Adventure cards, Commander cards, and "special guests" aka cards like Lord of Atlantis and Mana Crypt with special art treatment.
Does reanimator or SNT want the new Ghalta, or is that win more:
5GGG
Trample
When ~ ETB, put any number of creature cards from your hand onto the battlefield.
12/12
Requires Flash to be unbanned. In general, harder to cast than Sneak Attack and more susceptible to known interaction (Dress Down).
That's why I put the "is it win more" in there. The thought was a SnT or Entomb this plus reanimate puts (or can put) multiple key creatures out, protecting from edict effect. Just cheating out grisel probably is enough since it can refil your hand multiple times depending on the reanimation spell being used. Assuming you have multiple creatures in hand of course. Anyway, that was just my knee jerk reaction to seeing the card.
Can't wait to be disappointed by the merfolk cards.
UG Show and Tell can already play Eureka to deploy multiple creatures, UR has Sneak Attack, Bx Reanimator can just get Griseldaddy -> draw into 2nd reanimate spell.
U has Omniscience (better SnT target than Ghalta because it pitches to Force of Will and plays noncreatures too).
Edit: Ghalta is perfect for Chunderbucket.dec though. Pitches to Endurance and Chrome Mox, plays clunky 7 drops from hand.
Last edited by FTW; 09-29-2023 at 09:18 AM.
This looks really strong if people can't do anything with the maps.
Matzalantli, the Great Door
3
Legendary Artifact
t: draw and discard a card
4t: if you have 4 or more permanant types in your graveyard, transform
//
The Core
Legendary Land
T; add x mana of any one color, x = number of permanent types in your graveyard
this feels pretty strongk. mostly pushes midrange value, but its 7 mana for a 4+ mana land, and you can split up the payment/get value from it, doesn't really have a drawback in multiples since you can run 2 on the field at the same time in different forms or just discard the extras.
good with madness too. Doesn't work for combo, but anything with delirium, any kind of slowish control deck that wants a big pile of extra mana lategame, lot of uses here, playable not a staple maybe?
The flip does NOT have a sorcery speed clause on it, so you can do it during your opponents EOT, makes it a lot stronger for any kidn of control deck.
Knowing how obnoxiously elusive Delerium can be at times, not including Instant or Sorcery in this list of hits means serious deckbuilding choices need to be made if your aim is to flip this. Artifact, Battle, Creature, Enchantment, Land and Planeswalker are the hits. So sure, Land is a free one. Artifact and Creature aren't too hard, but then what? What sacrificial Enchantment or Planeswalker are you running just to bin for this? Shortlist of quality Enchantments are all extremely valuable in play, wild to think the plan would be to bin a Beanstalk or Deafening Silence just to flip this. Not -Turn-Zero Leylines are about the only I can think of.
Would you play Battles for this?
Artifact, Creature, Land are the gimmies, what would be the fourth?
Soul Snare decks?
Battles?
Shark Typhoon comes to mind. So do Enchantment Creatures.
I mean, you definitely have to build around it to a degree, but its not like its some impossible dream. Seal of X enchantments also work, literally any Saga does, since they always bin themselves, or you can just discard something to the first ability.
Non-meme pirate stompy?
This looks really strong and also has a stompy cost, even though it doesn't really play well with Chalice an lock effects.Reaperclaw Raptor
2R
Creature - Dinosaur
Whenever a player casts a spell, if it's not their turn, Reaperclaw Raptor deals 4 damage to that player.
4/3
Seems questionable even in Standstill because of 3 mana cost. You'd much rather play extra Currency Converter (which curves under T2 Standstill) than this (which curves under T4 Standstill?? vs opponent's 3 creatures while you tap out to not interact with the board). That lets you manage your mana better and stay interactive with opponent.
At 3 mana this competes with Scroll of Fate (other way to get value out of dead cards), which actually interacts with the board and enables Dreadnought. It deserves testing. But the potential payoff of a 4-mana land doesn't seem worth tapping out for a 3-mana looter. Most of the 3-4 mana sorcery plays interact with the board.
In any non-Standstill midrange list, its outclassed by The One Ring. 3 mana looter? Or spend 4 to get an insane draw engine? At least when you tap out for Ring you don't lose tempo (protection from everything), while tapping out for a non-interactive looter is a liability.
@FTW I don't think it reaches the point of deserving testing. If you have enough mana to flip it, then you reached a point in the game where you don't need more mana.
This is a 3 mana looters that plays you into Bowmaster without compensation. Neither side of this card can take over a game. If Standstill is going to play a 3cmc value 1-of, it's going to be Palantir.
That one looks really powerful in the right deck since it has no "once per turn" limitation.
However, it is only one card per discard effect. So you get 1 card from Faithless Looting, not 2. A comparable creature is Containment Construct, but it gives you the cards that you discard, and only this turn.
Inti has a good chance of being played, I think, despite the limitation.
We've come a long way since conspiracy theorist
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