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Thread: 4 Card Blind: The Silkster Seasons

  1. #401
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    Re: 4 Card Blind: The Silkster Seasons

    Happy new year everyone!

    I'm the last one so I'll start with the disagreements first for visibility. I think some of you underestimated mayor.

    Quote Originally Posted by GoblinSmashmaster View Post
    2. dte: Bayou, Grist, the Hunger Tide, Mayor of Avabruck, brain maggot
    Goblin smash, then discard 3-3

    3. GoblinSmashmaster: Duress, Erayo, Soratami Ascendant, Mana Vault, Empty the Warrens
    That's me on Goblins again!!
    I think Goblins get smashed. You OTP.
    G1: Make 8 gobs and Flip Erayo. You cannot make only 6 gobs to slowdown Mayor flipping, or you lose Erayo and I resolve Mayor + grist.
    d1: maggot (countered), mayor.
    G2: attack for 8 (d12)
    d2: mayor flip, make 1 wolf (2 3/3).
    G3: attack for 6 (d6), lose 2 gobs (6 gobs left)
    d3: make a wolf. 3 3/3
    G4: attack for 3 (d3), 3 gobs remains.

    Afterwards, I stay with my wolves and sadistically watch you die from your Mana Vault.
    WW 6-0.



    Quote Originally Posted by Reeplcheep View Post
    8. Reeplcheep: Lutri, Funeral Charm, Bojuka Bog, Hexdrinker
    I had 0 inspiration so I just played t0 discard.

    2. dte: Bayou, Grist, the Hunger Tide, Mayor of Avabruck, brain maggot
    I only play hexdrinker if you do nothing. 2 creatures keeps grist under control until I get an 4/4 and leading on creatures is vulnerable to funeral charm removal mode. WW 6-0
    You cannot prevent me to resolve and flip mayor.
    OTP or OTD, if you did not make me discard 2, I start with brain maggot. If you let it resolve and its ability as well, I take Charm.
    You can answer it by making me discard two, or kill maggot. In any case, I will resolve mayor, and it will flip and get unanswered. It does beat Hexdrinker fairly easily, even with Lutri on the side.
    If you do not make me discard two, I also have grist.
    WW 6-0.


    other MUs:

    1. silkster: Brain Maggot, Nimble Obstructionist, Ionize, Subtlety
    6-0. I had a few Subtlety variants, but never thought of pairing it with nimble obstructionist. Mostly I used restoration angel and 2* blue 1 drop instants.
    6

    2. dte: Bayou, Grist, the Hunger Tide, Mayor of Avabruck, brain maggot
    me, playing a non synergistic midrange deck featuring some of the best remaining cards.

    3. GoblinSmashmaster: Duress, Erayo, Soratami Ascendant, Mana Vault, Empty the Warrens
    6-0 per above
    12

    4. FTW: Brainstorm, Violent Outburst, Restore Balance, Shrieking Affliction
    0-6. Ballsy to play no protection T0, and very effective against me. Beautiful design too. I would have loved to see it last round when I was playing eldrazi :)
    12

    5. Asthereal: Barren Glory, Lotus Petal, Lotus Petal, Duress
    3-3.
    15

    6. Wrath of Pie: Eldrazi Temple, Thought-Knot Seer, Thought-Knot Seer, Spell Pierce
    6-0. Both mayor or Grist + maggot win.
    21

    7. jfb1337: Insist, White Plume Adventurer, You See a Guard Approach, Cathedral of War
    6-0. Grist or mayor winst this
    27

    8. Reeplcheep: Lutri, Funeral Charm, Bojuka Bog, Hexdrinker
    6-0 per above
    33

    Overall pretty good (unless I am wrong with my disagreements), but a bit salty as my other deck would have done full sweep except WD vs WoP :/
    Always easier to have the right deck afterwards :)


    Quote Originally Posted by silkster View Post
    I like the diversity and creativity this round. Most of these cards haven't been played at all this season.
    I also think that is quite interesting. To your previous question about number of rounds I would have answered that I prefer short seasons, but this one seem to renew itself pretty well.

  2. #402
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    Re: 4 Card Blind: The Silkster Seasons

    Quote Originally Posted by Reeplcheep View Post
    I had several disagreements that should get another eye.
    I added another one, which I addressed above.

    I had an eye on the others:

    Quote Originally Posted by Reeplcheep View Post
    8. Reeplcheep: Lutri, Funeral Charm, Bojuka Bog, Hexdrinker
    I had 0 inspiration so I just played t0 discard.

    1. silkster: Brain Maggot, Nimble Obstructionist, Ionize, Subtlety
    Disagreement, you are forgetting the removal mode of funeral charm. DD 2-2

    You both agree for draw with Reep OTP.
    Silk OTP, no spells on the upkeep. Maggot.

    Maggot is great at preventing the removal mode of funeral charm killing anything else than maggot.

    option A: R let maggot resolve. Response to the trigger, charm kills it, so maggot trade with charm. Silk passes.
    R play land, pass (playing a creature leads to subtlety). EoT, Silk Subtlety + NO (or it is a draw). Lutri.
    S attack for 6 (flying) R14
    R attack for 3, plays hexdrinker + 1 c
    S attack, R8
    R 2c, attack for 5 S12
    S attack, R2

    option B. Resp Reep play charm in discard mode, and pass priority.
    S can let it resolve, and discard any card. Subtlety or ionise will trade with Lutri, while maggot will take Hexdrinker and beat down.

    option C. Resp Reep play charm in discard mode, and add Lutri.
    S pitch ionise to subtlety, targeting Lutri, then cast NO, to keep subtlety. Maggot take Hexdrinker, and it is 7 power vs 0.


    --> I think Silk is correct with WD for him.


    2. dte: Bayou, Grist, the Hunger Tide, Mayor of Avabruck, brain maggot
    I only play hexdrinker if you do nothing. 2 creatures keeps grist under control until I get an 4/4 and leading on creatures is vulnerable to funeral charm removal mode. WW 6-0

    I think I actually win both, see above.

    3. GoblinSmashmaster: Duress, Erayo, Soratami Ascendant, Mana Vault, Empty the Warrens
    My double discard doesnít do a ton here. OTD you just barely get over the finish line if I trade everything. OTP you only get 4 goblins. WL 3-3

    4. FTW: Brainstorm, Violent Outburst, Restore Balance, Shrieking Affliction
    Disagreements: I donít need bog to cast hexdrinker, only to upgrade it. So I can force the issue without opening myself up to shrieking. WW 6-0.

    R plays Hex.
    FTW has to do something, or he loses to Hex beatdown. He can only start with BS or slow balance (way to slow as Lutri would be joining for a 4 turns clock). R can answer BS with double discard. Slow Balance or affliction are then too slow.
    I think R is right and that it is WW for R.


    5. Asthereal: Barren Glory, Lotus Petal, Lotus Petal, Duress
    my discard doesnít do much if you cast barren glory second. LL 0-6

    6. Wrath of Pie: Eldrazi Temple, Thought-Knot Seer, Thought-Knot Seer, Spell Pierce
    Disagreement: when you are OTP 1 TKS beats lutri. WL 3-3

    You both wrote WL, so no disagreement?

    7. jfb1337: Insist, White Plume Adventurer, You See a Guard Approach, Cathedral of War
    Disagreement. I can attack with lutri before WPA grows both OTP and OTD. If you trade, I have take the initiative with my 2/1 before you get a creature. If you donít trade, I win the race by chumping. WW 6-0

    I think R is right, but it is fairly complicated.
    jfb is right that Lutri cannot attack before WPA because of YSaGA.
    I tried to address it below the quote.

    if Reep tries to rely on a pumped Hexdrinker:
    R OTP: Hexdrinker + grow 4 times + land. Hexdrinker is immune to YSaGA.
    jfb, WPA, init.
    R attack, c5, attack (j 16). WPA cannot block, 3/3 vs 4/4. R takes the initiative.
    jfb attacks (R14), and take the initiative back, making a 5/5 that will untap. R cannot beat that.

    If R tries to only threaten the discard:
    R land, hexdrinker
    Jfb WPA, initiative. No land in case of double discard EoT. EoT, Lutri, keeping B.
    R's turn. 2 options:

    A If jfb uses YSaGA to tap Lutri, R attacks with hexdrinker, with charm back up. R takes the initiative and 1c on Hex.
    jfb plays cathedral, attacks (R16), grows WPA as 5/5.
    R: WPA untaps. R attacks with Lutri, if jf blocks, they trade with charm and R will eventually win. So jfb does not block, R take the initiative back and can put 2 counters on hexdrinker. R makes hexdrinker 6/6 (4/4 +2/+2) and win the game.
    So jfb cannot cast YSaGA on Lutri.

    B, if jfb does not cast YSaGA.
    R attacks with only Lutri. no blocks (or charm & trade), R gets the initiative. 1c on hexdrinker.
    jfb plays cathedral, attacks (R16), grows WPA as 5/5.
    R untap WPA. YSaGA Taps Lutri. R cannot attack with hexdrinker. 2c on hexdrinker.
    jfb attacks (R10). Goading is not good as both creatures can kill WPA with charm support next turn. The skeleton is also not so impressive vs charm. So, R5.
    R cannot attack with both or loses to the backswing.
    R can attack with Lutri, take the initiative and make hexdrinker 6/6. that would be enough to win.



    jfb OTP
    WPA, initiative. jfb cannot play cathedral now (also no interest) or loses YSaGA to double discard. 2 choices for R: Lutri or not Lutri.

    If not Lutri:
    R hex, land.
    jf upkeep, WPA is 5/5, it attacks (YSaGA prevents ambush viper by Lutri + charm). Hex cannot block. R15.
    R, WPA untaps. R put 1c on hex and passes.
    ---> jfb will win

    If Lutri and YSaGA:
    R hex, upkeep YSaGA to tap Lutri, land
    jf upkeep, WPA is 5/5, Cathedral, WPA attacks, R14.
    R, WPA untaps. 1c on hexdrinker. Lutri attacks, take the initiative (not attacking is bad as initiative ticking is better than pumping hexdrinker). j17
    jf WPA attacks, R cannot chump with hexdrinker, as WPA 6/6 in attack would beat Lutri 5/4. So WPA is not blocked, R8, R takes 5, R3.
    R has to attack or dies to the initiative ticking. Lutri attacks, Hexdrinker becomes 4/3 and 2c.
    jf has to attack or dies to the initiative. Hexdrinker can chump and from there Lutri would win.

    If Lutri and no YSaGA T1:
    R hex, land, Lutri attacks and take the initiative
    jf plays cathedral, attacks and take the initiative R16, WPA 5/5
    R attacks with Lutri and take the initiative back, Hexdrinker becames 6/6.
    R win.



    Quote Originally Posted by jfb1337 View Post
    7. jfb1337: Insist, White Plume Adventurer, You See a Guard Approach, Cathedral of War
    Not a good choice of protection spells this round.
    ---
    8. Reeplcheep: Lutri, Funeral Charm, Bojuka Bog, Hexdrinker
    WW - Disagreement.
    OTP:
    T1: You lutri, I discard insist and cathedral. I WPA. Then I YSAGA to tap down lutri to prevent the attack, and you play hexdrinker.
    T2: I enter forge and grow WPA, attack for 5. If you chump I win. Then if you attack back to take the initiative I block one and take it back.
    T3 I enter arena and goad lutri. You have to attack in, I block, kill lutri, and take the initiative back next turn, attacking for 5 until I win.
    Alternative line:
    T1: I WPA. You hexdrinker and use all your mana to level it to 4.
    T2: I grow WPA and cathedral, attack. If you chump I win, and you can't attack back until 4 turns later, at which point I've already won or forced a chump.

    OTD:
    T1: You lutri and hexdrinker, I discard insist and cathedral. I WPA.
    T2: I YSAGA lutri. You don't attack. I then grow WPA and attack. Same outcome as above.
    Alternative:
    T1: You hexdrinker and level it up to 4. I WPA.
    T2: I YSAGA tap down hexdrinker. Then I grow WPA and attack. Same outcome as above.

  3. #403
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    Re: 4 Card Blind: The Silkster Seasons

    Quote Originally Posted by Reeplcheep View Post
    8. Reeplcheep: Lutri, Funeral Charm, Bojuka Bog, Hexdrinker

    4. FTW: Brainstorm, Violent Outburst, Restore Balance, Shrieking Affliction
    Disagreements: I donít need bog to cast hexdrinker, only to upgrade it. So I can force the issue without opening myself up to shrieking. WW 6-0.
    I was so focused on the turn 0 lines, I forgot about your actual creature.

    If you play Hex first:
    A) I can Brainstorm. You respond with Funeral Charm, hold priority, Lutri. I discard 2. Affliction is too slow to race & Suspend Balance is too slow vs 5 power.
    B) I can suspend Balance. Too slow as above.
    C) I can Violent Outburst, putting cascade trigger on the stack, then Brainstorm after. That protects one card but lets you discard Balance from my hand.
    D) I can play Affliction. That does nothing on its own, so I have to do one of the other lines after.
    LL 0-6

  4. #404
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    Re: 4 Card Blind: The Silkster Seasons

    Quote Originally Posted by dte View Post
    I think Goblins get smashed. You OTP.
    G1: Make 8 gobs and Flip Erayo. You cannot make only 6 gobs to slowdown Mayor flipping, or you lose Erayo and I resolve Mayor + grist.
    d1: maggot (countered), mayor.
    G2: attack for 8 (d12)
    d2: mayor flip, make 1 wolf (2 3/3).
    G3: attack for 6 (d6), lose 2 gobs (6 gobs left)
    d3: make a wolf. 3 3/3
    G4: attack for 3 (d3), 3 gobs remains.

    Afterwards, I stay with my wolves and sadistically watch you die from your Mana Vault.
    WW 6-0.
    If Erayo flip was optional G would win, since the extra 1/1 flyer makes a big difference here. The Erayo trigger only counters a vanilla 1/1. But if Erayo is not played T1 (to slow down Mayor or avoid flip), then Brain Maggot exiles Erayo.
    WW for you

  5. #405
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    Re: 4 Card Blind: The Silkster Seasons

    Quote Originally Posted by FTW View Post
    If Erayo flip was optional G would win, since the extra 1/1 flyer makes a big difference here. The Erayo trigger only counters a vanilla 1/1. But if Erayo is not played T1 (to slow down Mayor or avoid flip), then Brain Maggot exiles Erayo.
    WW for you
    Not necessarily relevant as it is not optional, but I do think grist would be more impactful than a 1/1 flyer. And without Erayo flipped, I would cast grist+ mayor T1

  6. #406
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    Re: 4 Card Blind: The Silkster Seasons

    Quote Originally Posted by dte View Post
    Not necessarily relevant as it is not optional, but I do think grist would be more impactful than a 1/1 flyer. And without Erayo flipped, I would cast grist+ mayor T1
    Duress takes Grist. Erayo just counters a 1/1. Seems bad. Unfortunately there are no better lines, since Erayo must flip and can't be sandbagged.

    I thought the Erayo tech was interesting. If opponent doesn't counter/kill it, then any counter on Mana Vault is the 4th spell and triggers a flip! Unfortunately the flipped Erayo won't trigger to counter that spell. I wonder if GoblinSmashmaster thought it did. That would explain Erayo and be a lot stronger, with Duress + Erayo stopping double counter to protect Vault & Empty. Otherwise Erayo doesn't do much except overkill opponents with only 1 answer.

  7. #407
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    Re: 4 Card Blind: The Silkster Seasons

    Quote Originally Posted by FTW View Post
    Duress takes Grist. Erayo just counters a 1/1. Seems bad. Unfortunately there are no better lines, since Erayo must flip and can't be sandbagged.
    Duress cannot take grist ;)

  8. #408
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    Re: 4 Card Blind: The Silkster Seasons

    Quote Originally Posted by dte View Post
    Duress cannot take grist ;)
    Ah of course. That interaction came up in a previous round too. Funny that Grist & Duress were both played at the same time again.

  9. #409

    Re: 4 Card Blind: The Silkster Seasons

    Quote Originally Posted by Reeplcheep View Post
    8. Reeplcheep: Lutri, Funeral Charm, Bojuka Bog, Hexdrinker
    I had 0 inspiration so I just played t0 discard.

    1. silkster: Brain Maggot, Nimble Obstructionist, Ionize, Subtlety
    Disagreement, you are forgetting the removal mode of funeral charm. DD 2-2
    My plan is to Brain Maggot the Hexdrinker, Ionize the Funeral Charm, and Subtlety the Lutri. Also, I'm a bit embarrassed to say that I didn't think of evoking Subtlety and using Nimble Obstructionist to stifle the sacrifice trigger. That's really cool.

    Okay, I think I have the bans sorted out. The only matchup that hasn't either been verified by both players or been verified by me is Mayor of Avabruck vs. Lutri, but Mayor is just so dominant that it really should stop taking my by surprise every season. It looks like 18 cards join the banlist:
    Barren Glory
    Bayou
    Brain Maggot
    Brainstorm
    Duress
    Grist, the Hunger Tide
    Ionize
    Lotus Petal
    Mayor of Avabruck
    Nimble Obstructionist
    Restore Balance
    Shrieking Affliction
    Subtlety
    Violent Outburst.

  10. #410

    Re: 4 Card Blind: The Silkster Seasons

    ROUND 10 OF SEASON 14: WUBRG is now open.

    I have PM'ed myself my deck for round 10, and for fun I made a salted hash at https://emn178.github.io/online-tools/sha256.html which is efc67a1db226729be196aee10f801594566c8093530940d59c79e89459925933

    [B]DEADLINE: Tuesday, January 10th at 1:00pm Eastern Standard Time (GMT-5).
    PLEASE NOTE:
    The way you send your deck to me matters. Please send it in the way described below, so it doesn't cost me an hour of editing before I can post all the decks.
    Please send your deck as follows:

    silkster: Smoke, Smoke Teller, Smokespew Invoker, Fire-Lit Thicket.

    So with name, colon, and card tags around each card, and not above each other, and with your Username and 4CB S14R10 in the topic.

    Usually you should keep an eye on the banned list, found in the second post and in the spreadsheet. Remember that the card pool is Vintage minus Unfinity.

    After the deadline has passed, I will post all decks on the forum here, and you can start puzzling out your scores.
    If you have any questions, please read the first two posts of this thread first. If you can't find the answer there, drop a message here. We'll answer a.s.a.p.

    Happy listbuilding!

    PHP Code:
    name and 4CB S14R10
    YOURNAME
    : [cards]A[/cards], [cards]B[/cards], [cards]C[/cards], [cards]D[/cards]. 

  11. #411

    Re: 4 Card Blind: The Silkster Seasons

    We got up to 8 total entries just before the deadline, which is what we had last week, so I was going to post, but then one of the entries contained a card that is not vintage legal (only Alchemy and Historic, per both Scryfall and Gatherer). I sent a PM and I plan to wait up to 24 hours since it's a diehard regular. I'll post when I see an update.

  12. #412
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    Re: 4 Card Blind: The Silkster Seasons

    Quote Originally Posted by silkster View Post
    We got up to 8 total entries just before the deadline, which is what we had last week, so I was going to post, but then one of the entries contained a card that is not vintage legal (only Alchemy and Historic, per both Scryfall and Gatherer). I sent a PM and I plan to wait up to 24 hours since it's a diehard regular. I'll post when I see an update.
    Now I'm curious what this card is. There are cards legal in some Constructed sets but not Vintage? A silver-bordered card?

  13. #413

    Re: 4 Card Blind: The Silkster Seasons

    Quote Originally Posted by FTW View Post
    Now I'm curious what this card is. There are cards legal in some Constructed sets but not Vintage? A silver-bordered card?
    Alchemy and Historic legality give away that it is an Arena-only card.

  14. #414

    Re: 4 Card Blind: The Silkster Seasons

    Quote Originally Posted by FTW View Post
    Now I'm curious what this card is. There are cards legal in some Constructed sets but not Vintage? A silver-bordered card?
    Alchemy and Historic are online only. The card has never been physically printed. There are many such cards, and you can see a list of them here https://scryfall.com/search?q=f%3Ahi...s%3Arebalanced

    I could probably reveal the card and the player, but somehow it still feel strange. Instead I'll leave you with this list of silly cards that you probably don't need to look through because they're not legal here. I'm guessing that you never saw them because you put f:vintage into all of your scryfall searches. I usually forget to and then I get these annoying rebalanced A- cards at the top of the list, and only then do I remember to put f:vintage, so maybe you never got far enough into a list to see an Alchemy original that isn't just a rebalancing of an already existing card.

  15. #415

  16. #416
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    Re: 4 Card Blind: The Silkster Seasons

    8. FTW: Unmask, Force of Despair, Prohibit, Hidetsugu Consumes All

    1. silkster: OTP Unmask Minsc and Prohibit the Countersquall. Chrono can block as a 4/4 on my turn 6, while Hidetsugu attacks as a 3/3 on my turn 4, so I race you.
    OTD you play Minsc with Ghost Quarter mana, holding up UB. No point in kicking Prohibit. You attack with a 4/4 trample haste. I Unmask Chrono, Hidetsugu kills the hamster, and I Prohibit your counter, but you'll make more hamsters before I flip. WL 3-3

    2. Asthereal: OTP you upkeep Funeral Charm and cast Lutri. In response to Lutri ability, I Prohibit Funeral Charm, which also fizzles the Lutri trigger (illegal target). Unmask discards Lupine. 3/3 Hidetsugu stares at Lutri.
    OTD you double discard me. I just discard Unmask and Force. Prohibit answers Lupine & Hidetsugu stares at Lutri again. DD 2-2

    3. jfb1337: Starting WBURG lets you kill Hidetsugu or at least replay EE before I can exile graveyards. Prohibit's kicker is awkward here. LL 0-6

    4. Dooey: Cool deck. OTP Unmask Greasefang. OTD Force of Despair it. I can discard Prohibit to Geier Reach and cast Hidetsugu. WW 6-0
    Edit: If you use Tamiyo to protect Greasefang, I counter with Prohibit. You won't have enough mana to use Geier Reach that turn, so Hidetsugu is safe.

    5. Wrath of Pie: OTP Unmask a Thought-Knot, Prohibit Spell Pierce, then Hidetsugu. You play 2nd TKS. TKS kills on your turn 5. Hidetsugu can attack as 3/3 on my turn 4. If you don't have a blocker, it can block as a 4/4 by your turn 5. Either you stop attacking and we stare, or you let me get a 4/4 and we trade. Draw.
    On your play you cast 1 Thought-Knot. I kick Prohibit, you Spell Pierce. In response to trigger I Force of Despair, killing it, but you exile my last card. Then 2nd TKS wins. DL 1-4

    6. GoblinSmashmaster: OTP Unmask Empty, play Hidetsugu, and Prohibit Collective Brutality.
    OTD I Prohibit Collective Brutality, let you make 9 1/1s, then cast Hidetsugu. WW 6-0

    7. dte: OTP Unmask. Either you Vex or I discard Vex. I play Hidetsugu. You play Bitterblossom. Hidetsugu outpaces Bitterblossom (trample & grow). Prohibit counters Trophy.
    OTD you play Bitterblossom off the land, holding up Vex. You would have 3 tokens when Hidetsugu attacks as 3/3 so I can't race. I Prohibit Bitterblossom. You Vex. I Unmask Trophy & wait till Bitterblossom has made 6 tokens (F=5, D=14), then I play Hidetsugu to kill them. When Hidetsugu can attack as 3/3 (F=4, D=11) you have 3 untapped tokens to block and trade. Then you can kill me before Bitterblossom kills you (F=-2, D=7). WL 3-3

    21 points (6 wins, 3 draws, 5 loss)

    @silkster & Wrath: Interesting. Yeah, those cards never come up on my searches, and I don't play Arena. Didn't know those existed.
    Last edited by FTW; 01-11-2023 at 06:27 PM.

  17. #417
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    Re: 4 Card Blind: The Silkster Seasons

    1. silskter: Minsc & Boo, Timeless Heroes, Countersquall, Ghost Quarter, Chronomaton
    0-6.
    0

    2. Asthereal: Funeral Charm, Lupine Prototype, Lutri, the Spellchaser, Quicksand
    6-0. Counter Lutri, Bitterblossom beats Lupine.
    6

    3. jfb1337: Academy Ruins, Azorious Chancery, Engineered Explosives, Autonomous Assembler
    6-0. I trophy ruins and counter EE. Bitterblossom beats assembler.
    12

    4. Dooey: Greasefang, Okiba Boss, Geier Reach Sanitarium, Parhelion II, Tamiyo's Safekeeping
    6-0. I play bitterblossom and vex the boss.
    18

    5. Wrath of Pie: Eldrazi Temple, Thought-Knot Seer, Thought-Knot Seer, Spell Pierce
    3-3. OTP I play bitterblossom, trophy TKS in response to the trigger, pay for pierce.
    21

    6. GoblinSmashmaster: Collective Brutality, Basking Rootwalla, Mox Emerald, Empty the Warrens
    0-6. Goblins smash!
    21

    7. dte: Blooming Marsh, Vex, Assassin's Trophy, Bitterblossom
    Me, without ideas.

    8. FTW: Unmask, Force of Despair, Prohibit, Hidetsugu Consumes All
    3-3 as per above.
    24

  18. #418

    Re: 4 Card Blind: The Silkster Seasons

    1. silskter: Minsc & Boo, Timeless Heroes, Countersquall, Ghost Quarter, Chronomaton
    I think I've already played some win conditions that were much worse than Minsc & Boo.

    2. Asthereal: Funeral Charm, Lupine Prototype, Lutri, the Spellchaser, Quicksand
    The only card I need is hamster smash.
    WW

    3. jfb1337: Academy Ruins, Azorious Chancery, Engineered Explosives, Autonomous Assembler
    I see that someone came prepared to fight the goblin invasion.
    Ghost Quarter and Countersquall line up very well here, leaving the hamster to smash.
    WW

    4. Dooey: Greasefang, Okiba Boss, Geier Reach Sanitarium, Parhelion II, Tamiyo's Safekeeping
    I chose the wrong interaction to fight Greasefang.
    LL

    5. Wrath of Pie: Eldrazi Temple, Thought-Knot Seer, Thought-Knot Seer, Spell Pierce
    Hamster smashes on the play. On the draw, you take M&B, then I Ghost Quarter your land and spend my WUBRG mana growing the Chonomaton into a sufficient blocker. I have the life to get to 5/5, but unfortunately I don't have the mana to get to 20/20.
    WD

    6. GoblinSmashmaster: Collective Brutality, Basking Rootwalla, Mox Emerald, Empty the Warrens
    You get 9 1/1s, then I make a 4/4 and a 1/1. You hit for 8. Then I make a 2/2. You hit for 6, then 4, then 2, though you don't actually need that last 2 because Brutality drained for 2.
    I didn't think the play helped me because you can -2/-2 the robot and countering the Brutality just gives you more storm, but then I realized I could just go on the offensive.
    On the play I hit you for 4 (20,16), then you make 9 critters and drain me for 2 (18,18).
    I attack for 7 (18, 11; chumping is bad and trading is worse because Boo comes back) and make 1/1 Chronomaton. You can't win the race attacking me, so you send 6 at M&B and 3 at me. (15,11; Minsc down).
    I attack for 7 (15, 4). You now need to keep at least 5 blockers back. Attacking with some creatures is bad because then I can force the rest to die chump blocking. Eventually the robot grows and attacks safely.
    WL

    7. dte: Blooming Marsh, Vex, Assassin's Trophy, Bitterblossom
    On the play, I lead on land and M&B. You have to Trophy the planeswalker before it can pump the hamster. I Countersquall, you Vex, and then my 1/1 wins because you don't have mana for Bitterblossom.
    On the draw, you can't lead on Bitterblossom because then you don't have mana for both Vex and Trophy*. So you play land and pass. I can't play M&B or you Vex(into Csq)+Trophy and then you do have the mana for BB, which beats Chronomaton. If I play land+robot, you Trophy my land, which means I can only ever play one of Countersquall and M&B, so I lose to BB+Vex. Instead, I do nothing and we stare.
    WD

    *Can you let one pump resolve before Trophying on your turn?
    BB; GQ, M&B, (Vex, Csq), attack for 4 (16).
    AT on M&B, 1 token (15); attack for 4 (11), Chronomaton-1.
    2 tokens (10); attack with both.
    Okay, just wanted to make sure.

    8. FTW: Unmask, Force of Despair, Prohibit, Hidetsugu Consumes All
    I had a bit of a double take when I saw Unmask. I thought it was already banned, but nope. Well found/remembered.
    Hamster smashes on the play. On the draw Unmask -> Countersquall -> Prohibit, then Unmask takes M&B. Hidetsugu can kill my robot, but if you lead on Hidetsugu, then my robot grows to 3/3 in time to block and trade.
    WD

    8W, 3D, 3L.

    I should have expected Empty the Warrens, though I'm not sure what I would or could have done about it. After review though, I'm WL instead of LL, which is fine. And the precise version probably matters too, so it's probably not worth trying to guess the exact composition. I definitely didn't see Greasefang coming, though. A couple repeats from previous rounds, but not single card is repeated across decks here.

    Quote Originally Posted by FTW View Post
    1. silkster: OTP Unmask Minsc and Prohibit the Countersquall. Chrono can block as a 4/4 on my turn 6, while Hidetsugu attacks as a 3/3 on my turn 4, so I race you.
    Why turn 6? I can block as a 1/1 on your turn 2, a 2/2 on turn 3, and a 3/3 on turn 4.

    Quote Originally Posted by FTW View Post
    3. jfb1337: You can't EE @ 3, so I can ignore that. OTP & OTD I can Unmask your creature and exile it before you have mana to cast it or activate Academy (your turn 3). Hidetsugu wins. WW 6-0
    I too forgot about the starting WUBRG mana when looking at EE.
    Last edited by silkster; 01-10-2023 at 05:09 PM.

  19. #419
    Member

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    1,159

    Re: 4 Card Blind: The Silkster Seasons

    Quote Originally Posted by silkster View Post
    1. silskter: Minsc & Boo, Timeless Heroes, Countersquall, Ghost Quarter, Chronomaton
    I think I've already played some win conditions that were much worse than Minsc & Boo.

    2. Asthereal: Funeral Charm, Lupine Prototype, Lutri, the Spellchaser, Quicksand
    The only card I need is hamster smash.
    WW

    3. jfb1337: Academy Ruins, Azorious Chancery, Engineered Explosives, Autonomous Assembler
    I see that someone came prepared to fight the goblin invasion.
    Ghost Quarter and Countersquall line up very well here, leaving the hamster to smash.
    WW
    Vs Asthereal:
    land, lupine.
    If you play Boo, charm kills the token, if you counter it Lutri comes. So better play chronomaton, then Lutri.
    From there lupine and Lutri attack and will kill Boo, then race chronomaton?

    Vs jfb I am also not completely sure. There are a few lines but maybe jfb has something OTP.
    EE for 0, counter or AA will kill M&B. Autonomous assembler with U floating.
    Minsk and Boo (no mana to cast chrono).
    attack Minsc, Boo blocks. AA is 5/6. Bounce academy and have land
    Play chrono, Boo 4/4
    attack Minsk, chrono blocks. AA is 6/7
    Boo is 7/7
    Attack Minsc with a 7/8 AA?

  20. #420

    Re: 4 Card Blind: The Silkster Seasons

    3. jfb1337: Academy Ruins, Azorious Chancery, Engineered Explosives, Autonomous Assembler

    1. silskter: Minsc & Boo, Timeless Heroes, Countersquall, Ghost Quarter, Chronomaton
    LL - Nice ghost quarter + countersquall

    2. Asthereal: Funeral Charm, Lupine Prototype, Lutri, the Spellchaser, Quicksand
    WW - You charm/Lutri and I discard EE/Assembler. T1 I recur EE, T2 I play and activate EE for 2, T3 I recur assembler, T4 I play it. From there I can block lutri and win. The maximum damage you can do to me before then is 3+8+3+3 = 17.

    4. Dooey: Greasefang, Okiba Boss, Geier Reach Sanitarium, Parhelion II, Tamiyo's Safekeeping
    LL - Tamiyo's Safekeeping means I can never stop greasefang.

    5. Wrath of Pie: Eldrazi Temple, Thought-Knot Seer, Thought-Knot Seer, Spell Pierce
    WL - OTP I play assembler as a 4/5, which you can't attack into profitably. OTD you TKS taking assembler, and I can't answer both TKSs with EE, especially through spell pierce.

    6. GoblinSmashmaster: Collective Brutality, Basking Rootwalla, Mox Emerald, Empty the Warrens
    WW - I can always hold up EE for 0, while also getting in with assembler.

    7. dte: Blooming Marsh, Vex, Assassin's Trophy, Bitterblossom
    LL - You vex EE, trophy ruins, and bitterblossom beats assembler.

    8. FTW: Unmask, Force of Despair, Prohibit, Hidetsugu Consumes All
    WW - OTP I EE for 3 (which I can do, I have 5 colours of mana in my mana pool). If your prohibit kicked then you can't win, so it resolves, and I can then always hold it up to remove hidetsugu, while also playing assembler + recurring it through your interaction. OTD you unmask my EE. I then play ruins and recur EE, before you can exile my graveyard. Next turn I can play EE for 3, and the turn after that I can use it to kill hidetsugu, or hold up the ability to do so if you haven't played it. Note that the mana value of the back side of hidetsugu is still 3.

    Total: 7W = 21.
    Last edited by jfb1337; 01-12-2023 at 07:09 PM.

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