View Post
    That is a very convoluted way of trying to do banding without being banding.
    The really impressive thing is that summoning sickness is still around as a game term.

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    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    Quote Originally Posted by H View Post


    This effect and a 4/5 seems pretty decent, but four mana sure is a lot. I don't know what to think on this. Just costs too much probably.
    This is pretty silly with Skeletal Scrying or Necrologia in black stompy, but I doubt it'll break anything. It does dodge Decay, Ending, Bolt, REB, and Snuff Out though.

    More realistic usecases may be with Castle Locthwain or Urza's Saga -> Currency Converter

    Monoblack Reanimator could run it as a backup threat that also gets silly with Griselbrand.

  12. #12

    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    Sheoldred works pretty nicely with Sylvan Library. You get to gain 4 life even if you put the cards back. She also turns Brainstorm into a +6 life card. And she makes the opponent's Brainstorms costly. She is also nice with Burning Inquiry. The 4 mana cost is high, but there are a lot of powerful things that can be done with her ability. Having her out makes running Wheel of Misfortune pretty fun.

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    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    If you can support it color-wise, she's also gas with draw 7s like Day's Undoing or Echo of Eons. Gain 14 life, drain 14 life - casual 28 life swing. Is it better than leaving your opponent handless with Hullbreacher/Narset? Probably not due to color requirements, but it's something to keep in mind.

  14. #14

    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    A colossal fuckup was made and you can read the release notes here:
    https://www.docdroid.net/zxMwUTQ/dmu...0220804-en-pdf
    (this link a rehost). It's not every card in the set, just the interesting ones.

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    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    WotC at its finest yet again!

    Danitha, Benalia’s Hope
    {4}{W}
    Legendary Creature — Human Knight
    4/4
    First strike, vigilance, lifelink
    When Danitha, Benalia’s Hope enters the battlefield, you
    may put an Aura or Equipment card from your hand or
    graveyard onto the battlefield attached to Danitha.
    5 mana is alot, but might be cool in a white stompy deck. Timeless Dragon should be able to smooth out the curve quite a bit.

  16. #16

    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    • In most cases where the value of X isn’t defined in the text of a card, its controller chooses the value of X.
    However, the X in King Darien’s name is always 10.
    • XLVIII is forty-eight.
    Magic players can't handle their Roman numerals.

  17. #17

    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    Quote Originally Posted by Wrath of Pie View Post
    Magic players can't handle their Roman numerals.
    Neither could the Romans.
    Is it IV or IIII?

  18. #18

    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    Neither could the Romans.
    Is it IV or IIII?
    IV.

    It's just modern idiots who can't pay attention to 1 simple rule how roman numerals work.


    On another note:

    Given that they are just advertising call backs to nostalgia now, how much of the current target demographic is actually nostalgic for these characters from 20+ years ago?

  19. #19
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    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    Quote Originally Posted by Zoid View Post
    Given that they are just advertising call backs to nostalgia now, how much of the current target demographic is actually nostalgic for these characters from 20+ years ago?
    I can't get nostalgic if they ruin everything old by either killing it or making it evil. It's lame and bad storytelling. Especially if they kill off the old guard to replace it with some charisma void characters that just exist to fill some diversity quota.

  20. #20

    Re: [DMU] Dominaria United: Reunited and it Feels So Good!

    Quote Originally Posted by Zoid View Post
    IV.

    It's just modern idiots who can't pay attention to 1 simple rule how roman numerals work.


    On another note:

    Given that they are just advertising call backs to nostalgia now, how much of the current target demographic is actually nostalgic for these characters from 20+ years ago?
    The IIII predates the IV

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