First Battle we see:
![]()
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Neat.
We'll have to wait for the conditions that meet "defeat" but I do think it's new space and not the worst.
who cares if it could? Battle is thematically better and oh hey look a whole thread for this take of yours already exists:
https://www.mtgthesource.com/forums/...-type-(Battle)
I assume you can knock down the number on it with combat damage, which makes it a cross between Planeswalkers and Monarch/Initiative.
That would make the most sense, at least.
I don't get why you have to jump through the hoop of casting it again, though, giving it an extra round to get countered.
Whether or not the mechanic turns out to be any good, this execution is good and is a far cry from some of the "just Kicker with a paint job" things we've seen before. New card type justified imo
I sort of wonder if each Subtype of Battle will have slightly different ways to transform them though? That is, if we see anything besides Sieges.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
I heard talk of three different modes:
Siege is where they defend and you win by attacking
The reverse where they attack and you get paid out by surviving
Then a neutral "capture" mode where both players attack and whoever gets there gets a thing
For my confessions, they burned me with fire/
And found I was for endurance made
Just as a lark I'm going to guess the other types are raid and melee
For my confessions, they burned me with fire/
And found I was for endurance made
I feel this could have been somehow templated as enchantment similar to sagas, but this design seems ok.
What annoys me is that this card type seems to rely entirely on DFCs which I don't like.
It's the usual trap of "thing is popular, lets do as much of thing as possible" until people grow sick of it.
If they have to do DFC at all, at least reserve it for sets where it makes sense and not every other set now.
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
Also, one card "combo" with Vampire Hexmage:
![]()
"The Ancients teach us that if we can but last, we shall prevail."
—Kaysa, Elder Druid of the Juniper Order
This has potential for shenanigans.
Murktide+SpriteDragon.dec or is there enough material for a dragon deck yet?
...maybe?
If you reveal 1 dragon you can dome for 4, which means you're only missing out on 1 damage when you attack this instead of just your opponent, assuming you're always attacking for exact amounts. It'll feel bad if this is at 1 and you can only hit it with a 3/3.
Additionally, unless they implement some dumb planeswalker inherent legend rule that's baked in, with 4 mana and 3 dragons in hand, you could play 1, dome for 5, play the second and flip the first one right away.
There are currently 1 users browsing this thread. (0 members and 1 guests)