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Thread: [Deck] Green Initiative Stompy

  1. #41
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    Re: [Deck] Green Initiative Stompy

    Interesting. I guess Fable fills that role of "need something to curve out at 3 mana".

  2. #42
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    Re: [Deck] Green Initiative Stompy

    Quote Originally Posted by FTW View Post
    Interesting. I guess Fable fills that role of "need something to curve out at 3 mana".
    Its a good card sure - the only downside, its less aggressive cause the 2/2 dude will not do much at all. Overall all 3 effects are very usefull for this deck concept, generate mana + color fix, cyclind dead hand cards and copy Inititative creatures is powerfull. But non of the lists use Mawloc so i think they are from MODO? So Fable could be a good filler, but overall i dont thinks its a better card. Cause having a 2-X Creature that shot down something from your Opponent and quickly become a good beater itself is much more aggressive. In a streamlined list, slots are also rare.

    I see only the option to cut Trinisphere (Blood Sun, Fable etc.) but wouldnt personally do that G1 vs unknown meta (Classic Combo tends to win G1). Or cutting down Mincs-Walker like the first List do (which give up combo matchups G1 and are not much better G2...).

    In my list you can cut Endurance as a 3drop, but for me that card clearly is a 4off G1 cause its cc3, solid stats alone and could handle a bunch of common matchups too. With all that Spirit-Guides you clearly cant have all elements at your decklist. So it may clearly depend on the meta you face.
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  3. #43

    Re: [Deck] Green Initiative Stompy

    Been toying around with the idea of this kind of deck for a little bit.

    Wanted to keep some of the prison elements while being explosive as well. With that being the choice I went with 3 OUAT. Read through this topic and feel like I agree that I would prefer four petal over chrome mox, but an attempted permanent mana source can be more useful in a long game so went with a 2/2 split



    //Threats: 17
    4 Caves of Chaos Adventurer
    1 Collector Ouphe
    2 Endurance
    1 Fury
    3 Mawloc
    2 Minsc & Boo, Timeless Heroes
    4 Undermountain Adventurer

    //UTILITY: 8
    4 Green Sun's Zenith
    3 Once Upon a Time
    1 Shatterskull Smashing // Shatterskull, the Hammer Pass

    //PRISON: 6
    2 Trinisphere
    4 Chalice of the Void


    //ACCELERATION: 12
    4 Simian Spirit Guide
    2 Lotus Petal
    4 Elvish Spirit Guide
    2 Chrome Mox

    //LANDS: 17
    2 Wooded Foothills
    2 Taiga
    2 Mountain
    1 Mossfire Valley
    1 Forest
    4 City of Traitors
    4 Ancient Tomb
    1 Dryad Arbor

    //SIDEBOARD: 15
    1 Allosaurus Shepherd
    1 Endurance
    2 Force of Vigor
    2 Fury
    1 Gaea's Blessing
    2 Magus of the Moon
    2 Pyroblast
    1 Toxicrene
    2 Veil of Summer
    1 Whiptongue Hydra


    EDIT: Decklist as I make adjustments https://www.moxfield.com/decks/rNLOSsPxuUyzLxO8d8Kjsg
    Last edited by Russki; 03-16-2023 at 03:24 AM.

  4. #44
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    Re: [Deck] Green Initiative Stompy

    Currently maindeck 2-3 Thought-Knots over Trinisphere. While its cc4, its disruption that can beat (and dodges Bolt and outclass many creatures alone) - it can be found with OUaT, Undercity-Finish, copied with Fable-Token and should never be a dead card by itself.
    TEAM MtG Berlin

  5. #45

    Re: [Deck] Green Initiative Stompy


  6. #46

  7. #47

  8. #48

    Re: [Deck] Green Initiative Stompy

    This is putting up enough 5-0s and challenges that is could be considered an Established Deck now or soon.

    Both Phil and Boshnroll played variations of this deck…

    Phil’s Turbo NO: https://youtu.be/OJ16_8pOIXg

    1 Allosaurus Shepherd (2x2) 132
    4 Ancient Tomb (uma) 236
    1 Apex Altisaur (c19) 31
    1 Atraxa, Grand Unifier (one) 196
    1 Bayou (3ed) 283
    1 Boseiju, Who Endures (neo) 266
    4 Chrome Mox (2xm) 240
    4 City of Traitors (exo) 143
    1 Collector Ouphe (plist) 927
    1 Dryad Arbor (tsr) 277
    4 Elvish Spirit Guide (dmr) 157
    1 Endurance (mh2) 157
    3 Forest (eld) 266
    4 Green Sun's Zenith (2x2) 150
    1 Grist, the Hunger Tide (mh2) 202
    4 Ignoble Hierarch (mh2) 166
    1 Misty Rainforest (mm3) 240
    4 Natural Order (sta) 54
    2 Noble Hierarch (uma) 174
    3 Once Upon a Time (eld) 169
    4 Trinisphere (2xm) 303
    4 Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215
    1 Tyrranax Rex (one) 189
    4 Undermountain Adventurer (clb) 260
    1 Verdant Catacombs (mh2) 260

    SIDEBOARD:
    1 Allosaurus Shepherd (2x2) 132
    1 Archon of Valor's Reach (bbd) 74
    3 Dismember (nph) 57
    3 Endurance (mh2) 157
    3 Force of Vigor (mh1) 164
    1 Gaea's Blessing (ema) 168
    1 Hall of Gemstone (mir) 221
    1 Progenitus (plist) 226
    1 Run Afoul (m21) 201




    BoshNRolls Bant NO Control: https://youtu.be/Fi_cIBmb_bY

    1 Atraxa, Grand Unifier (one) 196
    1 Bayou (3ed) 283
    1 Birds of Paradise (dmr) 151
    4 Brainstorm (2xm) 44
    1 Dryad Arbor (tsr) 277
    1 Endurance (mh2) 157
    2 Flooded Strand (ktk) 233
    4 Force of Will (dmr) 50
    2 Green Sun's Zenith (2x2) 150
    1 Grist, the Hunger Tide (mh2) 202
    3 Ice-Fang Coatl (mh1) 203
    1 Ignoble Hierarch (mh2) 166
    1 Leovold, Emissary of Trest (uma) 202
    4 Misty Rainforest (mm3) 240
    2 Natural Order (sta) 54
    3 Noble Hierarch (uma) 174
    4 Ponder (lrw) 79
    2 Prismatic Ending (mh2) 25
    1 Savannah (3ed) 285
    1 Snow-Covered Forest (mh1) 254
    2 Snow-Covered Island (khm) 278
    1 Snow-Covered Plains (khm) 276
    4 Swords to Plowshares (cmr) 387
    2 Teferi, Time Raveler (war) 221
    1 Tropical Island (3ed) 288
    1 Tundra (3ed) 289
    1 Undermountain Adventurer (clb) 260
    2 Uro, Titan of Nature's Wrath (pthb) 229p
    2 Wasteland (sld) 178
    4 Windswept Heath (ktk) 248

    SIDEBOARD:
    2 Carpet of Flowers (mb1) 1156
    1 Collector Ouphe (plist) 927
    2 Endurance (mh2) 157
    1 Flusterstorm (mh1) 255
    2 Force of Negation (mh1) 52
    2 Force of Vigor (mh1) 164
    1 Progenitus (plist) 226
    2 Surgical Extraction (2x2) 94
    2 Veil of Summer (m20) 198



    Phils Sylvan Plug: https://youtu.be/1AQE2NovI6w

    4 Ancient Tomb (plist) 574
    2 Boseiju, Who Endures (neo) 266
    4 Chalice of the Void (mma) 203
    4 Chrome Mox (ema) 219
    4 City of Traitors (exo) 143
    1 Dryad Arbor (plist) 285
    4 Elvish Spirit Guide (dmr) 157
    1 Endurance (mh2) 157
    3 Forest (eld) 266
    4 Green Sun's Zenith (2x2) 150
    4 Jewel Thief (snc) 151
    1 Questing Beast (eld) 171
    4 Shifting Ceratops (m20) 194
    3 Snow-Covered Forest (mh1) 254
    2 Sylvan Library (cc1) 5
    3 Thrun, Breaker of Silence (one) 186
    3 Trinisphere (2xm) 303
    4 Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215
    4 Undermountain Adventurer (clb) 260
    1 Yavimaya, Cradle of Growth (mh2) 261

    SIDEBOARD:
    1 Carnage Tyrant (xln) 179
    2 Carpet of Flowers (mb1) 1156
    3 Choke (8ed) 237
    1 Collector Ouphe (plist) 927
    3 Endurance (mh2) 157
    2 Primal Might (m21) 197
    1 Reclamation Sage (m15) 194
    1 Sylvan Library (cc1) 5
    1 Trinisphere (2xm) 303

  9. #49
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    Re: [Deck] Green Initiative Stompy

    Standard RG Initiative list from Thraben U: https://www.youtube.com/watch?v=3CxC7jQHRHQ


    //Lands: 18
    4 Ancient Tomb
    4 City of Traitors
    2 Cavern of Souls
    2 Wooded Foothills
    2 Taiga
    1 Snow-Covered Mountain
    1 Snow-Covered Forest
    1 Forest
    1 Mountain

    //Other Mana: 12
    4 Chrome Mox
    4 Elvish Spirit Guide
    4 Simian Spirit Guide

    //Creatures: 22
    4 Fable of the Mirror-Breaker
    2 Bonecrusher Giant
    4 Undermountain Adventurer
    4 Caves of Chaos Adventurer
    4 Bloodboil Sorcerer
    4 Fury

    //Planeswalkers: 4
    4 Minsc & Boo, Timeless Heroes

    //Spells: 4
    4 Once Upon A Time

    //Sideboard: 15
    4 Faerie Macabre
    4 Magus of the Moon
    4 Trinisphere
    3 Chalice of the Void


    Based on the league I might go -2 Bonecrusher -2 Bloodboil +4 Shatterskull Smashing.
    Maybe also -1 City +1 Cavern.

    The deck seemed to run into colored mana problems, especially after Prismatic Ending/bounce on Chrome Mox. It also struggled to remove enemy threats when opponent could steal the Initiative. Smashing increases the red mana count and red pitch count, while also adding removal. Bloodboil Sorcerer's ability seemed underwhelming. It's just a 3/3 Initiative trigger.
    Last edited by FTW; 05-16-2023 at 10:44 PM.

  10. #50

    Re: [Deck] Green Initiative Stompy

    Quote Originally Posted by FTW View Post
    Standard RG Initiative list from Thraben U: https://www.youtube.com/watch?v=3CxC7jQHRHQ


    //Lands: 18
    4 Ancient Tomb
    4 City of Traitors
    2 Cavern of Souls
    2 Wooded Foothills
    2 Taiga
    1 Snow-Covered Mountain
    1 Snow-Covered Forest
    1 Forest
    1 Mountain

    //Other Mana: 12
    4 Chrome Mox
    4 Elvish Spirit Guide
    4 Simian Spirit Guide

    //Creatures: 22
    4 Fable of the Mirror-Breaker
    2 Bonecrusher Giant
    4 Undermountain Adventurer
    4 Caves of Chaos Adventurer
    4 Bloodboil Sorcerer
    4 Fury

    //Planeswalkers: 4
    4 Minsc & Boo, Timeless Heroes

    //Spells: 4
    4 Once Upon A Time

    //Sideboard: 15
    4 Faerie Macabre
    4 Magus of the Moon
    4 Trinisphere
    3 Chalice of the Void


    Based on the league I might go -2 Bonecrusher -2 Bloodboil +4 Shatterskull Smashing.
    Maybe also -1 City +1 Cavern.

    The deck seemed to run into colored mana problems, especially after Prismatic Ending/bounce on Chrome Mox. It also struggled to remove enemy threats when opponent could steal the Initiative. Smashing increases the red mana count and red pitch count, while also adding removal. Bloodboil Sorcerer's ability seemed underwhelming. It's just a 3/3 Initiative trigger.
    Cool list and solid video. I agree Bloodboil is subpar. I would want to play a different threat, 2 magus, a 1 of squee and a 1 of spicy card like abrade/trinisphere/shatterskull or a couple rabblemasters or something along those lines could work.

    Since we dont play any black to hardcast Macabre, whats the reasoning to play Macabre instead of Surgical Extraction? Duress? the 2 life!?

  11. #51
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    Re: [Deck] Green Initiative Stompy

    Good questions. I don't like that SB. It ran into some problems in those matches.

    The main advantage of Faerie is you can find it with OUAT. Otherwise the usual reasons to run it don't apply (black mana, black count, Vial deck). Surgical is counterable (not relevant in many GY matches), costs life for a Tomb deck, and can't remove 2 things. Instead of 4 Surgical, Leyline seems like the logical choice if replacing Faerie. Or Endurance. The deck has 16 green main before boarding anything in.

    The 75 has 0 answers for artifacts and enchants, which came up in the League. SB should probably have some Force of Vigor, maybe 1-2 Ouphe.

  12. #52

    Re: [Deck] Green Initiative Stompy

    Quote Originally Posted by FTW View Post
    Good questions. I don't like that SB. It ran into some problems in those matches.

    The main advantage of Faerie is you can find it with OUAT. Otherwise the usual reasons to run it don't apply (black mana, black count, Vial deck). Surgical is counterable (not relevant in many GY matches), costs life for a Tomb deck, and can't remove 2 things. Instead of 4 Surgical, Leyline seems like the logical choice if replacing Faerie. Or Endurance. The deck has 16 green main before boarding anything in.

    The 75 has 0 answers for artifacts and enchants, which came up in the League. SB should probably have some Force of Vigor, maybe 1-2 Ouphe.
    Good points. Faerie should probably be Endurance since Endurance is worth sideboarding in vs delver as well.

    Also I feel like a 4/3 split of Chalice/Trini makes more sense than a 3/4 split.

    But then again I dont have as much experience with this list as the pilot so Im probably wrong.

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