GoblinSmashmaster Results for Round "Merfolk vs Goblins"
GoblinSmashmaster: Crystal Vein, Simian Spirit Guide, Goblin Flotilla, Ornithopter, comment: Goblin.. paddle?
That's me with a Goblin!
Reeplcheep: Dandan, Noble Hierarch, Ornithopter, Tropical Island, comment:
Goblin paddle 0-6
FTW: Island, City of Brass, Deserted Temple, Merfolk Assassin, comment: City of Draws
Assassinated 2-2
Wrath of Pie: Cascade Bluffs, Simian Spirit Guide, Merfolk Assassin, Phage the Untouchable, comment:
Assassinated 2-2
dte: Rainbow Vale, Rainbow Vale, Rainbow Vale, Merfolk assassin, comment:
Assassinated 2-2
Silkster: Tropical Island, Merfolk Spy, Merfolk Spy, Heart of Yavimaya, comment: predicting 2 merfolk assassins
First strike 6-0
Tirrit: Tarnished Citadel, Grayscaled Gharial, Thoughtbound Phantasm, Wood Elemental, comment: I can't figure out how to handle islandwalk, so let's see if someone else has.
First strike 2-2
14 goblin points
Tirrit: Tarnished Citadel, Grayscaled Gharial, Thoughtbound Phantasm, Wood Elemental, comment: I can't figure out how to handle islandwalk, so let's see if someone else has.
I was stumped this week. I thought of this very simple deck and then I could not for the life of me figure out a way to lose to it. I've never had that occur before, where I literally cannot come up with a way to lose to (or win vs) a deck at all. I did not think of legate, which would have done it. Luckily for me no one played it.
GoblinSmashmaster: Crystal Vein, Simian Spirit Guide, Goblin Flotilla, Ornithopter, comment: Goblin.. paddle?
2-2
Reeplcheep: Dandan, Noble Hierarch, Ornithopter, Tropical Island, comment:
Ornithopter flies over and races gharial both because of tarnished citadel costing me life, and also because on the draw ornithopter can come down by itself and block for one turn before playing island on turn two in order to play hierarch and start racing. LL 6-0
FTW: Island, City of Brass, Deserted Temple, Merfolk Assassin, comment: City of Draws
city of draws indeed 2-2
Wrath of Pie: Cascade Bluffs, Simian Spirit Guide, Merfolk Assassin, Phage the Untouchable, comment:
2-2
dte: Rainbow Vale, Rainbow Vale, Rainbow Vale, Merfolk assassin, comment:
2-2
Silkster: Tropical Island, Merfolk Spy, Merfolk Spy, Heart of Yavimaya, comment: predicting 2 merfolk assassins
you trade one pumped spy for my wall then the other spy gets pumped and races gharial. LL 6-0
4 losses and 8(!) draws for 20 points
Rushwood Legate or creatures like Dandan lose to 1/1 Islandwalk.
If you play your own Island to lose to those, then 1/1 isn't enough to beat the Dockhands, so you'd have to play bigger threats.
I thought that would deter people from playing 1/1 Islandwalk. In reality, it created a Rock-Paper-Scissors between Merfolk Assassin+Island, Islandwalk, and "needs Islands" decks. You and silk picked the right one for this meta.
Looks like you're the ceiling deck!
Yeah I thought of islandhome but I couldn't figure out how to make it work. The fact that you have to play a second threat (so they can't draw by doing nothing) and also play an island and somehow have enough mana to cast an islandhome creature big enough to punch through 3 1/2s makes it tough. Reep made it work but he had to make his second threat powerful enough that he could just race the 1/1 islandwalk
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