Hey guys! I've been getting into Oldschool lately, and wanted to share an idea for a Blue Zoo list. I've always loved playing and building Zoo decks, especially those with Blue. Spells like Ancestral Recall and Time Walk have a steep points cost, but perhaps their effects would be best suited to a Zoo deck?
4 Kird Ape
4 Ball Lightning
4 Serendib Efreet
4 Erhnam Djinn
1 Serendib Djinn
4 Lightning Bolt
4 Chain Lightning
4 Psionic Blast
1 Ancestral Recall
1 Fork
1 Time Walk
2 Shatter
1 Disintegrate
1 Sylvan Library
1 Chaos Orb
1 Mox Ruby
1 Mox Sapphire
4 Taiga
3 City of Brass
1 Strip Mine
5 Mountain
4 Tropical Island
4 Volcanic Island
SB
3 Shatterstorm
2 Tranquility
3 Blue Elemental Blast
3 Red Elemental Blast
2 Earthquake
2 Shivan Dragon
Kird Ape: Kird Ape is our only 1 drop. He's rarely a bad card, and often he's stellar. He does get held back by Mishra's Factory, and does require 1 of our 8 Forests to become a 2/3.
Serendib Efreet: Serendib is an evasive threat, one we can cast fairly easily. This is a deck that doesn't mind being on the clock so to speak, because it has burn to finish the game quickly.
Erhnam Djinn: Erhnam represents 4 of our only 5 green cards in the deck. While it may seem like Green could be cut, Ernie and Kird Ape are a tremendous presence on their own.
Ball Lightning: Tropical Island can be awkward alongside, but we are playing Mox Ruby to help this. Ball Lightning is what makes us a bit unique, my hopes are that it's a bit unexpected.
Serendib Djinn: Double Blue cost is restrictive, but we are playing Mox Sapphire. The Ability to Eat Mountain, City of Brass, or Taiga for no damage has me eager to try him.
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1x Time Walk: The idea is to attack with Creatures and play Time Walk. 2 Points is a steep cost, but it's exactly what we want.
1x Ancestral Recall: My hope is that this deck makes good use of the extra cards during early phases of the game. Maximum efficiency for 4 points
1x Fork: Our deck supports Fork very well. We're fundamentally red, with a bunch of great spells to duplicate. It also helps fight through Counterspell.
1x Sylvan Library: The 5th Green card, Note the 11 Green Sources. Library looks good against Control decks to me, especially in long SB games.
1x Disintegrate: Deals with Sedge Troll (Inefficiently) and closes out games.
1x Chaos Orb: Solid Removal efficiently priced. We lack good 2 Drop threats, so this at least gives us something productive.
2x Shatter: An Answer for Nevinyrral's Disk, Mishra's Factory, and Icy Manipulator. It's rarely a dead card, very important vs Workshop decks.
4x Lightning Bolt, 4x Chain Lightning: 1 Mana Burn spells are very nice. Versatile, Important, and Powerful.
4x Psionic Blast: You could play 3x, but I'd fear Serendib.
Sideboard
3x Shatterstorm: This card is exciting to me, because it may be great against the Workshop decks. Very Solid vs artifacts, a top deck.
2x Tranquility: I think it's probably important to have answers to The Abyss, 2x to give proper respect.
2x Earthquake: Seems like a solid SB Option vs Creatures. Kird Ape and Ernham have solid bodies, and our other creatures have Evasion.
3x Red Elemental Blast: Red Blast provides important interaction against Blue opponents, who hope to Counter our threats and Draw cards.
3x Blue Elemental Blast: Not as easy for us to support Blue Blast, but very strong against Red opponents.
2x Shivan Dragon: For Blood Moon based decks, and any match where you'd want some top-end.
I've had fun brainstorming for this deck, it looks very enjoyable to play. Matchup analysis to come, That's all for now.
-Troopa
Last edited by troopatroop; 09-11-2022 at 09:58 AM.
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